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-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs37
1 files changed, 22 insertions, 15 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index c3c87e7..f5c06df 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -316,7 +316,7 @@ namespace OpenSim
316 /// <param name="regionInfo"></param> 316 /// <param name="regionInfo"></param>
317 /// <param name="portadd_flag"></param> 317 /// <param name="portadd_flag"></param>
318 /// <returns></returns> 318 /// <returns></returns>
319 public IClientNetworkServer CreateRegion(RegionInfo regionInfo, bool portadd_flag, out IScene scene) 319 public List<IClientNetworkServer> CreateRegion(RegionInfo regionInfo, bool portadd_flag, out IScene scene)
320 { 320 {
321 return CreateRegion(regionInfo, portadd_flag, false, out scene); 321 return CreateRegion(regionInfo, portadd_flag, false, out scene);
322 } 322 }
@@ -326,7 +326,7 @@ namespace OpenSim
326 /// </summary> 326 /// </summary>
327 /// <param name="regionInfo"></param> 327 /// <param name="regionInfo"></param>
328 /// <returns></returns> 328 /// <returns></returns>
329 public IClientNetworkServer CreateRegion(RegionInfo regionInfo, out IScene scene) 329 public List<IClientNetworkServer> CreateRegion(RegionInfo regionInfo, out IScene scene)
330 { 330 {
331 return CreateRegion(regionInfo, false, true, out scene); 331 return CreateRegion(regionInfo, false, true, out scene);
332 } 332 }
@@ -338,7 +338,7 @@ namespace OpenSim
338 /// <param name="portadd_flag"></param> 338 /// <param name="portadd_flag"></param>
339 /// <param name="do_post_init"></param> 339 /// <param name="do_post_init"></param>
340 /// <returns></returns> 340 /// <returns></returns>
341 public IClientNetworkServer CreateRegion(RegionInfo regionInfo, bool portadd_flag, bool do_post_init, out IScene mscene) 341 public List<IClientNetworkServer> CreateRegion(RegionInfo regionInfo, bool portadd_flag, bool do_post_init, out IScene mscene)
342 { 342 {
343 int port = regionInfo.InternalEndPoint.Port; 343 int port = regionInfo.InternalEndPoint.Port;
344 344
@@ -363,8 +363,8 @@ namespace OpenSim
363 Util.XmlRpcCommand(proxyUrl, "AddPort", port, port + proxyOffset, regionInfo.ExternalHostName); 363 Util.XmlRpcCommand(proxyUrl, "AddPort", port, port + proxyOffset, regionInfo.ExternalHostName);
364 } 364 }
365 365
366 IClientNetworkServer clientServer; 366 List<IClientNetworkServer> clientServers;
367 Scene scene = SetupScene(regionInfo, proxyOffset, Config, out clientServer); 367 Scene scene = SetupScene(regionInfo, proxyOffset, Config, out clientServers);
368 368
369 m_log.Info("[MODULES]: Loading Region's modules (old style)"); 369 m_log.Info("[MODULES]: Loading Region's modules (old style)");
370 370
@@ -414,8 +414,11 @@ namespace OpenSim
414 414
415 if (m_autoCreateClientStack) 415 if (m_autoCreateClientStack)
416 { 416 {
417 m_clientServers.Add(clientServer); 417 foreach (IClientNetworkServer clientserver in clientServers)
418 clientServer.Start(); 418 {
419 m_clientServers.Add(clientserver);
420 clientserver.Start();
421 }
419 } 422 }
420 423
421 scene.EventManager.OnShutdown += delegate() { ShutdownRegion(scene); }; 424 scene.EventManager.OnShutdown += delegate() { ShutdownRegion(scene); };
@@ -425,7 +428,7 @@ namespace OpenSim
425 scene.Start(); 428 scene.Start();
426 scene.StartScripts(); 429 scene.StartScripts();
427 430
428 return clientServer; 431 return clientServers;
429 } 432 }
430 433
431 /// <summary> 434 /// <summary>
@@ -641,7 +644,7 @@ namespace OpenSim
641 /// <param name="regionInfo"></param> 644 /// <param name="regionInfo"></param>
642 /// <param name="clientServer"> </param> 645 /// <param name="clientServer"> </param>
643 /// <returns></returns> 646 /// <returns></returns>
644 protected Scene SetupScene(RegionInfo regionInfo, out IClientNetworkServer clientServer) 647 protected Scene SetupScene(RegionInfo regionInfo, out List<IClientNetworkServer> clientServer)
645 { 648 {
646 return SetupScene(regionInfo, 0, null, out clientServer); 649 return SetupScene(regionInfo, 0, null, out clientServer);
647 } 650 }
@@ -655,19 +658,20 @@ namespace OpenSim
655 /// <param name="clientServer"> </param> 658 /// <param name="clientServer"> </param>
656 /// <returns></returns> 659 /// <returns></returns>
657 protected Scene SetupScene( 660 protected Scene SetupScene(
658 RegionInfo regionInfo, int proxyOffset, IConfigSource configSource, out IClientNetworkServer clientServer) 661 RegionInfo regionInfo, int proxyOffset, IConfigSource configSource, out List<IClientNetworkServer> clientServer)
659 { 662 {
663 List<IClientNetworkServer> clientNetworkServers = null;
664
660 AgentCircuitManager circuitManager = new AgentCircuitManager(); 665 AgentCircuitManager circuitManager = new AgentCircuitManager();
661 IPAddress listenIP = regionInfo.InternalEndPoint.Address; 666 IPAddress listenIP = regionInfo.InternalEndPoint.Address;
662 //if (!IPAddress.TryParse(regionInfo.InternalEndPoint, out listenIP)) 667 //if (!IPAddress.TryParse(regionInfo.InternalEndPoint, out listenIP))
663 // listenIP = IPAddress.Parse("0.0.0.0"); 668 // listenIP = IPAddress.Parse("0.0.0.0");
664 669
665 uint port = (uint) regionInfo.InternalEndPoint.Port; 670 uint port = (uint) regionInfo.InternalEndPoint.Port;
666 671 IClientNetworkServer clientNetworkServer;
667 if (m_autoCreateClientStack) 672 if (m_autoCreateClientStack)
668 { 673 {
669 clientServer 674 clientNetworkServers = m_clientStackManager.CreateServers(
670 = m_clientStackManager.CreateServer(
671 listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, configSource, 675 listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, configSource,
672 circuitManager); 676 circuitManager);
673 } 677 }
@@ -682,9 +686,12 @@ namespace OpenSim
682 686
683 if (m_autoCreateClientStack) 687 if (m_autoCreateClientStack)
684 { 688 {
685 clientServer.AddScene(scene); 689 foreach (IClientNetworkServer clientnetserver in clientNetworkServers)
690 {
691 clientnetserver.AddScene(scene);
692 }
686 } 693 }
687 694 clientServer = clientNetworkServers;
688 scene.LoadWorldMap(); 695 scene.LoadWorldMap();
689 696
690 scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName); 697 scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName);