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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Specialized;
31using System.Reflection;
32using System.IO;
33using System.Web;
34using Mono.Addins;
35using log4net;
36using Nini.Config;
37using OpenMetaverse;
38using OpenMetaverse.StructuredData;
39using OpenSim.Framework;
40using OpenSim.Framework.Servers;
41using OpenSim.Framework.Servers.HttpServer;
42using OpenSim.Region.Framework.Interfaces;
43using OpenSim.Region.Framework.Scenes;
44using OpenSim.Services.Interfaces;
45using Caps = OpenSim.Framework.Capabilities.Caps;
46using OpenSim.Framework.Capabilities;
47
48namespace OpenSim.Region.CoreModules.Avatar.Assets
49{
50 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
51 public class UploadObjectAssetModule : INonSharedRegionModule
52 {
53 private static readonly ILog m_log =
54 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
55 private Scene m_scene;
56 private IAssetService m_assetService;
57 private bool m_dumpAssetsToFile = false;
58
59 #region IRegionModuleBase Members
60
61
62 public Type ReplaceableInterface
63 {
64 get { return null; }
65 }
66
67 public void Initialise(IConfigSource source)
68 {
69
70 }
71
72 public void AddRegion(Scene pScene)
73 {
74 m_scene = pScene;
75 }
76
77 public void RemoveRegion(Scene scene)
78 {
79
80 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
81 m_scene = null;
82 }
83
84 public void RegionLoaded(Scene scene)
85 {
86
87 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
88 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
89 }
90
91 #endregion
92
93
94 #region IRegionModule Members
95
96
97
98 public void Close() { }
99
100 public string Name { get { return "UploadObjectAssetModule"; } }
101
102
103 public void RegisterCaps(UUID agentID, Caps caps)
104 {
105 UUID capID = UUID.Random();
106
107 m_log.Info("[GETMESH]: /CAPS/" + capID);
108 caps.RegisterHandler("UploadObjectAsset",
109
110 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>("POST",
111 "/CAPS/" + capID.ToString(),
112 delegate(LLSDAssetUploadRequest req)
113 {
114 return NewAgentInventoryRequest(req,agentID);
115 }));
116
117 }
118
119 #endregion
120
121 public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID)
122 {
123 //if (llsdRequest.asset_type == "texture" ||
124 // llsdRequest.asset_type == "animation" ||
125 // llsdRequest.asset_type == "sound")
126 // {
127 IClientAPI client = null;
128
129
130 IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>();
131
132 if (mm != null)
133 {
134 if (m_scene.TryGetClient(agentID, out client))
135 {
136 if (!mm.UploadCovered(client, mm.UploadCharge))
137 {
138 if (client != null)
139 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
140
141 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
142 errorResponse.uploader = "";
143 errorResponse.state = "error";
144 return errorResponse;
145 }
146 }
147 }
148 // }
149
150
151
152 string assetName = llsdRequest.name;
153 string assetDes = llsdRequest.description;
154 string capsBase = "/CAPS/UploadObjectAsset/";
155 UUID newAsset = UUID.Random();
156 UUID newInvItem = UUID.Random();
157 UUID parentFolder = llsdRequest.folder_id;
158 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
159
160 Caps.AssetUploader uploader =
161 new Caps.AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
162 llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile);
163 MainServer.Instance.AddStreamHandler(
164 new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
165
166 string protocol = "http://";
167
168 if (MainServer.Instance.UseSSL)
169 protocol = "https://";
170
171 string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase +
172 uploaderPath;
173
174 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
175 uploadResponse.uploader = uploaderURL;
176 uploadResponse.state = "upload";
177
178 uploader.OnUpLoad += delegate(
179 string passetName, string passetDescription, UUID passetID,
180 UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType,
181 string passetType)
182 {
183 UploadCompleteHandler(passetName, passetDescription, passetID,
184 pinventoryItem, pparentFolder, pdata, pinventoryType,
185 passetType,agentID);
186 };
187 return uploadResponse;
188 }
189
190
191 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
192 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
193 string assetType,UUID AgentID)
194 {
195 sbyte assType = 0;
196 sbyte inType = 0;
197
198 if (inventoryType == "sound")
199 {
200 inType = 1;
201 assType = 1;
202 }
203 else if (inventoryType == "animation")
204 {
205 inType = 19;
206 assType = 20;
207 }
208 else if (inventoryType == "wearable")
209 {
210 inType = 18;
211 switch (assetType)
212 {
213 case "bodypart":
214 assType = 13;
215 break;
216 case "clothing":
217 assType = 5;
218 break;
219 }
220 }
221
222 AssetBase asset;
223 asset = new AssetBase(assetID, assetName, assType, AgentID.ToString());
224 asset.Data = data;
225
226 if (m_scene.AssetService != null)
227 m_scene.AssetService.Store(asset);
228
229 InventoryItemBase item = new InventoryItemBase();
230 item.Owner = AgentID;
231 item.CreatorId = AgentID.ToString();
232 item.ID = inventoryItem;
233 item.AssetID = asset.FullID;
234 item.Description = assetDescription;
235 item.Name = assetName;
236 item.AssetType = assType;
237 item.InvType = inType;
238 item.Folder = parentFolder;
239 item.CurrentPermissions = 2147483647;
240 item.BasePermissions = 2147483647;
241 item.EveryOnePermissions = 0;
242 item.NextPermissions = 2147483647;
243 item.CreationDate = Util.UnixTimeSinceEpoch();
244 m_scene.AddInventoryItem(item);
245
246 }
247 }
248}