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Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs13
1 files changed, 9 insertions, 4 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 6a6bd12..56f8880 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -3591,7 +3591,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3591 double priority = m_prioritizer.GetUpdatePriority(this, entity); 3591 double priority = m_prioritizer.GetUpdatePriority(this, entity);
3592 3592
3593 lock (m_entityUpdates.SyncRoot) 3593 lock (m_entityUpdates.SyncRoot)
3594 m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags), entity.LocalId); 3594 m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags, m_scene.TimeDilation), entity.LocalId);
3595 } 3595 }
3596 3596
3597 private void ProcessEntityUpdates(int maxUpdates) 3597 private void ProcessEntityUpdates(int maxUpdates)
@@ -3604,6 +3604,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3604 if (maxUpdates <= 0) maxUpdates = Int32.MaxValue; 3604 if (maxUpdates <= 0) maxUpdates = Int32.MaxValue;
3605 int updatesThisCall = 0; 3605 int updatesThisCall = 0;
3606 3606
3607 float avgTimeDilation = 0;
3608
3607 EntityUpdate update; 3609 EntityUpdate update;
3608 while (updatesThisCall < maxUpdates) 3610 while (updatesThisCall < maxUpdates)
3609 { 3611 {
@@ -3611,6 +3613,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3611 if (!m_entityUpdates.TryDequeue(out update)) 3613 if (!m_entityUpdates.TryDequeue(out update))
3612 break; 3614 break;
3613 3615
3616 avgTimeDilation += update.TimeDilation;
3617 avgTimeDilation *= 0.5f;
3618
3614 if (update.Entity is SceneObjectPart) 3619 if (update.Entity is SceneObjectPart)
3615 { 3620 {
3616 SceneObjectPart part = (SceneObjectPart)update.Entity; 3621 SceneObjectPart part = (SceneObjectPart)update.Entity;
@@ -3790,8 +3795,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3790 #region Packet Sending 3795 #region Packet Sending
3791 3796
3792 const float TIME_DILATION = 1.0f; 3797 const float TIME_DILATION = 1.0f;
3793 ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f); 3798 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f);
3794 3799
3795 if (terseAgentUpdateBlocks.IsValueCreated) 3800 if (terseAgentUpdateBlocks.IsValueCreated)
3796 { 3801 {
3797 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; 3802 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value;
@@ -3830,7 +3835,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3830 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 3835 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3831 packet.RegionData.TimeDilation = timeDilation; 3836 packet.RegionData.TimeDilation = timeDilation;
3832 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; 3837 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
3833 3838
3834 for (int i = 0; i < blocks.Count; i++) 3839 for (int i = 0; i < blocks.Count; i++)
3835 packet.ObjectData[i] = blocks[i]; 3840 packet.ObjectData[i] = blocks[i];
3836 3841