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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs68
1 files changed, 68 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 37fd252..1b72b26 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -1257,6 +1257,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1257 // UseCircuitCode handling 1257 // UseCircuitCode handling
1258 if (packet.Type == PacketType.UseCircuitCode) 1258 if (packet.Type == PacketType.UseCircuitCode)
1259 { 1259 {
1260 m_log.DebugFormat("[ZZZ]: In the dungeon: UseCircuitCode");
1260 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the 1261 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the
1261 // buffer. 1262 // buffer.
1262 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; 1263 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
@@ -1265,6 +1266,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1265 1266
1266 return; 1267 return;
1267 } 1268 }
1269 else if (packet.Type == PacketType.CompleteAgentMovement)
1270 {
1271 // Send ack straight away to let the viewer know that we got it.
1272 SendAckImmediate(endPoint, packet.Header.Sequence);
1273
1274 m_log.DebugFormat("[ZZZ]: In the dungeon: CompleteAgentMovement");
1275 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the
1276 // buffer.
1277 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
1278
1279 Util.FireAndForget(HandleCompleteMovementIntoRegion, array);
1280
1281 return;
1282 }
1268 1283
1269 // Determine which agent this packet came from 1284 // Determine which agent this packet came from
1270 IClientAPI client; 1285 IClientAPI client;
@@ -1604,6 +1619,56 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1604 } 1619 }
1605 } 1620 }
1606 1621
1622 private void HandleCompleteMovementIntoRegion(object o)
1623 {
1624 IPEndPoint endPoint = null;
1625 IClientAPI client = null;
1626
1627 try
1628 {
1629 object[] array = (object[])o;
1630 endPoint = (IPEndPoint)array[0];
1631 CompleteAgentMovementPacket packet = (CompleteAgentMovementPacket)array[1];
1632
1633 // Determine which agent this packet came from
1634 int count = 10;
1635 while (!m_scene.TryGetClient(endPoint, out client) && count-- > 0)
1636 {
1637 m_log.Debug("[LLUDPSERVER]: Received a CompleteMovementIntoRegion in " + m_scene.RegionInfo.RegionName + " (not ready yet)");
1638 Thread.Sleep(200);
1639 }
1640
1641 if (client == null)
1642 return;
1643
1644 IncomingPacket incomingPacket1;
1645
1646 // Inbox insertion
1647 if (UsePools)
1648 {
1649 incomingPacket1 = m_incomingPacketPool.GetObject();
1650 incomingPacket1.Client = (LLClientView)client;
1651 incomingPacket1.Packet = packet;
1652 }
1653 else
1654 {
1655 incomingPacket1 = new IncomingPacket((LLClientView)client, packet);
1656 }
1657
1658 packetInbox.Enqueue(incomingPacket1);
1659 }
1660 catch (Exception e)
1661 {
1662 m_log.ErrorFormat(
1663 "[LLUDPSERVER]: CompleteMovementIntoRegion handling from endpoint {0}, client {1} {2} failed. Exception {3}{4}",
1664 endPoint != null ? endPoint.ToString() : "n/a",
1665 client != null ? client.Name : "unknown",
1666 client != null ? client.AgentId.ToString() : "unknown",
1667 e.Message,
1668 e.StackTrace);
1669 }
1670 }
1671
1607 /// <summary> 1672 /// <summary>
1608 /// Send an ack immediately to the given endpoint. 1673 /// Send an ack immediately to the given endpoint.
1609 /// </summary> 1674 /// </summary>
@@ -1999,6 +2064,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1999 Packet packet = incomingPacket.Packet; 2064 Packet packet = incomingPacket.Packet;
2000 LLClientView client = incomingPacket.Client; 2065 LLClientView client = incomingPacket.Client;
2001 2066
2067 if (packet is CompleteAgentMovementPacket)
2068 m_log.DebugFormat("[ZZZ]: Received CompleteAgentMovementPacket");
2069
2002 if (client.IsActive) 2070 if (client.IsActive)
2003 { 2071 {
2004 m_currentIncomingClient = client; 2072 m_currentIncomingClient = client;