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Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs
index 9029f58..35f054f 100644
--- a/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs
@@ -120,6 +120,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
120 120
121 public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID) 121 public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID)
122 { 122 {
123
124 //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit
125 // You need to be aware of this and
126
127
123 //if (llsdRequest.asset_type == "texture" || 128 //if (llsdRequest.asset_type == "texture" ||
124 // llsdRequest.asset_type == "animation" || 129 // llsdRequest.asset_type == "animation" ||
125 // llsdRequest.asset_type == "sound") 130 // llsdRequest.asset_type == "sound")