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-rw-r--r--OpenSim/OpenSim.World/World.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/OpenSim.World/World.cs b/OpenSim/OpenSim.World/World.cs
index c67366a..8e8ab3e 100644
--- a/OpenSim/OpenSim.World/World.cs
+++ b/OpenSim/OpenSim.World/World.cs
@@ -504,7 +504,7 @@ namespace OpenSim.world
504 public override void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child) 504 public override void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child)
505 { 505 {
506 remoteClient.OnRegionHandShakeReply += new GenericCall(this.SendLayerData); 506 remoteClient.OnRegionHandShakeReply += new GenericCall(this.SendLayerData);
507 remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); 507 //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims);
508 508
509 Avatar newAvatar = null; 509 Avatar newAvatar = null;
510 try 510 try
@@ -513,7 +513,7 @@ namespace OpenSim.world
513 newAvatar = new Avatar(remoteClient, this, m_clientThreads, this.m_regInfo); 513 newAvatar = new Avatar(remoteClient, this, m_clientThreads, this.m_regInfo);
514 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Adding new avatar to world"); 514 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Adding new avatar to world");
515 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Starting RegionHandshake "); 515 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Starting RegionHandshake ");
516 newAvatar.SendRegionHandshake(this); 516 newAvatar.SendRegionHandshake(this.m_regInfo);
517 517
518 PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z); 518 PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
519 lock (this.LockPhysicsEngine) 519 lock (this.LockPhysicsEngine)