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-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs112
1 files changed, 112 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Specialized;
31using System.Drawing;
32using System.Drawing.Imaging;
33using System.Reflection;
34using System.IO;
35using System.Web;
36using log4net;
37using Nini.Config;
38using Mono.Addins;
39using OpenMetaverse;
40using OpenMetaverse.StructuredData;
41using OpenMetaverse.Imaging;
42using OpenSim.Framework;
43using OpenSim.Framework.Servers;
44using OpenSim.Framework.Servers.HttpServer;
45using OpenSim.Region.Framework.Interfaces;
46using OpenSim.Region.Framework.Scenes;
47using OpenSim.Services.Interfaces;
48using Caps = OpenSim.Framework.Capabilities.Caps;
49using OpenSim.Capabilities.Handlers;
50
51namespace OpenSim.Region.ClientStack.Linden
52{
53 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
54 public class UploadBakedTextureModule : INonSharedRegionModule
55 {
56// private static readonly ILog m_log =
57// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
58
59 /// <summary>
60 /// For historical reasons this is fixed, but there
61 /// </summary>
62 private static readonly string m_uploadBakedTexturePath = "0010/";// This is in the LandManagementModule.
63
64 private Scene m_scene;
65 private bool m_persistBakedTextures;
66
67 public void Initialise(IConfigSource source)
68 {
69 IConfig sconfig = source.Configs["Startup"];
70 if (sconfig != null)
71 m_persistBakedTextures = sconfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
72 }
73
74 public void AddRegion(Scene s)
75 {
76 m_scene = s;
77 }
78
79 public void RemoveRegion(Scene s)
80 {
81 }
82
83 public void RegionLoaded(Scene s)
84 {
85 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
86 }
87
88 public void PostInitialise()
89 {
90 }
91
92 public void Close() { }
93
94 public string Name { get { return "UploadBakedTextureModule"; } }
95
96 public Type ReplaceableInterface
97 {
98 get { return null; }
99 }
100
101 public void RegisterCaps(UUID agentID, Caps caps)
102 {
103 caps.RegisterHandler(
104 "UploadBakedTexture",
105 new RestStreamHandler(
106 "POST",
107 "/CAPS/" + m_uploadBakedTexturePath,
108 new UploadBakedTextureHandler(
109 caps, m_scene.AssetService, m_persistBakedTextures).UploadBakedTexture));
110 }
111 }
112} \ No newline at end of file