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Diffstat (limited to 'OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build')
-rw-r--r--OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build44
1 files changed, 22 insertions, 22 deletions
diff --git a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
index 82fc661..3516332 100644
--- a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
+++ b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
@@ -11,49 +11,49 @@
11 <resources prefix="OpenSim.RegionServer" dynamicprefix="true" > 11 <resources prefix="OpenSim.RegionServer" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="AuthenticateSessionsBase.cs" /> 14 <include name="UDPServer.cs" />
15 <include name="AuthenticateSessionsLocal.cs" /> 15 <include name="AuthenticateSessionsLocal.cs" />
16 <include name="AuthenticateSessionsRemote.cs" /> 16 <include name="AuthenticateSessionsRemote.cs" />
17 <include name="Grid.cs" />
18 <include name="OpenSimNetworkHandler.cs" /> 17 <include name="OpenSimNetworkHandler.cs" />
19 <include name="RegionInfo.cs" /> 18 <include name="Grid.cs" />
20 <include name="RegionInfoBase.cs" /> 19 <include name="RegionInfoBase.cs" />
20 <include name="RegionInfo.cs" />
21 <include name="AuthenticateSessionsBase.cs" />
21 <include name="VersionInfo.cs" /> 22 <include name="VersionInfo.cs" />
22 <include name="AgentAssetUpload.cs" /> 23 <include name="AgentAssetUpload.cs" />
23 <include name="RegionServerBase.cs" /> 24 <include name="RegionServerBase.cs" />
24 <include name="PacketServer.cs" />
25 <include name="UDPServer.cs" />
26 <include name="OpenSimMain.cs" /> 25 <include name="OpenSimMain.cs" />
27 <include name="CAPS/AdminWebFront.cs" /> 26 <include name="PacketServer.cs" />
28 <include name="Assets/AssetCache.cs" /> 27 <include name="Simulator/Avatar.Client.cs" />
29 <include name="Assets/InventoryCache.cs" /> 28 <include name="Simulator/AvatarAnimations.cs" />
30 <include name="Estate/EstateManager.cs" />
31 <include name="Types/Mesh.cs" />
32 <include name="Types/Triangle.cs" />
33 <include name="Simulator/World.Scripting.cs" /> 29 <include name="Simulator/World.Scripting.cs" />
34 <include name="Simulator/Entity.cs" /> 30 <include name="Simulator/Entity.cs" />
35 <include name="Simulator/Primitive.cs" />
36 <include name="Simulator/WorldBase.cs" /> 31 <include name="Simulator/WorldBase.cs" />
32 <include name="Simulator/Primitive2.cs" />
37 <include name="Simulator/SceneObject.cs" /> 33 <include name="Simulator/SceneObject.cs" />
38 <include name="Simulator/World.cs" /> 34 <include name="Simulator/Primitive.cs" />
39 <include name="Simulator/ParcelManager.cs" />
40 <include name="Simulator/World.PacketHandlers.cs" />
41 <include name="Simulator/Avatar.cs" /> 35 <include name="Simulator/Avatar.cs" />
42 <include name="Simulator/Avatar.Update.cs" /> 36 <include name="Simulator/Avatar.Update.cs" />
43 <include name="Simulator/AvatarAnimations.cs" /> 37 <include name="Simulator/ParcelManager.cs" />
44 <include name="Simulator/Primitive2.cs" /> 38 <include name="Simulator/World.cs" />
45 <include name="Simulator/Avatar.Client.cs" /> 39 <include name="Simulator/World.PacketHandlers.cs" />
40 <include name="Estate/EstateManager.cs" />
41 <include name="CAPS/AdminWebFront.cs" />
42 <include name="Assets/InventoryCache.cs" />
43 <include name="Assets/AssetCache.cs" />
46 <include name="Scripting/IScriptContext.cs" /> 44 <include name="Scripting/IScriptContext.cs" />
45 <include name="Scripting/IScriptHandler.cs" />
47 <include name="Scripting/IScriptEntity.cs" /> 46 <include name="Scripting/IScriptEntity.cs" />
48 <include name="Scripting/Script.cs" />
49 <include name="Scripting/ScriptFactory.cs" /> 47 <include name="Scripting/ScriptFactory.cs" />
50 <include name="Scripting/IScriptHandler.cs" /> 48 <include name="Scripting/Script.cs" />
51 <include name="Scripting/Scripts/FollowRandomAvatar.cs" /> 49 <include name="Scripting/Scripts/FollowRandomAvatar.cs" />
52 <include name="Client/ClientViewBase.cs" /> 50 <include name="Types/Mesh.cs" />
51 <include name="Types/Triangle.cs" />
53 <include name="Client/ClientView.Grid.cs" /> 52 <include name="Client/ClientView.Grid.cs" />
54 <include name="Client/ClientView.PacketHandlers.cs" /> 53 <include name="Client/ClientView.PacketHandlers.cs" />
55 <include name="Client/ClientView.cs" />
56 <include name="Client/ClientView.ProcessPackets.cs" /> 54 <include name="Client/ClientView.ProcessPackets.cs" />
55 <include name="Client/ClientViewBase.cs" />
56 <include name="Client/ClientView.cs" />
57 </sources> 57 </sources>
58 <references basedir="${project::get-base-directory()}"> 58 <references basedir="${project::get-base-directory()}">
59 <lib> 59 <lib>