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Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs75
1 files changed, 67 insertions, 8 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index c176c2b..a34ad62 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -574,22 +574,42 @@ namespace OpenSim.Region.ClientStack.LindenUDP
574 return result; 574 return result;
575 } 575 }
576 576
577 /// <summary>
578 /// Add a handler for the given packet type.
579 /// </summary>
580 /// <remarks>The packet is handled on its own thread. If packets must be handled in the order in which thye
581 /// are received then please us ethe synchronous version of this method.</remarks>
582 /// <param name="packetType"></param>
583 /// <param name="handler"></param>
584 /// <returns>true if the handler was added. This is currently always the case.</returns>
577 public bool AddLocalPacketHandler(PacketType packetType, PacketMethod handler) 585 public bool AddLocalPacketHandler(PacketType packetType, PacketMethod handler)
578 { 586 {
579 return AddLocalPacketHandler(packetType, handler, true); 587 return AddLocalPacketHandler(packetType, handler, true);
580 } 588 }
581 589
582 public bool AddLocalPacketHandler(PacketType packetType, PacketMethod handler, bool async) 590 /// <summary>
591 /// Add a handler for the given packet type.
592 /// </summary>
593 /// <param name="packetType"></param>
594 /// <param name="handler"></param>
595 /// <param name="doAsync">
596 /// If true, when the packet is received it is handled on its own thread rather than on the main inward bound
597 /// packet handler thread. This vastly increases respnosiveness but some packets need to be handled
598 /// synchronously.
599 /// </param>
600 /// <returns>true if the handler was added. This is currently always the case.</returns>
601 public bool AddLocalPacketHandler(PacketType packetType, PacketMethod handler, bool doAsync)
583 { 602 {
584 bool result = false; 603 bool result = false;
585 lock (m_packetHandlers) 604 lock (m_packetHandlers)
586 { 605 {
587 if (!m_packetHandlers.ContainsKey(packetType)) 606 if (!m_packetHandlers.ContainsKey(packetType))
588 { 607 {
589 m_packetHandlers.Add(packetType, new PacketProcessor() { method = handler, Async = async }); 608 m_packetHandlers.Add(packetType, new PacketProcessor() { method = handler, Async = doAsync });
590 result = true; 609 result = true;
591 } 610 }
592 } 611 }
612
593 return result; 613 return result;
594 } 614 }
595 615
@@ -11200,8 +11220,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11200 protected bool HandleMultipleObjUpdate(IClientAPI simClient, Packet packet) 11220 protected bool HandleMultipleObjUpdate(IClientAPI simClient, Packet packet)
11201 { 11221 {
11202 MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet; 11222 MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet;
11203 if (multipleupdate.AgentData.SessionID != SessionId) return false; 11223
11204 // m_log.Debug("new multi update packet " + multipleupdate.ToString()); 11224 if (multipleupdate.AgentData.SessionID != SessionId)
11225 return false;
11226
11227// m_log.DebugFormat(
11228// "[CLIENT]: Incoming MultipleObjectUpdatePacket contained {0} blocks", multipleupdate.ObjectData.Length);
11229
11205 Scene tScene = (Scene)m_scene; 11230 Scene tScene = (Scene)m_scene;
11206 11231
11207 for (int i = 0; i < multipleupdate.ObjectData.Length; i++) 11232 for (int i = 0; i < multipleupdate.ObjectData.Length; i++)
@@ -11222,7 +11247,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11222 } 11247 }
11223 else 11248 else
11224 { 11249 {
11225 // UUID partId = part.UUID; 11250// m_log.DebugFormat(
11251// "[CLIENT]: Processing block {0} type {1} for {2} {3}",
11252// i, block.Type, part.Name, part.LocalId);
11253
11254// // Do this once since fetch parts creates a new array.
11255// SceneObjectPart[] parts = part.ParentGroup.Parts;
11256// for (int j = 0; j < parts.Length; j++)
11257// {
11258// part.StoreUndoState();
11259// parts[j].IgnoreUndoUpdate = true;
11260// }
11261
11226 UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; 11262 UpdatePrimGroupRotation handlerUpdatePrimGroupRotation;
11227 11263
11228 switch (block.Type) 11264 switch (block.Type)
@@ -11237,6 +11273,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11237 handlerUpdatePrimSinglePosition(localId, pos1, this); 11273 handlerUpdatePrimSinglePosition(localId, pos1, this);
11238 } 11274 }
11239 break; 11275 break;
11276
11240 case 2: 11277 case 2:
11241 Quaternion rot1 = new Quaternion(block.Data, 0, true); 11278 Quaternion rot1 = new Quaternion(block.Data, 0, true);
11242 11279
@@ -11247,6 +11284,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11247 handlerUpdatePrimSingleRotation(localId, rot1, this); 11284 handlerUpdatePrimSingleRotation(localId, rot1, this);
11248 } 11285 }
11249 break; 11286 break;
11287
11250 case 3: 11288 case 3:
11251 Vector3 rotPos = new Vector3(block.Data, 0); 11289 Vector3 rotPos = new Vector3(block.Data, 0);
11252 Quaternion rot2 = new Quaternion(block.Data, 12, true); 11290 Quaternion rot2 = new Quaternion(block.Data, 12, true);
@@ -11259,6 +11297,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11259 handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this); 11297 handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this);
11260 } 11298 }
11261 break; 11299 break;
11300
11262 case 4: 11301 case 4:
11263 case 20: 11302 case 20:
11264 Vector3 scale4 = new Vector3(block.Data, 0); 11303 Vector3 scale4 = new Vector3(block.Data, 0);
@@ -11270,8 +11309,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11270 handlerUpdatePrimScale(localId, scale4, this); 11309 handlerUpdatePrimScale(localId, scale4, this);
11271 } 11310 }
11272 break; 11311 break;
11273 case 5:
11274 11312
11313 case 5:
11275 Vector3 scale1 = new Vector3(block.Data, 12); 11314 Vector3 scale1 = new Vector3(block.Data, 12);
11276 Vector3 pos11 = new Vector3(block.Data, 0); 11315 Vector3 pos11 = new Vector3(block.Data, 0);
11277 11316
@@ -11288,6 +11327,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11288 } 11327 }
11289 } 11328 }
11290 break; 11329 break;
11330
11291 case 9: 11331 case 9:
11292 Vector3 pos2 = new Vector3(block.Data, 0); 11332 Vector3 pos2 = new Vector3(block.Data, 0);
11293 11333
@@ -11295,10 +11335,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11295 11335
11296 if (handlerUpdateVector != null) 11336 if (handlerUpdateVector != null)
11297 { 11337 {
11298
11299 handlerUpdateVector(localId, pos2, this); 11338 handlerUpdateVector(localId, pos2, this);
11300 } 11339 }
11301 break; 11340 break;
11341
11302 case 10: 11342 case 10:
11303 Quaternion rot3 = new Quaternion(block.Data, 0, true); 11343 Quaternion rot3 = new Quaternion(block.Data, 0, true);
11304 11344
@@ -11309,6 +11349,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11309 handlerUpdatePrimRotation(localId, rot3, this); 11349 handlerUpdatePrimRotation(localId, rot3, this);
11310 } 11350 }
11311 break; 11351 break;
11352
11312 case 11: 11353 case 11:
11313 Vector3 pos3 = new Vector3(block.Data, 0); 11354 Vector3 pos3 = new Vector3(block.Data, 0);
11314 Quaternion rot4 = new Quaternion(block.Data, 12, true); 11355 Quaternion rot4 = new Quaternion(block.Data, 12, true);
@@ -11332,6 +11373,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11332 handlerUpdatePrimGroupScale(localId, scale7, this); 11373 handlerUpdatePrimGroupScale(localId, scale7, this);
11333 } 11374 }
11334 break; 11375 break;
11376
11335 case 13: 11377 case 13:
11336 Vector3 scale2 = new Vector3(block.Data, 12); 11378 Vector3 scale2 = new Vector3(block.Data, 12);
11337 Vector3 pos4 = new Vector3(block.Data, 0); 11379 Vector3 pos4 = new Vector3(block.Data, 0);
@@ -11351,6 +11393,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11351 } 11393 }
11352 } 11394 }
11353 break; 11395 break;
11396
11354 case 29: 11397 case 29:
11355 Vector3 scale5 = new Vector3(block.Data, 12); 11398 Vector3 scale5 = new Vector3(block.Data, 12);
11356 Vector3 pos5 = new Vector3(block.Data, 0); 11399 Vector3 pos5 = new Vector3(block.Data, 0);
@@ -11359,6 +11402,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11359 if (handlerUpdatePrimGroupScale != null) 11402 if (handlerUpdatePrimGroupScale != null)
11360 { 11403 {
11361 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); 11404 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11405 part.StoreUndoState(true);
11406 part.IgnoreUndoUpdate = true;
11362 handlerUpdatePrimGroupScale(localId, scale5, this); 11407 handlerUpdatePrimGroupScale(localId, scale5, this);
11363 handlerUpdateVector = OnUpdatePrimGroupPosition; 11408 handlerUpdateVector = OnUpdatePrimGroupPosition;
11364 11409
@@ -11366,8 +11411,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11366 { 11411 {
11367 handlerUpdateVector(localId, pos5, this); 11412 handlerUpdateVector(localId, pos5, this);
11368 } 11413 }
11414
11415 part.IgnoreUndoUpdate = false;
11369 } 11416 }
11417
11370 break; 11418 break;
11419
11371 case 21: 11420 case 21:
11372 Vector3 scale6 = new Vector3(block.Data, 12); 11421 Vector3 scale6 = new Vector3(block.Data, 12);
11373 Vector3 pos6 = new Vector3(block.Data, 0); 11422 Vector3 pos6 = new Vector3(block.Data, 0);
@@ -11375,6 +11424,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11375 handlerUpdatePrimScale = OnUpdatePrimScale; 11424 handlerUpdatePrimScale = OnUpdatePrimScale;
11376 if (handlerUpdatePrimScale != null) 11425 if (handlerUpdatePrimScale != null)
11377 { 11426 {
11427 part.StoreUndoState(false);
11428 part.IgnoreUndoUpdate = true;
11429
11378 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); 11430 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11379 handlerUpdatePrimScale(localId, scale6, this); 11431 handlerUpdatePrimScale(localId, scale6, this);
11380 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11432 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition;
@@ -11382,15 +11434,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11382 { 11434 {
11383 handlerUpdatePrimSinglePosition(localId, pos6, this); 11435 handlerUpdatePrimSinglePosition(localId, pos6, this);
11384 } 11436 }
11437
11438 part.IgnoreUndoUpdate = false;
11385 } 11439 }
11386 break; 11440 break;
11441
11387 default: 11442 default:
11388 m_log.Debug("[CLIENT] MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); 11443 m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type));
11389 break; 11444 break;
11390 } 11445 }
11446
11447// for (int j = 0; j < parts.Length; j++)
11448// parts[j].IgnoreUndoUpdate = false;
11391 } 11449 }
11392 } 11450 }
11393 } 11451 }
11452
11394 return true; 11453 return true;
11395 } 11454 }
11396 11455