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-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs147
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diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections.Generic;
29using System.Net;
30using System.Reflection;
31using log4net;
32using Nini.Config;
33using OpenMetaverse;
34using OpenSim.Framework;
35using OpenSim.Framework.Communications;
36using OpenSim.Framework.Servers;
37using OpenSim.Framework.Servers.HttpServer;
38using OpenSim.Region.Framework;
39using OpenSim.Region.Framework.Interfaces;
40using OpenSim.Region.Framework.Scenes;
41using OpenSim.Region.Physics.Manager;
42using OpenSim.Services.Interfaces;
43
44namespace OpenSim.Region.ClientStack
45{
46 public abstract class RegionApplicationBase : BaseOpenSimServer
47 {
48 private static readonly ILog m_log
49 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50
51 protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>();
52 protected NetworkServersInfo m_networkServersInfo;
53 protected uint m_httpServerPort;
54 protected ISimulationDataService m_simulationDataService;
55 protected IEstateDataService m_estateDataService;
56 protected ClientStackManager m_clientStackManager;
57
58 public SceneManager SceneManager { get; protected set; }
59 public NetworkServersInfo NetServersInfo { get { return m_networkServersInfo; } }
60 public ISimulationDataService SimulationDataService { get { return m_simulationDataService; } }
61 public IEstateDataService EstateDataService { get { return m_estateDataService; } }
62
63 protected abstract void Initialize();
64
65 /// <summary>
66 /// Get a new physics scene.
67 /// </summary>
68 ///
69 /// <param name="osSceneIdentifier">
70 /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
71 /// </param>
72 /// <returns></returns>
73 protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier, Vector3 regionExtent);
74
75 protected abstract ClientStackManager CreateClientStackManager();
76 protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager);
77
78 protected override void StartupSpecific()
79 {
80 SceneManager = SceneManager.Instance;
81 m_clientStackManager = CreateClientStackManager();
82
83 Initialize();
84
85 m_httpServer
86 = new BaseHttpServer(
87 m_httpServerPort, m_networkServersInfo.HttpUsesSSL, m_networkServersInfo.httpSSLPort,
88 m_networkServersInfo.HttpSSLCN);
89
90 if (m_networkServersInfo.HttpUsesSSL && (m_networkServersInfo.HttpListenerPort == m_networkServersInfo.httpSSLPort))
91 {
92 m_log.Error("[REGION SERVER]: HTTP Server config failed. HTTP Server and HTTPS server must be on different ports");
93 }
94
95 m_log.InfoFormat("[REGION SERVER]: Starting HTTP server on port {0}", m_httpServerPort);
96 m_httpServer.Start();
97
98 MainServer.AddHttpServer(m_httpServer);
99 MainServer.Instance = m_httpServer;
100
101 // "OOB" Server
102 if (m_networkServersInfo.ssl_listener)
103 {
104 if (!m_networkServersInfo.ssl_external)
105 {
106 BaseHttpServer server = new BaseHttpServer(
107 m_networkServersInfo.https_port, m_networkServersInfo.ssl_listener, m_networkServersInfo.cert_path,
108 m_networkServersInfo.cert_pass);
109
110 m_log.InfoFormat("[REGION SERVER]: Starting HTTPS server on port {0}", server.Port);
111 MainServer.AddHttpServer(server);
112 server.Start();
113 }
114 else
115 {
116 BaseHttpServer server = new BaseHttpServer(
117 m_networkServersInfo.https_port);
118
119 m_log.InfoFormat("[REGION SERVER]: Starting HTTP server on port {0} for external HTTPS", server.Port);
120 MainServer.AddHttpServer(server);
121 server.Start();
122 }
123 }
124
125 base.StartupSpecific();
126 }
127
128 /// <summary>
129 /// Get a new physics scene.
130 /// </summary>
131 /// <param name="engine">The name of the physics engine to use</param>
132 /// <param name="meshEngine">The name of the mesh engine to use</param>
133 /// <param name="config">The configuration data to pass to the physics and mesh engines</param>
134 /// <param name="osSceneIdentifier">
135 /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
136 /// </param>
137 /// <returns></returns>
138 protected PhysicsScene GetPhysicsScene(
139 string engine, string meshEngine, IConfigSource config, string osSceneIdentifier, Vector3 regionExtent)
140 {
141 PhysicsPluginManager physicsPluginManager;
142 physicsPluginManager = new PhysicsPluginManager();
143 physicsPluginManager.LoadPluginsFromAssemblies("Physics");
144 return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier, regionExtent);
145 }
146 }
147}