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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs7
1 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 2d0dbd3..a8778b4 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -5076,11 +5076,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5076 5076
5077 if (landData.SimwideArea > 0) 5077 if (landData.SimwideArea > 0)
5078 { 5078 {
5079 int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L); 5079 int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus
5080 / (long)m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY);
5080 // Never report more than sim total capacity 5081 // Never report more than sim total capacity
5081 if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity) 5082 if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity)
5082 simulatorCapacity = m_scene.RegionInfo.ObjectCapacity; 5083 simulatorCapacity = m_scene.RegionInfo.ObjectCapacity;
5083 updateMessage.SimWideMaxPrims = simulatorCapacity; 5084 updateMessage.SimWideMaxPrims = simulatorCapacity;
5084 } 5085 }
5085 else 5086 else
5086 { 5087 {
@@ -5109,6 +5110,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5109 updateMessage.TotalPrims = pc.Total; 5110 updateMessage.TotalPrims = pc.Total;
5110 updateMessage.SimWideTotalPrims = pc.Simulator; 5111 updateMessage.SimWideTotalPrims = pc.Simulator;
5111 5112
5113 //m_log.DebugFormat("[YYY]: SimWideMaxPrims={0} OwnerPrims={1} TotalPrims={2} SimWideTotalPrims={3} MaxPrims={4}",
5114 // updateMessage.SimWideMaxPrims, updateMessage.OwnerPrims, updateMessage.TotalPrims, updateMessage.SimWideTotalPrims, updateMessage.MaxPrims);
5112 try 5115 try
5113 { 5116 {
5114 IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>(); 5117 IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();