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Diffstat (limited to 'OpenSim/Region/ClientStack/ClientView.cs')
-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs19
1 files changed, 18 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index 370bdbb..c68c3c7 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -1588,13 +1588,24 @@ namespace OpenSim.Region.ClientStack
1588 OutPacket(attach, ThrottleOutPacketType.Task); 1588 OutPacket(attach, ThrottleOutPacketType.Task);
1589 } 1589 }
1590 1590
1591
1592 public void SendPrimitiveToClient( 1591 public void SendPrimitiveToClient(
1593 ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, 1592 ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos,
1594 uint flags, 1593 uint flags,
1595 LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem, 1594 LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem,
1596 LLQuaternion rotation, byte clickAction) 1595 LLQuaternion rotation, byte clickAction)
1597 { 1596 {
1597 byte[] textureanim = new byte[0];
1598
1599 SendPrimitiveToClient(regionHandle, timeDilation, localID, primShape, pos, flags,
1600 objectID, ownerID, text, color, parentID, particleSystem,
1601 rotation, clickAction, textureanim);
1602 }
1603 public void SendPrimitiveToClient(
1604 ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos,
1605 uint flags,
1606 LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem,
1607 LLQuaternion rotation, byte clickAction, byte[] textureanim)
1608 {
1598 ObjectUpdatePacket outPacket = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); 1609 ObjectUpdatePacket outPacket = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
1599 // TODO: don't create new blocks if recycling an old packet 1610 // TODO: don't create new blocks if recycling an old packet
1600 outPacket.RegionData.RegionHandle = regionHandle; 1611 outPacket.RegionData.RegionHandle = regionHandle;
@@ -1615,6 +1626,8 @@ namespace OpenSim.Region.ClientStack
1615 outPacket.ObjectData[0].PSBlock = particleSystem; 1626 outPacket.ObjectData[0].PSBlock = particleSystem;
1616 outPacket.ObjectData[0].ClickAction = clickAction; 1627 outPacket.ObjectData[0].ClickAction = clickAction;
1617 //outPacket.ObjectData[0].Flags = 0; 1628 //outPacket.ObjectData[0].Flags = 0;
1629
1630 // Sound Radius
1618 outPacket.ObjectData[0].Radius = 20; 1631 outPacket.ObjectData[0].Radius = 20;
1619 1632
1620 byte[] pb = pos.GetBytes(); 1633 byte[] pb = pos.GetBytes();
@@ -1623,6 +1636,10 @@ namespace OpenSim.Region.ClientStack
1623 byte[] rot = rotation.GetBytes(); 1636 byte[] rot = rotation.GetBytes();
1624 Array.Copy(rot, 0, outPacket.ObjectData[0].ObjectData, 36, rot.Length); 1637 Array.Copy(rot, 0, outPacket.ObjectData[0].ObjectData, 36, rot.Length);
1625 1638
1639 if (textureanim.Length > 0)
1640 outPacket.ObjectData[0].TextureAnim = textureanim;
1641
1642
1626 OutPacket(outPacket, ThrottleOutPacketType.Task); 1643 OutPacket(outPacket, ThrottleOutPacketType.Task);
1627 } 1644 }
1628 1645