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-rw-r--r--OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
index 3b5ecb5..64d3493 100644
--- a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
@@ -1333,7 +1333,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler
1333 if (chunk.Count > 0) 1333 if (chunk.Count > 0)
1334 tmp.Add(chunk); 1334 tmp.Add(chunk);
1335 1335
1336 // Decreate (<- what kind of word is that? :D ) array back into a list 1336 // Decreate (<- what kind of word is that? :D) array back into a list
1337 int rnd; 1337 int rnd;
1338 List<string> ret = new List<string>(); 1338 List<string> ret = new List<string>();
1339 while (tmp.Count > 0) 1339 while (tmp.Count > 0)