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1/*
2* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*
26*/
27using System;
28using System.Collections.Generic;
29using Db4objects.Db4o;
30using Db4objects.Db4o.Query;
31using libsecondlife;
32using OpenSim.Framework.Interfaces;
33using OpenSim.Framework.Types;
34using OpenSim.Framework.Terrain;
35
36namespace OpenSim.Storage.LocalStorageDb4o
37{
38 /// <summary>
39 ///
40 /// </summary>
41 public class Db4LocalStorage : ILocalStorage
42 {
43 private IObjectContainer db;
44 private string datastore;
45
46 public Db4LocalStorage()
47 {
48
49 }
50
51 public void Initialise(string dfile)
52 {
53 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"Db4LocalStorage Opening " + dfile);
54 datastore = dfile;
55 try
56 {
57 db = Db4oFactory.OpenFile(datastore);
58 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Db4LocalStorage creation");
59 }
60 catch (Exception e)
61 {
62 db.Close();
63 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"Db4LocalStorage :Constructor - Exception occured");
64 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,e.ToString());
65 }
66 }
67
68 public void StorePrim(PrimData prim)
69 {
70 IObjectSet result = db.Query(new UUIDQuery(prim.FullID));
71 if(result.Count>0)
72 {
73 //prim already in storage
74 //so update it
75 PrimData found = (PrimData) result.Next();
76 found.PathBegin = prim.PathBegin;
77 found.PathCurve= prim.PathCurve;
78 found.PathEnd = prim.PathEnd;
79 found.PathRadiusOffset = prim.PathRadiusOffset;
80 found.PathRevolutions = prim.PathRevolutions;
81 found.PathScaleX= prim.PathScaleX;
82 found.PathScaleY = prim.PathScaleY;
83 found.PathShearX = prim.PathShearX;
84 found.PathShearY = prim.PathShearY;
85 found.PathSkew = prim.PathSkew;
86 found.PathTaperX = prim.PathTaperX;
87 found.PathTaperY = prim.PathTaperY;
88 found.PathTwist = prim.PathTwist;
89 found.PathTwistBegin = prim.PathTwistBegin;
90 found.PCode = prim.PCode;
91 found.ProfileBegin = prim.ProfileBegin;
92 found.ProfileCurve = prim.ProfileCurve;
93 found.ProfileEnd = prim.ProfileEnd;
94 found.ProfileHollow = prim.ProfileHollow;
95 found.Position = prim.Position;
96 found.Rotation = prim.Rotation;
97 found.Texture = prim.Texture;
98 db.Set(found);
99 db.Commit();
100 }
101 else
102 {
103 //not in storage
104 db.Set(prim);
105 db.Commit();
106 }
107 }
108
109 public void RemovePrim(LLUUID primID)
110 {
111 IObjectSet result = db.Query(new UUIDQuery(primID));
112 if(result.Count>0)
113 {
114 PrimData found = (PrimData) result.Next();
115 db.Delete(found);
116 }
117 }
118
119
120 public void LoadPrimitives(ILocalStorageReceiver receiver)
121 {
122 IObjectSet result = db.Get(typeof(PrimData));
123 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Db4LocalStorage.cs: LoadPrimitives() - number of prims in storages is "+result.Count);
124 foreach (PrimData prim in result) {
125 receiver.PrimFromStorage(prim);
126 }
127 }
128
129 public float[] LoadWorld()
130 {
131 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"LoadWorld() - Loading world....");
132 //World blank = new World();
133 float[] heightmap = null;
134 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"LoadWorld() - Looking for a heightmap in local DB");
135 IObjectSet world_result = db.Get(typeof(MapStorage));
136 if (world_result.Count > 0)
137 {
138 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"LoadWorld() - Found a heightmap in local database, loading");
139 MapStorage map = (MapStorage)world_result.Next();
140 //blank.LandMap = map.Map;
141 heightmap = map.Map;
142 }
143 else
144 {
145 /*
146 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - No heightmap found, generating new one");
147 HeightmapGenHills hills = new HeightmapGenHills();
148 // blank.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false);
149 // heightmap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false);
150 heightmap = new float[256, 256];
151 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - Saving heightmap to local database");
152 MapStorage map = new MapStorage();
153 map.Map = heightmap; //blank.LandMap;
154 db.Set(map);
155 db.Commit();
156 */
157 }
158 return heightmap;
159 }
160
161 public void SaveMap(float[] heightmap)
162 {
163 IObjectSet world_result = db.Get(typeof(MapStorage));
164 if (world_result.Count > 0)
165 {
166 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"SaveWorld() - updating saved copy of heightmap in local database");
167 MapStorage map = (MapStorage)world_result.Next();
168 db.Delete(map);
169 }
170 MapStorage map1 = new MapStorage();
171 map1.Map = heightmap; //OpenSim_Main.local_world.LandMap;
172 db.Set(map1);
173 db.Commit();
174 }
175
176 public void ShutDown()
177 {
178 db.Commit();
179 db.Close();
180 }
181 }
182}