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-rw-r--r--OpenSim/Grid/MessagingServer/PresenceBackreferenceEntry.cs96
1 files changed, 0 insertions, 96 deletions
diff --git a/OpenSim/Grid/MessagingServer/PresenceBackreferenceEntry.cs b/OpenSim/Grid/MessagingServer/PresenceBackreferenceEntry.cs
deleted file mode 100644
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--- a/OpenSim/Grid/MessagingServer/PresenceBackreferenceEntry.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections.Generic;
29using OpenMetaverse;
30
31namespace OpenSim.Grid.MessagingServer
32{
33 // This is a wrapper for a List<UUID> so it can be happily stored in a hashtable.
34 public class PresenceBackreferenceEntry
35 {
36 List<UUID> AgentList = new List<UUID>();
37
38 public PresenceBackreferenceEntry()
39 {
40
41 }
42
43 public void Add(UUID item)
44 {
45 lock (AgentList)
46 {
47 AgentList.Add(item);
48 }
49 }
50
51 public UUID getitem(int index)
52 {
53 UUID result = UUID.Zero;
54 lock (AgentList)
55 {
56 if (index > 0 && index < AgentList.Count)
57 {
58 result = AgentList[index];
59 }
60 }
61 return result;
62 }
63
64 public int Count
65 {
66 get
67 {
68 int count = 0;
69 lock (AgentList)
70 {
71 count = AgentList.Count;
72 }
73 return count;
74 }
75 }
76
77 public void Remove(UUID item)
78 {
79 lock (AgentList)
80 {
81 if (AgentList.Contains(item))
82 AgentList.Remove(item);
83 }
84 }
85
86 public bool contains(UUID item)
87 {
88 bool result = false;
89 lock (AgentList)
90 {
91 result = AgentList.Contains(item);
92 }
93 return result;
94 }
95 }
96}