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path: root/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
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Diffstat (limited to 'OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs')
-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs64
1 files changed, 35 insertions, 29 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index 9adb68b..d9280c6 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -64,13 +64,13 @@ namespace Flotsam.RegionModules.AssetCache
64 private bool m_Enabled; 64 private bool m_Enabled;
65 65
66 private const string m_ModuleName = "FlotsamAssetCache"; 66 private const string m_ModuleName = "FlotsamAssetCache";
67 private const string m_DefaultCacheDirectory = m_ModuleName; 67 private const string m_DefaultCacheDirectory = "./assetcache";
68 private string m_CacheDirectory = m_DefaultCacheDirectory; 68 private string m_CacheDirectory = m_DefaultCacheDirectory;
69 69
70 private readonly List<char> m_InvalidChars = new List<char>(); 70 private readonly List<char> m_InvalidChars = new List<char>();
71 71
72 private int m_LogLevel = 0; 72 private int m_LogLevel = 0;
73 private ulong m_HitRateDisplay = 1; // How often to display hit statistics, given in requests 73 private ulong m_HitRateDisplay = 100; // How often to display hit statistics, given in requests
74 74
75 private static ulong m_Requests; 75 private static ulong m_Requests;
76 private static ulong m_RequestsForInprogress; 76 private static ulong m_RequestsForInprogress;
@@ -87,14 +87,14 @@ namespace Flotsam.RegionModules.AssetCache
87#endif 87#endif
88 88
89 private ExpiringCache<string, AssetBase> m_MemoryCache; 89 private ExpiringCache<string, AssetBase> m_MemoryCache;
90 private bool m_MemoryCacheEnabled = true; 90 private bool m_MemoryCacheEnabled = false;
91 91
92 // Expiration is expressed in hours. 92 // Expiration is expressed in hours.
93 private const double m_DefaultMemoryExpiration = 1.0; 93 private const double m_DefaultMemoryExpiration = 2;
94 private const double m_DefaultFileExpiration = 48; 94 private const double m_DefaultFileExpiration = 48;
95 private TimeSpan m_MemoryExpiration = TimeSpan.FromHours(m_DefaultMemoryExpiration); 95 private TimeSpan m_MemoryExpiration = TimeSpan.FromHours(m_DefaultMemoryExpiration);
96 private TimeSpan m_FileExpiration = TimeSpan.FromHours(m_DefaultFileExpiration); 96 private TimeSpan m_FileExpiration = TimeSpan.FromHours(m_DefaultFileExpiration);
97 private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.FromHours(m_DefaultFileExpiration); 97 private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.FromHours(0.166);
98 98
99 private static int m_CacheDirectoryTiers = 1; 99 private static int m_CacheDirectoryTiers = 1;
100 private static int m_CacheDirectoryTierLen = 3; 100 private static int m_CacheDirectoryTierLen = 3;
@@ -141,26 +141,38 @@ namespace Flotsam.RegionModules.AssetCache
141 IConfig assetConfig = source.Configs["AssetCache"]; 141 IConfig assetConfig = source.Configs["AssetCache"];
142 if (assetConfig == null) 142 if (assetConfig == null)
143 { 143 {
144 m_log.Warn("[FLOTSAM ASSET CACHE]: AssetCache missing from OpenSim.ini, using defaults."); 144 m_log.Warn(
145 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory); 145 "[FLOTSAM ASSET CACHE]: AssetCache section missing from config (not copied config-include/FlotsamCache.ini.example? Using defaults.");
146 return;
147 } 146 }
147 else
148 {
149 m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory);
148 150
149 m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory); 151 m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", m_MemoryCacheEnabled);
150 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory", m_CacheDirectory); 152 m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration));
153
154 #if WAIT_ON_INPROGRESS_REQUESTS
155 m_WaitOnInprogressTimeout = assetConfig.GetInt("WaitOnInprogressTimeout", 3000);
156 #endif
157
158 m_LogLevel = assetConfig.GetInt("LogLevel", m_LogLevel);
159 m_HitRateDisplay = (ulong)assetConfig.GetLong("HitRateDisplay", (long)m_HitRateDisplay);
151 160
152 m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", false); 161 m_FileExpiration = TimeSpan.FromHours(assetConfig.GetDouble("FileCacheTimeout", m_DefaultFileExpiration));
153 m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration)); 162 m_FileExpirationCleanupTimer
163 = TimeSpan.FromHours(
164 assetConfig.GetDouble("FileCleanupTimer", m_FileExpirationCleanupTimer.TotalHours));
154 165
155#if WAIT_ON_INPROGRESS_REQUESTS 166 m_CacheDirectoryTiers = assetConfig.GetInt("CacheDirectoryTiers", m_CacheDirectoryTiers);
156 m_WaitOnInprogressTimeout = assetConfig.GetInt("WaitOnInprogressTimeout", 3000); 167 m_CacheDirectoryTierLen = assetConfig.GetInt("CacheDirectoryTierLength", m_CacheDirectoryTierLen);
157#endif 168
169 m_CacheWarnAt = assetConfig.GetInt("CacheWarnAt", m_CacheWarnAt);
158 170
159 m_LogLevel = assetConfig.GetInt("LogLevel", 0); 171 m_DeepScanBeforePurge = assetConfig.GetBoolean("DeepScanBeforePurge", m_DeepScanBeforePurge);
160 m_HitRateDisplay = (ulong)assetConfig.GetInt("HitRateDisplay", 1000); 172 }
173
174 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory {0}", m_CacheDirectory);
161 175
162 m_FileExpiration = TimeSpan.FromHours(assetConfig.GetDouble("FileCacheTimeout", m_DefaultFileExpiration));
163 m_FileExpirationCleanupTimer = TimeSpan.FromHours(assetConfig.GetDouble("FileCleanupTimer", m_DefaultFileExpiration));
164 if ((m_FileExpiration > TimeSpan.Zero) && (m_FileExpirationCleanupTimer > TimeSpan.Zero)) 176 if ((m_FileExpiration > TimeSpan.Zero) && (m_FileExpirationCleanupTimer > TimeSpan.Zero))
165 { 177 {
166 m_CacheCleanTimer = new System.Timers.Timer(m_FileExpirationCleanupTimer.TotalMilliseconds); 178 m_CacheCleanTimer = new System.Timers.Timer(m_FileExpirationCleanupTimer.TotalMilliseconds);
@@ -170,7 +182,6 @@ namespace Flotsam.RegionModules.AssetCache
170 m_CacheCleanTimer.Start(); 182 m_CacheCleanTimer.Start();
171 } 183 }
172 184
173 m_CacheDirectoryTiers = assetConfig.GetInt("CacheDirectoryTiers", 1);
174 if (m_CacheDirectoryTiers < 1) 185 if (m_CacheDirectoryTiers < 1)
175 { 186 {
176 m_CacheDirectoryTiers = 1; 187 m_CacheDirectoryTiers = 1;
@@ -180,7 +191,6 @@ namespace Flotsam.RegionModules.AssetCache
180 m_CacheDirectoryTiers = 3; 191 m_CacheDirectoryTiers = 3;
181 } 192 }
182 193
183 m_CacheDirectoryTierLen = assetConfig.GetInt("CacheDirectoryTierLength", 3);
184 if (m_CacheDirectoryTierLen < 1) 194 if (m_CacheDirectoryTierLen < 1)
185 { 195 {
186 m_CacheDirectoryTierLen = 1; 196 m_CacheDirectoryTierLen = 1;
@@ -190,14 +200,10 @@ namespace Flotsam.RegionModules.AssetCache
190 m_CacheDirectoryTierLen = 4; 200 m_CacheDirectoryTierLen = 4;
191 } 201 }
192 202
193 m_CacheWarnAt = assetConfig.GetInt("CacheWarnAt", 30000); 203 MainConsole.Instance.Commands.AddCommand(Name, true, "fcache status", "fcache status", "Display cache status", HandleConsoleCommand);
194 204 MainConsole.Instance.Commands.AddCommand(Name, true, "fcache clear", "fcache clear [file] [memory]", "Remove all assets in the file and/or memory cache", HandleConsoleCommand);
195 m_DeepScanBeforePurge = assetConfig.GetBoolean("DeepScanBeforePurge", false); 205 MainConsole.Instance.Commands.AddCommand(Name, true, "fcache assets", "fcache assets", "Attempt a deep scan and cache of all assets in all scenes", HandleConsoleCommand);
196 206 MainConsole.Instance.Commands.AddCommand(Name, true, "fcache expire", "fcache expire <datetime>", "Purge cached assets older then the specified date/time", HandleConsoleCommand);
197 MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache status", "fcache status", "Display cache status", HandleConsoleCommand);
198 MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache clear", "fcache clear [file] [memory]", "Remove all assets in the file and/or memory cache", HandleConsoleCommand);
199 MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache assets", "fcache assets", "Attempt a deep scan and cache of all assets in all scenes", HandleConsoleCommand);
200 MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache expire", "fcache expire <datetime>", "Purge cached assets older then the specified date/time", HandleConsoleCommand);
201 } 207 }
202 } 208 }
203 } 209 }