diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs | 20 |
1 files changed, 12 insertions, 8 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs index 6aa8bcc..575e54c 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs | |||
@@ -54,6 +54,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
54 | [TestFixtureSetUp] | 54 | [TestFixtureSetUp] |
55 | public void FixtureInit() | 55 | public void FixtureInit() |
56 | { | 56 | { |
57 | // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread. | ||
58 | Util.FireAndForgetMethod = FireAndForgetMethod.None; | ||
59 | |||
57 | using ( | 60 | using ( |
58 | Stream resource | 61 | Stream resource |
59 | = GetType().Assembly.GetManifestResourceStream( | 62 | = GetType().Assembly.GetManifestResourceStream( |
@@ -73,6 +76,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
73 | } | 76 | } |
74 | } | 77 | } |
75 | 78 | ||
79 | [TestFixtureTearDown] | ||
80 | public void TearDown() | ||
81 | { | ||
82 | // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple | ||
83 | // threads. Possibly, later tests should be rewritten not to worry about such things. | ||
84 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; | ||
85 | } | ||
86 | |||
76 | [SetUp] | 87 | [SetUp] |
77 | public override void SetUp() | 88 | public override void SetUp() |
78 | { | 89 | { |
@@ -106,14 +117,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
106 | args.requestSequence = 1; | 117 | args.requestSequence = 1; |
107 | 118 | ||
108 | llim.EnqueueReq(args); | 119 | llim.EnqueueReq(args); |
109 | 120 | llim.ProcessImageQueue(20); | |
110 | // We now have to wait and hit the processing wheel, because the decoding is async | ||
111 | int i = 10; | ||
112 | while (i-- > 0) | ||
113 | { | ||
114 | llim.ProcessImageQueue(20); | ||
115 | Thread.Sleep(100); | ||
116 | } | ||
117 | 121 | ||
118 | Assert.That(tc.SentImageDataPackets.Count, Is.EqualTo(1)); | 122 | Assert.That(tc.SentImageDataPackets.Count, Is.EqualTo(1)); |
119 | } | 123 | } |