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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs24
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs2
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLImageManager.cs72
3 files changed, 76 insertions, 22 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
index cb9692a..185a909 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
@@ -102,7 +102,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
102 { 102 {
103 m_currentPacket = 2; 103 m_currentPacket = 2;
104 } 104 }
105 105
106 while (sendMore && packetsSent < packetsToSend && m_currentPacket <= m_stopPacket) 106 while (sendMore && packetsSent < packetsToSend && m_currentPacket <= m_stopPacket)
107 { 107 {
108 sendMore = SendPacket(client); 108 sendMore = SendPacket(client);
@@ -114,17 +114,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
114 return (m_currentPacket > m_stopPacket); 114 return (m_currentPacket > m_stopPacket);
115 } 115 }
116 116
117 /// <summary>
118 /// This is where we decide what we need to update
119 /// and assign the real discardLevel and packetNumber
120 /// assuming of course that the connected client might be bonkers
121 /// </summary>
117 public void RunUpdate() 122 public void RunUpdate()
118 { 123 {
119 //This is where we decide what we need to update
120 //and assign the real discardLevel and packetNumber
121 //assuming of course that the connected client might be bonkers
122
123 if (!HasAsset) 124 if (!HasAsset)
124 { 125 {
125 if (!m_assetRequested) 126 if (!m_assetRequested)
126 { 127 {
127 m_assetRequested = true; 128 m_assetRequested = true;
129// m_log.DebugFormat("[J2KIMAGE]: Requesting asset {0}", TextureID);
128 AssetService.Get(TextureID.ToString(), this, AssetReceived); 130 AssetService.Get(TextureID.ToString(), this, AssetReceived);
129 } 131 }
130 } 132 }
@@ -137,6 +139,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
137 { 139 {
138 //Request decode 140 //Request decode
139 m_decodeRequested = true; 141 m_decodeRequested = true;
142
143// m_log.DebugFormat("[J2KIMAGE]: Requesting decode of asset {0}", TextureID);
144
140 // Do we have a jpeg decoder? 145 // Do we have a jpeg decoder?
141 if (J2KDecoder != null) 146 if (J2KDecoder != null)
142 { 147 {
@@ -149,7 +154,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
149 // Send it off to the jpeg decoder 154 // Send it off to the jpeg decoder
150 J2KDecoder.BeginDecode(TextureID, m_asset, J2KDecodedCallback); 155 J2KDecoder.BeginDecode(TextureID, m_asset, J2KDecodedCallback);
151 } 156 }
152
153 } 157 }
154 else 158 else
155 { 159 {
@@ -328,14 +332,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
328 { 332 {
329 if (m_currentPacket == 0) 333 if (m_currentPacket == 0)
330 return 0; 334 return 0;
335
331 if (m_currentPacket == 1) 336 if (m_currentPacket == 1)
332 return FIRST_PACKET_SIZE; 337 return FIRST_PACKET_SIZE;
333 338
334 int result = FIRST_PACKET_SIZE + ((int)m_currentPacket - 2) * IMAGE_PACKET_SIZE; 339 int result = FIRST_PACKET_SIZE + ((int)m_currentPacket - 2) * IMAGE_PACKET_SIZE;
340
335 if (result < 0) 341 if (result < 0)
336 {
337 result = FIRST_PACKET_SIZE; 342 result = FIRST_PACKET_SIZE;
338 } 343
339 return result; 344 return result;
340 } 345 }
341 346
@@ -374,7 +379,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
374 { 379 {
375 UUID assetID = UUID.Zero; 380 UUID assetID = UUID.Zero;
376 if (asset != null) 381 if (asset != null)
382 {
377 assetID = asset.FullID; 383 assetID = asset.FullID;
384 }
378 else if ((InventoryAccessModule != null) && (sender != InventoryAccessModule)) 385 else if ((InventoryAccessModule != null) && (sender != InventoryAccessModule))
379 { 386 {
380 // Unfortunately we need this here, there's no other way. 387 // Unfortunately we need this here, there's no other way.
@@ -395,7 +402,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
395 } 402 }
396 403
397 AssetDataCallback(assetID, asset); 404 AssetDataCallback(assetID, asset);
398
399 } 405 }
400 } 406 }
401} 407}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index fe28ba3..eb1a50e 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -577,7 +577,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
577 /// Add a handler for the given packet type. 577 /// Add a handler for the given packet type.
578 /// </summary> 578 /// </summary>
579 /// <remarks> 579 /// <remarks>
580 /// The packet is handled on its own thread. If packets must be handled in the order in which thye 580 /// The packet is handled on its own thread. If packets must be handled in the order in which they
581 /// are received then please use the synchronous version of this method. 581 /// are received then please use the synchronous version of this method.
582 /// </remarks> 582 /// </remarks>
583 /// <param name="packetType"></param> 583 /// <param name="packetType"></param>
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLImageManager.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLImageManager.cs
index e3a881f..3e31b7d 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLImageManager.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLImageManager.cs
@@ -84,7 +84,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
84 /// <param name="newRequest"></param> 84 /// <param name="newRequest"></param>
85 public void EnqueueReq(TextureRequestArgs newRequest) 85 public void EnqueueReq(TextureRequestArgs newRequest)
86 { 86 {
87 //Make sure we're not shutting down..
88 if (!m_shuttingdown) 87 if (!m_shuttingdown)
89 { 88 {
90 J2KImage imgrequest; 89 J2KImage imgrequest;
@@ -99,19 +98,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
99 { 98 {
100 //m_log.Debug("[TEX]: (CAN) ID=" + newRequest.RequestedAssetID); 99 //m_log.Debug("[TEX]: (CAN) ID=" + newRequest.RequestedAssetID);
101 100
102 try 101 try
103 { 102 {
104 lock (m_syncRoot) 103 lock (m_syncRoot)
105 m_priorityQueue.Delete(imgrequest.PriorityQueueHandle); 104 m_priorityQueue.Delete(imgrequest.PriorityQueueHandle);
106 } 105 }
107 catch (Exception) { } 106 catch (Exception) { }
108 } 107 }
109 else 108 else
110 { 109 {
110// m_log.DebugFormat(
111// "[LL IMAGE MANAGER]: Received duplicate of existing request for {0}, start packet {1} from {2}",
112// newRequest.RequestedAssetID, newRequest.PacketNumber, m_client.Name);
113
111 //m_log.DebugFormat("[TEX]: (UPD) ID={0}: D={1}, S={2}, P={3}", 114 //m_log.DebugFormat("[TEX]: (UPD) ID={0}: D={1}, S={2}, P={3}",
112 // newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority); 115 // newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority);
113 116
114 //Check the packet sequence to make sure this isn't older than 117 //Check the packet sequence to make sure this isn't older than
115 //one we've already received 118 //one we've already received
116 if (newRequest.requestSequence > imgrequest.LastSequence) 119 if (newRequest.requestSequence > imgrequest.LastSequence)
117 { 120 {
@@ -126,11 +129,34 @@ namespace OpenSim.Region.ClientStack.LindenUDP
126 129
127 //Update the requested priority 130 //Update the requested priority
128 imgrequest.Priority = newRequest.Priority; 131 imgrequest.Priority = newRequest.Priority;
132
129 UpdateImageInQueue(imgrequest); 133 UpdateImageInQueue(imgrequest);
130 134
131 //Run an update
132 imgrequest.RunUpdate(); 135 imgrequest.RunUpdate();
136
137// J2KImage imgrequest2 = new J2KImage(this);
138// imgrequest2.J2KDecoder = m_j2kDecodeModule;
139// imgrequest2.AssetService = m_assetCache;
140// imgrequest2.AgentID = m_client.AgentId;
141// imgrequest2.InventoryAccessModule = m_client.Scene.RequestModuleInterface<IInventoryAccessModule>();
142// imgrequest2.DiscardLevel = newRequest.DiscardLevel;
143// imgrequest2.StartPacket = Math.Max(1, newRequest.PacketNumber);
144// imgrequest2.Priority = newRequest.Priority;
145// imgrequest2.TextureID = newRequest.RequestedAssetID;
146// imgrequest2.Priority = newRequest.Priority;
147//
148// //Add this download to the priority queue
149// AddImageToQueue(imgrequest2);
150//
151// imgrequest2.RunUpdate();
152
133 } 153 }
154// else
155// {
156// m_log.DebugFormat(
157// "[LL IMAGE MANAGER]: Ignoring duplicate of existing request for {0} (sequence {1}) from {2} as its request sequence {3} is not greater",
158// newRequest.RequestedAssetID, imgrequest.LastSequence, m_client.Name, newRequest.requestSequence);
159// }
134 } 160 }
135 } 161 }
136 else 162 else
@@ -142,6 +168,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
142 } 168 }
143 else 169 else
144 { 170 {
171// m_log.DebugFormat(
172// "[LL IMAGE MANAGER]: Received request for {0}, start packet {1} from {2}",
173// newRequest.RequestedAssetID, newRequest.PacketNumber, m_client.Name);
174
145 //m_log.DebugFormat("[TEX]: (NEW) ID={0}: D={1}, S={2}, P={3}", 175 //m_log.DebugFormat("[TEX]: (NEW) ID={0}: D={1}, S={2}, P={3}",
146 // newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority); 176 // newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority);
147 177
@@ -159,7 +189,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
159 //Add this download to the priority queue 189 //Add this download to the priority queue
160 AddImageToQueue(imgrequest); 190 AddImageToQueue(imgrequest);
161 191
162 //Run an update
163 imgrequest.RunUpdate(); 192 imgrequest.RunUpdate();
164 } 193 }
165 } 194 }
@@ -176,7 +205,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
176 205
177 // If null was returned, the texture priority queue is currently empty 206 // If null was returned, the texture priority queue is currently empty
178 if (image == null) 207 if (image == null)
179 return false; 208 break;
180 209
181 if (image.IsDecoded) 210 if (image.IsDecoded)
182 { 211 {
@@ -194,10 +223,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
194 // written. Undecoded textures should not be going into the priority 223 // written. Undecoded textures should not be going into the priority
195 // queue, because a high priority undecoded texture will clog up the 224 // queue, because a high priority undecoded texture will clog up the
196 // pipeline for a client 225 // pipeline for a client
197 return true; 226// m_log.DebugFormat(
227// "[LL IMAGE MANAGER]: Exiting image queue processing early on encountering undecoded image {0}",
228// image.TextureID);
229
230 break;
198 } 231 }
199 } 232 }
200 233
234// if (packetsSent != 0)
235// m_log.DebugFormat("[LL IMAGE MANAGER]: Processed {0} packets from image queue", packetsSent);
236
201 return m_priorityQueue.Count > 0; 237 return m_priorityQueue.Count > 0;
202 } 238 }
203 239
@@ -219,7 +255,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
219 { 255 {
220 if (m_priorityQueue.Count > 0) 256 if (m_priorityQueue.Count > 0)
221 { 257 {
222 try { image = m_priorityQueue.FindMax(); } 258 try
259 {
260 image = m_priorityQueue.FindMax();
261 }
223 catch (Exception) { } 262 catch (Exception) { }
224 } 263 }
225 } 264 }
@@ -232,7 +271,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
232 271
233 lock (m_syncRoot) 272 lock (m_syncRoot)
234 { 273 {
235 try { m_priorityQueue.Add(ref image.PriorityQueueHandle, image); } 274 try
275 {
276 m_priorityQueue.Add(ref image.PriorityQueueHandle, image);
277 }
236 catch (Exception) { } 278 catch (Exception) { }
237 } 279 }
238 } 280 }
@@ -241,7 +283,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
241 { 283 {
242 lock (m_syncRoot) 284 lock (m_syncRoot)
243 { 285 {
244 try { m_priorityQueue.Delete(image.PriorityQueueHandle); } 286 try
287 {
288 m_priorityQueue.Delete(image.PriorityQueueHandle);
289 }
245 catch (Exception) { } 290 catch (Exception) { }
246 } 291 }
247 } 292 }
@@ -250,7 +295,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
250 { 295 {
251 lock (m_syncRoot) 296 lock (m_syncRoot)
252 { 297 {
253 try { m_priorityQueue.Replace(image.PriorityQueueHandle, image); } 298 try
299 {
300 m_priorityQueue.Replace(image.PriorityQueueHandle, image);
301 }
254 catch (Exception) 302 catch (Exception)
255 { 303 {
256 image.PriorityQueueHandle = null; 304 image.PriorityQueueHandle = null;