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-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs4
1 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index 1236e83..b61959d 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -1028,9 +1028,7 @@ namespace OpenSim.Region.ClientStack.Linden
1028 // for now viwers do send fixed defaults 1028 // for now viwers do send fixed defaults
1029 // but this may change 1029 // but this may change
1030// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger(); 1030// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
1031 byte physicsShapeType = (byte)PhysShapeType.prim; // default for mesh is simple convex 1031 byte physicsShapeType = (byte)PhysShapeType.convex; // default is simple convex
1032 if(hasmesh)
1033 physicsShapeType = (byte) PhysShapeType.convex; // default for mesh is simple convex
1034// int material = inner_instance_list["material"].AsInteger(); 1032// int material = inner_instance_list["material"].AsInteger();
1035 byte material = (byte)Material.Wood; 1033 byte material = (byte)Material.Wood;
1036 1034