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1/*
2* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*
26*/
27
28using System;
29using System.Collections.Generic;
30using System.Text;
31using OpenSim.Framework.Console;
32
33namespace OpenSim.Physics.Manager
34{
35 public abstract class PhysicsScene
36 {
37 public static PhysicsScene Null
38 {
39 get
40 {
41 return new NullPhysicsScene();
42 }
43 }
44
45 public abstract PhysicsActor AddAvatar(PhysicsVector position);
46
47 public abstract void RemoveAvatar(PhysicsActor actor);
48
49 public abstract PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size);
50
51 public abstract void Simulate(float timeStep);
52
53 public abstract void GetResults();
54
55 public abstract void SetTerrain(float[] heightMap);
56
57 public abstract void DeleteTerrain();
58
59 public abstract bool IsThreaded
60 {
61 get;
62 }
63 }
64
65 public class NullPhysicsScene : PhysicsScene
66 {
67 private static int m_workIndicator;
68
69 public override PhysicsActor AddAvatar(PhysicsVector position)
70 {
71 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE,"NullPhysicsScene : AddAvatar({0})", position);
72 return PhysicsActor.Null;
73 }
74
75 public override void RemoveAvatar(PhysicsActor actor)
76 {
77
78 }
79
80 public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
81 {
82 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "NullPhysicsScene : AddPrim({0},{1})", position, size);
83 return PhysicsActor.Null;
84 }
85
86 public override void Simulate(float timeStep)
87 {
88 m_workIndicator = (m_workIndicator + 1) % 10;
89
90 //OpenSim.Framework.Console.MainConsole.Instance.SetStatus(m_workIndicator.ToString());
91 }
92
93 public override void GetResults()
94 {
95 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "NullPhysicsScene : GetResults()");
96 }
97
98 public override void SetTerrain(float[] heightMap)
99 {
100 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "NullPhysicsScene : SetTerrain({0} items)", heightMap.Length);
101 }
102
103 public override void DeleteTerrain()
104 {
105
106 }
107
108 public override bool IsThreaded
109 {
110 get { return false; }
111 }
112 }
113}