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Diffstat (limited to 'OpenSim/Region/Communications/Local/LocalLoginService.cs')
-rw-r--r--OpenSim/Region/Communications/Local/LocalLoginService.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Communications/Local/LocalLoginService.cs b/OpenSim/Region/Communications/Local/LocalLoginService.cs
index 30a639a..98672c2 100644
--- a/OpenSim/Region/Communications/Local/LocalLoginService.cs
+++ b/OpenSim/Region/Communications/Local/LocalLoginService.cs
@@ -85,7 +85,7 @@ namespace OpenSim.Region.Communications.Local
85 profile = m_userManager.GetUserProfile(firstname, lastname); 85 profile = m_userManager.GetUserProfile(firstname, lastname);
86 if (profile != null) 86 if (profile != null)
87 { 87 {
88 m_Parent.InventoryService.CreateNewUserInventory(profile.ID); 88 m_Parent.InterGridInventoryService.CreateNewUserInventory(profile.ID);
89 } 89 }
90 90
91 return profile; 91 return profile;
@@ -260,13 +260,13 @@ namespace OpenSim.Region.Communications.Local
260 // See LoginService 260 // See LoginService
261 protected override InventoryData GetInventorySkeleton(LLUUID userID, string serverUrl) 261 protected override InventoryData GetInventorySkeleton(LLUUID userID, string serverUrl)
262 { 262 {
263 List<InventoryFolderBase> folders = m_Parent.InventoryService.GetInventorySkeleton(userID); 263 List<InventoryFolderBase> folders = m_Parent.InterGridInventoryService.GetInventorySkeleton(userID);
264 264
265 // If we have user auth but no inventory folders for some reason, create a new set of folders. 265 // If we have user auth but no inventory folders for some reason, create a new set of folders.
266 if (null == folders || 0 == folders.Count) 266 if (null == folders || 0 == folders.Count)
267 { 267 {
268 m_Parent.InventoryService.CreateNewUserInventory(userID); 268 m_Parent.InterGridInventoryService.CreateNewUserInventory(userID);
269 folders = m_Parent.InventoryService.GetInventorySkeleton(userID); 269 folders = m_Parent.InterGridInventoryService.GetInventorySkeleton(userID);
270 } 270 }
271 271
272 LLUUID rootID = LLUUID.Zero; 272 LLUUID rootID = LLUUID.Zero;