aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs569
1 files changed, 569 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs
new file mode 100644
index 0000000..43a68ec
--- /dev/null
+++ b/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs
@@ -0,0 +1,569 @@
1//--------- Modified Version -------------------
2///*
3// * Copyright (c) 2006, Clutch, Inc.
4// * Original Author: Jeff Cesnik
5// * All rights reserved.
6// *
7// * - Redistribution and use in source and binary forms, with or without
8// * modification, are permitted provided that the following conditions are met:
9// *
10// * - Redistributions of source code must retain the above copyright notice, this
11// * list of conditions and the following disclaimer.
12// * - Neither the name of the openmetaverse.org nor the names
13// * of its contributors may be used to endorse or promote products derived from
14// * this software without specific prior written permission.
15// *
16// * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17// * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18// * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19// * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
20// * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21// * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22// * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23// * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
24// * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
25// * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26// * POSSIBILITY OF SUCH DAMAGE.
27// */
28
29using System;
30using System.Net;
31using System.Net.Sockets;
32using System.Threading;
33using OpenMetaverse;
34
35//namespace OpenSim.Region.ClientStack.LindenUDP
36//{
37// /// <summary>
38// ///
39// /// </summary>
40// public abstract class OpenSimUDPBase
41// {
42// // these abstract methods must be implemented in a derived class to actually do
43// // something with the packets that are sent and received.
44// protected abstract void PacketReceived(UDPPacketBuffer buffer);
45// protected abstract void PacketSent(UDPPacketBuffer buffer, int bytesSent);
46
47// // the port to listen on
48// internal int udpPort;
49
50// // the UDP socket
51// private Socket udpSocket;
52
53// // the ReaderWriterLock is used solely for the purposes of shutdown (Stop()).
54// // since there are potentially many "reader" threads in the internal .NET IOCP
55// // thread pool, this is a cheaper synchronization primitive than using
56// // a Mutex object. This allows many UDP socket "reads" concurrently - when
57// // Stop() is called, it attempts to obtain a writer lock which will then
58// // wait until all outstanding operations are completed before shutting down.
59// // this avoids the problem of closing the socket with outstanding operations
60// // and trying to catch the inevitable ObjectDisposedException.
61// private ReaderWriterLock rwLock = new ReaderWriterLock();
62
63// // number of outstanding operations. This is a reference count
64// // which we use to ensure that the threads exit cleanly. Note that
65// // we need this because the threads will potentially still need to process
66// // data even after the socket is closed.
67// private int rwOperationCount = 0;
68
69// // the all important shutdownFlag. This is synchronized through the ReaderWriterLock.
70// private volatile bool shutdownFlag = true;
71
72// // the remote endpoint to communicate with
73// protected IPEndPoint remoteEndPoint = null;
74
75
76// /// <summary>
77// /// Initialize the UDP packet handler in server mode
78// /// </summary>
79// /// <param name="port">Port to listening for incoming UDP packets on</param>
80// public OpenSimUDPBase(int port)
81// {
82// udpPort = port;
83// }
84
85// /// <summary>
86// /// Initialize the UDP packet handler in client mode
87// /// </summary>
88// /// <param name="endPoint">Remote UDP server to connect to</param>
89// public OpenSimUDPBase(IPEndPoint endPoint)
90// {
91// remoteEndPoint = endPoint;
92// udpPort = 0;
93// }
94
95// /// <summary>
96// ///
97// /// </summary>
98// public void Start()
99// {
100// if (shutdownFlag)
101// {
102// if (remoteEndPoint == null)
103// {
104// // Server mode
105
106// // create and bind the socket
107// IPEndPoint ipep = new IPEndPoint(Settings.BIND_ADDR, udpPort);
108// udpSocket = new Socket(
109// AddressFamily.InterNetwork,
110// SocketType.Dgram,
111// ProtocolType.Udp);
112// udpSocket.Bind(ipep);
113// }
114// else
115// {
116// // Client mode
117// IPEndPoint ipep = new IPEndPoint(Settings.BIND_ADDR, udpPort);
118// udpSocket = new Socket(
119// AddressFamily.InterNetwork,
120// SocketType.Dgram,
121// ProtocolType.Udp);
122// udpSocket.Bind(ipep);
123// //udpSocket.Connect(remoteEndPoint);
124// }
125
126// // we're not shutting down, we're starting up
127// shutdownFlag = false;
128
129// // kick off an async receive. The Start() method will return, the
130// // actual receives will occur asynchronously and will be caught in
131// // AsyncEndRecieve().
132// AsyncBeginReceive();
133// }
134// }
135
136// /// <summary>
137// ///
138// /// </summary>
139// public void Stop()
140// {
141// if (!shutdownFlag)
142// {
143// // wait indefinitely for a writer lock. Once this is called, the .NET runtime
144// // will deny any more reader locks, in effect blocking all other send/receive
145// // threads. Once we have the lock, we set shutdownFlag to inform the other
146// // threads that the socket is closed.
147// rwLock.AcquireWriterLock(-1);
148// shutdownFlag = true;
149// udpSocket.Close();
150// rwLock.ReleaseWriterLock();
151
152// // wait for any pending operations to complete on other
153// // threads before exiting.
154// const int FORCE_STOP = 100;
155// int i = 0;
156// while (rwOperationCount > 0 && i < FORCE_STOP)
157// {
158// Thread.Sleep(10);
159// ++i;
160// }
161
162// if (i >= FORCE_STOP)
163// {
164// Logger.Log("UDPBase.Stop() forced shutdown while waiting on pending operations",
165// Helpers.LogLevel.Warning);
166// }
167// }
168// }
169
170// /// <summary>
171// ///
172// /// </summary>
173// public bool IsRunning
174// {
175// get { return !shutdownFlag; }
176// }
177
178// private void AsyncBeginReceive()
179// {
180// // this method actually kicks off the async read on the socket.
181// // we aquire a reader lock here to ensure that no other thread
182// // is trying to set shutdownFlag and close the socket.
183// rwLock.AcquireReaderLock(-1);
184
185// if (!shutdownFlag)
186// {
187// // increment the count of pending operations
188// Interlocked.Increment(ref rwOperationCount);
189
190// // allocate a packet buffer
191// //WrappedObject<UDPPacketBuffer> wrappedBuffer = Pool.CheckOut();
192// UDPPacketBuffer buf = new UDPPacketBuffer();
193
194// try
195// {
196// // kick off an async read
197// udpSocket.BeginReceiveFrom(
198// //wrappedBuffer.Instance.Data,
199// buf.Data,
200// 0,
201// UDPPacketBuffer.BUFFER_SIZE,
202// SocketFlags.None,
203// //ref wrappedBuffer.Instance.RemoteEndPoint,
204// ref buf.RemoteEndPoint,
205// new AsyncCallback(AsyncEndReceive),
206// //wrappedBuffer);
207// buf);
208// }
209// catch (SocketException)
210// {
211// // something bad happened
212// //Logger.Log(
213// // "A SocketException occurred in UDPServer.AsyncBeginReceive()",
214// // Helpers.LogLevel.Error, se);
215
216// // an error occurred, therefore the operation is void. Decrement the reference count.
217// Interlocked.Decrement(ref rwOperationCount);
218// }
219// }
220
221// // we're done with the socket for now, release the reader lock.
222// rwLock.ReleaseReaderLock();
223// }
224
225// private void AsyncEndReceive(IAsyncResult iar)
226// {
227// // Asynchronous receive operations will complete here through the call
228// // to AsyncBeginReceive
229
230// // aquire a reader lock
231// rwLock.AcquireReaderLock(-1);
232
233// if (!shutdownFlag)
234// {
235// // get the buffer that was created in AsyncBeginReceive
236// // this is the received data
237// //WrappedObject<UDPPacketBuffer> wrappedBuffer = (WrappedObject<UDPPacketBuffer>)iar.AsyncState;
238// //UDPPacketBuffer buffer = wrappedBuffer.Instance;
239// UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState;
240
241// try
242// {
243// // get the length of data actually read from the socket, store it with the
244// // buffer
245// buffer.DataLength = udpSocket.EndReceiveFrom(iar, ref buffer.RemoteEndPoint);
246
247// // this operation is now complete, decrement the reference count
248// Interlocked.Decrement(ref rwOperationCount);
249
250// // we're done with the socket, release the reader lock
251// rwLock.ReleaseReaderLock();
252
253// // call the abstract method PacketReceived(), passing the buffer that
254// // has just been filled from the socket read.
255// PacketReceived(buffer);
256// }
257// catch (SocketException)
258// {
259// // an error occurred, therefore the operation is void. Decrement the reference count.
260// Interlocked.Decrement(ref rwOperationCount);
261
262// // we're done with the socket for now, release the reader lock.
263// rwLock.ReleaseReaderLock();
264// }
265// finally
266// {
267// // start another receive - this keeps the server going!
268// AsyncBeginReceive();
269
270// //wrappedBuffer.Dispose();
271// }
272// }
273// else
274// {
275// // nothing bad happened, but we are done with the operation
276// // decrement the reference count and release the reader lock
277// Interlocked.Decrement(ref rwOperationCount);
278// rwLock.ReleaseReaderLock();
279// }
280// }
281
282// public void AsyncBeginSend(UDPPacketBuffer buf)
283// {
284// rwLock.AcquireReaderLock(-1);
285
286// if (!shutdownFlag)
287// {
288// try
289// {
290// Interlocked.Increment(ref rwOperationCount);
291// udpSocket.BeginSendTo(
292// buf.Data,
293// 0,
294// buf.DataLength,
295// SocketFlags.None,
296// buf.RemoteEndPoint,
297// new AsyncCallback(AsyncEndSend),
298// buf);
299// }
300// catch (SocketException)
301// {
302// //Logger.Log(
303// // "A SocketException occurred in UDPServer.AsyncBeginSend()",
304// // Helpers.LogLevel.Error, se);
305// }
306// }
307
308// rwLock.ReleaseReaderLock();
309// }
310
311// private void AsyncEndSend(IAsyncResult iar)
312// {
313// rwLock.AcquireReaderLock(-1);
314
315// if (!shutdownFlag)
316// {
317// UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState;
318
319// try
320// {
321// int bytesSent = udpSocket.EndSendTo(iar);
322
323// // note that call to the abstract PacketSent() method - we are passing the number
324// // of bytes sent in a separate parameter, since we can't use buffer.DataLength which
325// // is the number of bytes to send (or bytes received depending upon whether this
326// // buffer was part of a send or a receive).
327// PacketSent(buffer, bytesSent);
328// }
329// catch (SocketException)
330// {
331// //Logger.Log(
332// // "A SocketException occurred in UDPServer.AsyncEndSend()",
333// // Helpers.LogLevel.Error, se);
334// }
335// }
336
337// Interlocked.Decrement(ref rwOperationCount);
338// rwLock.ReleaseReaderLock();
339// }
340// }
341//}
342
343//--------- Original Version -------------------
344
345
346namespace OpenSim.Region.ClientStack.LindenUDP
347{
348 /// <summary>
349 ///
350 /// </summary>
351 public abstract class OpenSimUDPBase
352 {
353 // these abstract methods must be implemented in a derived class to actually do
354 // something with the packets that are sent and received.
355 protected abstract void PacketReceived(UDPPacketBuffer buffer);
356 protected abstract void PacketSent(UDPPacketBuffer buffer, int bytesSent);
357
358 // the port to listen on
359 internal int udpPort;
360
361 // the UDP socket
362 private Socket udpSocket;
363
364 // the all important shutdownFlag.
365 private volatile bool shutdownFlag = true;
366
367 // the remote endpoint to communicate with
368 protected IPEndPoint remoteEndPoint = null;
369
370 /// <summary>
371 /// Initialize the UDP packet handler in server mode
372 /// </summary>
373 /// <param name="port">Port to listening for incoming UDP packets on</param>
374 public OpenSimUDPBase(int port)
375 {
376 udpPort = port;
377 }
378
379 /// <summary>
380 /// Initialize the UDP packet handler in client mode
381 /// </summary>
382 /// <param name="endPoint">Remote UDP server to connect to</param>
383 public OpenSimUDPBase(IPEndPoint endPoint)
384 {
385 remoteEndPoint = endPoint;
386 udpPort = 0;
387 }
388
389 /// <summary>
390 ///
391 /// </summary>
392 public void Start()
393 {
394 if (shutdownFlag)
395 {
396 const int SIO_UDP_CONNRESET = -1744830452;
397
398 IPEndPoint ipep = new IPEndPoint(Settings.BIND_ADDR, udpPort);
399 udpSocket = new Socket(
400 AddressFamily.InterNetwork,
401 SocketType.Dgram,
402 ProtocolType.Udp);
403 try
404 {
405 // this udp socket flag is not supported under mono,
406 // so we'll catch the exception and continue
407 udpSocket.IOControl(SIO_UDP_CONNRESET, new byte[] { 0 }, null);
408 }
409 catch (SocketException)
410 {
411 Logger.DebugLog("UDP SIO_UDP_CONNRESET flag not supported on this platform");
412 }
413 udpSocket.Bind(ipep);
414
415 // we're not shutting down, we're starting up
416 shutdownFlag = false;
417
418 // kick off an async receive. The Start() method will return, the
419 // actual receives will occur asynchronously and will be caught in
420 // AsyncEndRecieve().
421 AsyncBeginReceive();
422 }
423 }
424
425 /// <summary>
426 ///
427 /// </summary>
428 public void Stop()
429 {
430 if (!shutdownFlag)
431 {
432 // wait indefinitely for a writer lock. Once this is called, the .NET runtime
433 // will deny any more reader locks, in effect blocking all other send/receive
434 // threads. Once we have the lock, we set shutdownFlag to inform the other
435 // threads that the socket is closed.
436 shutdownFlag = true;
437 udpSocket.Close();
438 }
439 }
440
441 /// <summary>
442 ///
443 /// </summary>
444 public bool IsRunning
445 {
446 get { return !shutdownFlag; }
447 }
448
449 private void AsyncBeginReceive()
450 {
451 // allocate a packet buffer
452 //WrappedObject<UDPPacketBuffer> wrappedBuffer = Pool.CheckOut();
453 UDPPacketBuffer buf = new UDPPacketBuffer();
454
455 if (!shutdownFlag)
456 {
457 try
458 {
459 // kick off an async read
460 udpSocket.BeginReceiveFrom(
461 //wrappedBuffer.Instance.Data,
462 buf.Data,
463 0,
464 UDPPacketBuffer.BUFFER_SIZE,
465 SocketFlags.None,
466 ref buf.RemoteEndPoint,
467 AsyncEndReceive,
468 //wrappedBuffer);
469 buf);
470 }
471 catch (SocketException e)
472 {
473 if (e.SocketErrorCode == SocketError.ConnectionReset)
474 {
475 Logger.Log("SIO_UDP_CONNRESET was ignored, attempting to salvage the UDP listener on port " + udpPort, Helpers.LogLevel.Error);
476 bool salvaged = false;
477 while (!salvaged)
478 {
479 try
480 {
481 udpSocket.BeginReceiveFrom(
482 //wrappedBuffer.Instance.Data,
483 buf.Data,
484 0,
485 UDPPacketBuffer.BUFFER_SIZE,
486 SocketFlags.None,
487 ref buf.RemoteEndPoint,
488 AsyncEndReceive,
489 //wrappedBuffer);
490 buf);
491 salvaged = true;
492 }
493 catch (SocketException) { }
494 catch (ObjectDisposedException) { return; }
495 }
496
497 Logger.Log("Salvaged the UDP listener on port " + udpPort, Helpers.LogLevel.Info);
498 }
499 }
500 catch (ObjectDisposedException) { }
501 }
502 }
503
504 private void AsyncEndReceive(IAsyncResult iar)
505 {
506 // Asynchronous receive operations will complete here through the call
507 // to AsyncBeginReceive
508 if (!shutdownFlag)
509 {
510 // start another receive - this keeps the server going!
511 AsyncBeginReceive();
512
513 // get the buffer that was created in AsyncBeginReceive
514 // this is the received data
515 //WrappedObject<UDPPacketBuffer> wrappedBuffer = (WrappedObject<UDPPacketBuffer>)iar.AsyncState;
516 //UDPPacketBuffer buffer = wrappedBuffer.Instance;
517 UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState;
518
519 try
520 {
521 // get the length of data actually read from the socket, store it with the
522 // buffer
523 buffer.DataLength = udpSocket.EndReceiveFrom(iar, ref buffer.RemoteEndPoint);
524
525 // call the abstract method PacketReceived(), passing the buffer that
526 // has just been filled from the socket read.
527 PacketReceived(buffer);
528 }
529 catch (SocketException) { }
530 catch (ObjectDisposedException) { }
531 //finally { wrappedBuffer.Dispose(); }
532 }
533 }
534
535 public void AsyncBeginSend(UDPPacketBuffer buf)
536 {
537 if (!shutdownFlag)
538 {
539 try
540 {
541 udpSocket.BeginSendTo(
542 buf.Data,
543 0,
544 buf.DataLength,
545 SocketFlags.None,
546 buf.RemoteEndPoint,
547 AsyncEndSend,
548 buf);
549 }
550 catch (SocketException) { }
551 catch (ObjectDisposedException) { }
552 }
553 }
554
555 void AsyncEndSend(IAsyncResult result)
556 {
557 try
558 {
559 UDPPacketBuffer buf = (UDPPacketBuffer)result.AsyncState;
560 int bytesSent = udpSocket.EndSendTo(result);
561
562 PacketSent(buf, bytesSent);
563 }
564 catch (SocketException) { }
565 catch (ObjectDisposedException) { }
566 }
567 }
568}
569