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-rw-r--r--OpenSim/Framework/AgentCircuitData.cs69
-rw-r--r--OpenSim/Framework/ChildAgentDataUpdate.cs57
-rw-r--r--OpenSim/Framework/ClientInfo.cs3
-rw-r--r--OpenSim/Framework/IClientAPI.cs59
-rw-r--r--OpenSim/Framework/PriorityQueue.cs323
-rw-r--r--OpenSim/Framework/Tests/MundaneFrameworkTests.cs2
-rw-r--r--OpenSim/Framework/Util.cs17
-rw-r--r--OpenSim/Framework/WebUtil.cs12
8 files changed, 447 insertions, 95 deletions
diff --git a/OpenSim/Framework/AgentCircuitData.cs b/OpenSim/Framework/AgentCircuitData.cs
index 3dbc215..dbd47d3 100644
--- a/OpenSim/Framework/AgentCircuitData.cs
+++ b/OpenSim/Framework/AgentCircuitData.cs
@@ -152,27 +152,6 @@ namespace OpenSim.Framework
152 } 152 }
153 153
154 /// <summary> 154 /// <summary>
155 /// Create AgentCircuitData from a Serializable AgentCircuitData
156 /// </summary>
157 /// <param name="cAgent"></param>
158 public AgentCircuitData(sAgentCircuitData cAgent)
159 {
160 AgentID = new UUID(cAgent.AgentID);
161 SessionID = new UUID(cAgent.SessionID);
162 SecureSessionID = new UUID(cAgent.SecureSessionID);
163 startpos = new Vector3(cAgent.startposx, cAgent.startposy, cAgent.startposz);
164 firstname = cAgent.firstname;
165 lastname = cAgent.lastname;
166 circuitcode = cAgent.circuitcode;
167 child = cAgent.child;
168 InventoryFolder = new UUID(cAgent.InventoryFolder);
169 BaseFolder = new UUID(cAgent.BaseFolder);
170 CapsPath = cAgent.CapsPath;
171 ChildrenCapSeeds = cAgent.ChildrenCapSeeds;
172 Viewer = cAgent.Viewer;
173 }
174
175 /// <summary>
176 /// Pack AgentCircuitData into an OSDMap for transmission over LLSD XML or LLSD json 155 /// Pack AgentCircuitData into an OSDMap for transmission over LLSD XML or LLSD json
177 /// </summary> 156 /// </summary>
178 /// <returns>map of the agent circuit data</returns> 157 /// <returns>map of the agent circuit data</returns>
@@ -369,52 +348,4 @@ namespace OpenSim.Framework
369 } 348 }
370 349
371 350
372 /// <summary>
373 /// Serializable Agent Circuit Data
374 /// </summary>
375 [Serializable]
376 public class sAgentCircuitData
377 {
378 public Guid AgentID;
379 public Guid BaseFolder;
380 public string CapsPath = String.Empty;
381 public Dictionary<ulong, string> ChildrenCapSeeds;
382 public bool child;
383 public uint circuitcode;
384 public string firstname;
385 public Guid InventoryFolder;
386 public string lastname;
387 public Guid SecureSessionID;
388 public Guid SessionID;
389 public float startposx;
390 public float startposy;
391 public float startposz;
392 public string Viewer;
393 public string Channel;
394 public string Mac;
395 public string Id0;
396
397 public sAgentCircuitData()
398 {
399 }
400
401 public sAgentCircuitData(AgentCircuitData cAgent)
402 {
403 AgentID = cAgent.AgentID.Guid;
404 SessionID = cAgent.SessionID.Guid;
405 SecureSessionID = cAgent.SecureSessionID.Guid;
406 startposx = cAgent.startpos.X;
407 startposy = cAgent.startpos.Y;
408 startposz = cAgent.startpos.Z;
409 firstname = cAgent.firstname;
410 lastname = cAgent.lastname;
411 circuitcode = cAgent.circuitcode;
412 child = cAgent.child;
413 InventoryFolder = cAgent.InventoryFolder.Guid;
414 BaseFolder = cAgent.BaseFolder.Guid;
415 CapsPath = cAgent.CapsPath;
416 ChildrenCapSeeds = cAgent.ChildrenCapSeeds;
417 Viewer = cAgent.Viewer;
418 }
419 }
420} 351}
diff --git a/OpenSim/Framework/ChildAgentDataUpdate.cs b/OpenSim/Framework/ChildAgentDataUpdate.cs
index ce0b2fb..28fe3ba 100644
--- a/OpenSim/Framework/ChildAgentDataUpdate.cs
+++ b/OpenSim/Framework/ChildAgentDataUpdate.cs
@@ -62,7 +62,7 @@ namespace OpenSim.Framework
62 UUID AgentID { get; set; } 62 UUID AgentID { get; set; }
63 63
64 OSDMap Pack(); 64 OSDMap Pack();
65 void Unpack(OSDMap map); 65 void Unpack(OSDMap map, IScene scene);
66 } 66 }
67 67
68 /// <summary> 68 /// <summary>
@@ -122,7 +122,7 @@ namespace OpenSim.Framework
122 return args; 122 return args;
123 } 123 }
124 124
125 public void Unpack(OSDMap args) 125 public void Unpack(OSDMap args, IScene scene)
126 { 126 {
127 if (args.ContainsKey("region_handle")) 127 if (args.ContainsKey("region_handle"))
128 UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle); 128 UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle);
@@ -329,6 +329,10 @@ namespace OpenSim.Framework
329 329
330 public string CallbackURI; 330 public string CallbackURI;
331 331
332 // These two must have the same Count
333 public List<ISceneObject> AttachmentObjects;
334 public List<string> AttachmentObjectStates;
335
332 public virtual OSDMap Pack() 336 public virtual OSDMap Pack()
333 { 337 {
334 m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Pack data"); 338 m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Pack data");
@@ -441,7 +445,30 @@ namespace OpenSim.Framework
441 if ((CallbackURI != null) && (!CallbackURI.Equals(""))) 445 if ((CallbackURI != null) && (!CallbackURI.Equals("")))
442 args["callback_uri"] = OSD.FromString(CallbackURI); 446 args["callback_uri"] = OSD.FromString(CallbackURI);
443 447
448 // Attachment objects for fatpack messages
449 if (AttachmentObjects != null)
450 {
451 int i = 0;
452 OSDArray attObjs = new OSDArray(AttachmentObjects.Count);
453 foreach (ISceneObject so in AttachmentObjects)
454 {
455 OSDMap info = new OSDMap(4);
456 info["sog"] = OSD.FromString(so.ToXml2());
457 info["extra"] = OSD.FromString(so.ExtraToXmlString());
458 info["modified"] = OSD.FromBoolean(so.HasGroupChanged);
459 try
460 {
461 info["state"] = OSD.FromString(AttachmentObjectStates[i++]);
462 }
463 catch (IndexOutOfRangeException e)
464 {
465 m_log.WarnFormat("[CHILD AGENT DATA]: scripts list is shorter than object list.");
466 }
444 467
468 attObjs.Add(info);
469 }
470 args["attach_objects"] = attObjs;
471 }
445 return args; 472 return args;
446 } 473 }
447 474
@@ -450,7 +477,7 @@ namespace OpenSim.Framework
450 /// Avoiding reflection makes it painful to write, but that's the price! 477 /// Avoiding reflection makes it painful to write, but that's the price!
451 /// </summary> 478 /// </summary>
452 /// <param name="hash"></param> 479 /// <param name="hash"></param>
453 public virtual void Unpack(OSDMap args) 480 public virtual void Unpack(OSDMap args, IScene scene)
454 { 481 {
455 m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Unpack data"); 482 m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Unpack data");
456 483
@@ -628,6 +655,26 @@ namespace OpenSim.Framework
628 655
629 if (args["callback_uri"] != null) 656 if (args["callback_uri"] != null)
630 CallbackURI = args["callback_uri"].AsString(); 657 CallbackURI = args["callback_uri"].AsString();
658
659 // Attachment objects
660 if (args["attach_objects"] != null && args["attach_objects"].Type == OSDType.Array)
661 {
662 OSDArray attObjs = (OSDArray)(args["attach_objects"]);
663 AttachmentObjects = new List<ISceneObject>();
664 AttachmentObjectStates = new List<string>();
665 foreach (OSD o in attObjs)
666 {
667 if (o.Type == OSDType.Map)
668 {
669 OSDMap info = (OSDMap)o;
670 ISceneObject so = scene.DeserializeObject(info["sog"].AsString());
671 so.ExtraFromXmlString(info["extra"].AsString());
672 so.HasGroupChanged = info["modified"].AsBoolean();
673 AttachmentObjects.Add(so);
674 AttachmentObjectStates.Add(info["state"].AsString());
675 }
676 }
677 }
631 } 678 }
632 679
633 public AgentData() 680 public AgentData()
@@ -655,9 +702,9 @@ namespace OpenSim.Framework
655 return base.Pack(); 702 return base.Pack();
656 } 703 }
657 704
658 public override void Unpack(OSDMap map) 705 public override void Unpack(OSDMap map, IScene scene)
659 { 706 {
660 base.Unpack(map); 707 base.Unpack(map, scene);
661 } 708 }
662 } 709 }
663} 710}
diff --git a/OpenSim/Framework/ClientInfo.cs b/OpenSim/Framework/ClientInfo.cs
index fbd18b5..62acb70 100644
--- a/OpenSim/Framework/ClientInfo.cs
+++ b/OpenSim/Framework/ClientInfo.cs
@@ -31,10 +31,9 @@ using System.Net;
31 31
32namespace OpenSim.Framework 32namespace OpenSim.Framework
33{ 33{
34 [Serializable]
35 public class ClientInfo 34 public class ClientInfo
36 { 35 {
37 public sAgentCircuitData agentcircuit; 36 public AgentCircuitData agentcircuit;
38 37
39 public Dictionary<uint, byte[]> needAck; 38 public Dictionary<uint, byte[]> needAck;
40 39
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index f573c32..069987b 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -572,34 +572,69 @@ namespace OpenSim.Framework
572 572
573 public class IEntityUpdate 573 public class IEntityUpdate
574 { 574 {
575 public ISceneEntity Entity; 575 private ISceneEntity m_entity;
576 public uint Flags; 576 private uint m_flags;
577 private int m_updateTime;
578
579 public ISceneEntity Entity
580 {
581 get { return m_entity; }
582 }
583
584 public uint Flags
585 {
586 get { return m_flags; }
587 }
588
589 public int UpdateTime
590 {
591 get { return m_updateTime; }
592 }
577 593
578 public virtual void Update(IEntityUpdate update) 594 public virtual void Update(IEntityUpdate update)
579 { 595 {
580 this.Flags |= update.Flags; 596 m_flags |= update.Flags;
597
598 // Use the older of the updates as the updateTime
599 if (Util.EnvironmentTickCountCompare(UpdateTime, update.UpdateTime) > 0)
600 m_updateTime = update.UpdateTime;
581 } 601 }
582 602
583 public IEntityUpdate(ISceneEntity entity, uint flags) 603 public IEntityUpdate(ISceneEntity entity, uint flags)
584 { 604 {
585 Entity = entity; 605 m_entity = entity;
586 Flags = flags; 606 m_flags = flags;
607 m_updateTime = Util.EnvironmentTickCount();
608 }
609
610 public IEntityUpdate(ISceneEntity entity, uint flags, Int32 updateTime)
611 {
612 m_entity = entity;
613 m_flags = flags;
614 m_updateTime = updateTime;
587 } 615 }
588 } 616 }
589
590 617
591 public class EntityUpdate : IEntityUpdate 618 public class EntityUpdate : IEntityUpdate
592 { 619 {
593 // public ISceneEntity Entity; 620 private float m_timeDilation;
594 // public PrimUpdateFlags Flags; 621
595 public float TimeDilation; 622 public float TimeDilation
623 {
624 get { return m_timeDilation; }
625 }
596 626
597 public EntityUpdate(ISceneEntity entity, PrimUpdateFlags flags, float timedilation) 627 public EntityUpdate(ISceneEntity entity, PrimUpdateFlags flags, float timedilation)
598 : base(entity,(uint)flags) 628 : base(entity, (uint)flags)
599 { 629 {
600 //Entity = entity;
601 // Flags = flags; 630 // Flags = flags;
602 TimeDilation = timedilation; 631 m_timeDilation = timedilation;
632 }
633
634 public EntityUpdate(ISceneEntity entity, PrimUpdateFlags flags, float timedilation, Int32 updateTime)
635 : base(entity,(uint)flags,updateTime)
636 {
637 m_timeDilation = timedilation;
603 } 638 }
604 } 639 }
605 640
diff --git a/OpenSim/Framework/PriorityQueue.cs b/OpenSim/Framework/PriorityQueue.cs
new file mode 100644
index 0000000..3e6fdaa
--- /dev/null
+++ b/OpenSim/Framework/PriorityQueue.cs
@@ -0,0 +1,323 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Reflection;
32
33using OpenSim.Framework;
34using OpenSim.Framework.Client;
35using log4net;
36
37namespace OpenSim.Framework
38{
39 public class PriorityQueue
40 {
41 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
42
43 public delegate bool UpdatePriorityHandler(ref uint priority, ISceneEntity entity);
44
45 /// <summary>
46 /// Total number of queues (priorities) available
47 /// </summary>
48 public const uint NumberOfQueues = 12;
49
50 /// <summary>
51 /// Number of queuest (priorities) that are processed immediately
52 /// </summary.
53 public const uint NumberOfImmediateQueues = 2;
54
55 private MinHeap<MinHeapItem>[] m_heaps = new MinHeap<MinHeapItem>[NumberOfQueues];
56 private Dictionary<uint, LookupItem> m_lookupTable;
57
58 // internal state used to ensure the deqeues are spread across the priority
59 // queues "fairly". queuecounts is the amount to pull from each queue in
60 // each pass. weighted towards the higher priority queues
61 private uint m_nextQueue = 0;
62 private uint m_countFromQueue = 0;
63 private uint[] m_queueCounts = { 8, 4, 4, 2, 2, 2, 2, 1, 1, 1, 1, 1 };
64
65 // next request is a counter of the number of updates queued, it provides
66 // a total ordering on the updates coming through the queue and is more
67 // lightweight (and more discriminating) than tick count
68 private UInt64 m_nextRequest = 0;
69
70 /// <summary>
71 /// Lock for enqueue and dequeue operations on the priority queue
72 /// </summary>
73 private object m_syncRoot = new object();
74 public object SyncRoot {
75 get { return this.m_syncRoot; }
76 }
77
78#region constructor
79 public PriorityQueue() : this(MinHeap<MinHeapItem>.DEFAULT_CAPACITY) { }
80
81 public PriorityQueue(int capacity)
82 {
83 m_lookupTable = new Dictionary<uint, LookupItem>(capacity);
84
85 for (int i = 0; i < m_heaps.Length; ++i)
86 m_heaps[i] = new MinHeap<MinHeapItem>(capacity);
87
88 m_nextQueue = NumberOfImmediateQueues;
89 m_countFromQueue = m_queueCounts[m_nextQueue];
90 }
91#endregion Constructor
92
93#region PublicMethods
94 /// <summary>
95 /// Return the number of items in the queues
96 /// </summary>
97 public int Count
98 {
99 get
100 {
101 int count = 0;
102 for (int i = 0; i < m_heaps.Length; ++i)
103 count += m_heaps[i].Count;
104
105 return count;
106 }
107 }
108
109 /// <summary>
110 /// Enqueue an item into the specified priority queue
111 /// </summary>
112 public bool Enqueue(uint pqueue, IEntityUpdate value)
113 {
114 LookupItem lookup;
115
116 uint localid = value.Entity.LocalId;
117 UInt64 entry = m_nextRequest++;
118 if (m_lookupTable.TryGetValue(localid, out lookup))
119 {
120 entry = lookup.Heap[lookup.Handle].EntryOrder;
121 value.Update(lookup.Heap[lookup.Handle].Value);
122 lookup.Heap.Remove(lookup.Handle);
123 }
124
125 pqueue = Util.Clamp<uint>(pqueue, 0, NumberOfQueues - 1);
126 lookup.Heap = m_heaps[pqueue];
127 lookup.Heap.Add(new MinHeapItem(pqueue, entry, value), ref lookup.Handle);
128 m_lookupTable[localid] = lookup;
129
130 return true;
131 }
132
133 /// <summary>
134 /// Remove an item from one of the queues. Specifically, it removes the
135 /// oldest item from the next queue in order to provide fair access to
136 /// all of the queues
137 /// </summary>
138 public bool TryDequeue(out IEntityUpdate value, out Int32 timeinqueue)
139 {
140 // If there is anything in priority queue 0, return it first no
141 // matter what else. Breaks fairness. But very useful.
142 for (int iq = 0; iq < NumberOfImmediateQueues; iq++)
143 {
144 if (m_heaps[iq].Count > 0)
145 {
146 MinHeapItem item = m_heaps[iq].RemoveMin();
147 m_lookupTable.Remove(item.Value.Entity.LocalId);
148 timeinqueue = Util.EnvironmentTickCountSubtract(item.EntryTime);
149 value = item.Value;
150
151 return true;
152 }
153 }
154
155 // To get the fair queing, we cycle through each of the
156 // queues when finding an element to dequeue.
157 // We pull (NumberOfQueues - QueueIndex) items from each queue in order
158 // to give lower numbered queues a higher priority and higher percentage
159 // of the bandwidth.
160
161 // Check for more items to be pulled from the current queue
162 if (m_heaps[m_nextQueue].Count > 0 && m_countFromQueue > 0)
163 {
164 m_countFromQueue--;
165
166 MinHeapItem item = m_heaps[m_nextQueue].RemoveMin();
167 m_lookupTable.Remove(item.Value.Entity.LocalId);
168 timeinqueue = Util.EnvironmentTickCountSubtract(item.EntryTime);
169 value = item.Value;
170
171 return true;
172 }
173
174 // Find the next non-immediate queue with updates in it
175 for (int i = 0; i < NumberOfQueues; ++i)
176 {
177 m_nextQueue = (uint)((m_nextQueue + 1) % NumberOfQueues);
178 m_countFromQueue = m_queueCounts[m_nextQueue];
179
180 // if this is one of the immediate queues, just skip it
181 if (m_nextQueue < NumberOfImmediateQueues)
182 continue;
183
184 if (m_heaps[m_nextQueue].Count > 0)
185 {
186 m_countFromQueue--;
187
188 MinHeapItem item = m_heaps[m_nextQueue].RemoveMin();
189 m_lookupTable.Remove(item.Value.Entity.LocalId);
190 timeinqueue = Util.EnvironmentTickCountSubtract(item.EntryTime);
191 value = item.Value;
192
193 return true;
194 }
195 }
196
197 timeinqueue = 0;
198 value = default(IEntityUpdate);
199 return false;
200 }
201
202 /// <summary>
203 /// Reapply the prioritization function to each of the updates currently
204 /// stored in the priority queues.
205 /// </summary
206 public void Reprioritize(UpdatePriorityHandler handler)
207 {
208 MinHeapItem item;
209 foreach (LookupItem lookup in new List<LookupItem>(this.m_lookupTable.Values))
210 {
211 if (lookup.Heap.TryGetValue(lookup.Handle, out item))
212 {
213 uint pqueue = item.PriorityQueue;
214 uint localid = item.Value.Entity.LocalId;
215
216 if (handler(ref pqueue, item.Value.Entity))
217 {
218 // unless the priority queue has changed, there is no need to modify
219 // the entry
220 pqueue = Util.Clamp<uint>(pqueue, 0, NumberOfQueues - 1);
221 if (pqueue != item.PriorityQueue)
222 {
223 lookup.Heap.Remove(lookup.Handle);
224
225 LookupItem litem = lookup;
226 litem.Heap = m_heaps[pqueue];
227 litem.Heap.Add(new MinHeapItem(pqueue, item), ref litem.Handle);
228 m_lookupTable[localid] = litem;
229 }
230 }
231 else
232 {
233 // m_log.WarnFormat("[PQUEUE]: UpdatePriorityHandler returned false for {0}",item.Value.Entity.UUID);
234 lookup.Heap.Remove(lookup.Handle);
235 this.m_lookupTable.Remove(localid);
236 }
237 }
238 }
239 }
240
241 /// <summary>
242 /// </summary>
243 public override string ToString()
244 {
245 string s = "";
246 for (int i = 0; i < NumberOfQueues; i++)
247 s += String.Format("{0,7} ",m_heaps[i].Count);
248 return s;
249 }
250
251#endregion PublicMethods
252
253#region MinHeapItem
254 private struct MinHeapItem : IComparable<MinHeapItem>
255 {
256 private IEntityUpdate value;
257 internal IEntityUpdate Value {
258 get {
259 return this.value;
260 }
261 }
262
263 private uint pqueue;
264 internal uint PriorityQueue {
265 get {
266 return this.pqueue;
267 }
268 }
269
270 private Int32 entrytime;
271 internal Int32 EntryTime {
272 get {
273 return this.entrytime;
274 }
275 }
276
277 private UInt64 entryorder;
278 internal UInt64 EntryOrder
279 {
280 get {
281 return this.entryorder;
282 }
283 }
284
285 internal MinHeapItem(uint pqueue, MinHeapItem other)
286 {
287 this.entrytime = other.entrytime;
288 this.entryorder = other.entryorder;
289 this.value = other.value;
290 this.pqueue = pqueue;
291 }
292
293 internal MinHeapItem(uint pqueue, UInt64 entryorder, IEntityUpdate value)
294 {
295 this.entrytime = Util.EnvironmentTickCount();
296 this.entryorder = entryorder;
297 this.value = value;
298 this.pqueue = pqueue;
299 }
300
301 public override string ToString()
302 {
303 return String.Format("[{0},{1},{2}]",pqueue,entryorder,value.Entity.LocalId);
304 }
305
306 public int CompareTo(MinHeapItem other)
307 {
308 // I'm assuming that the root part of an SOG is added to the update queue
309 // before the component parts
310 return Comparer<UInt64>.Default.Compare(this.EntryOrder, other.EntryOrder);
311 }
312 }
313#endregion
314
315#region LookupItem
316 private struct LookupItem
317 {
318 internal MinHeap<MinHeapItem> Heap;
319 internal IHandle Handle;
320 }
321#endregion
322 }
323}
diff --git a/OpenSim/Framework/Tests/MundaneFrameworkTests.cs b/OpenSim/Framework/Tests/MundaneFrameworkTests.cs
index e7f8bfc..76de6be 100644
--- a/OpenSim/Framework/Tests/MundaneFrameworkTests.cs
+++ b/OpenSim/Framework/Tests/MundaneFrameworkTests.cs
@@ -115,7 +115,7 @@ namespace OpenSim.Framework.Tests
115 position2 = new AgentPosition(); 115 position2 = new AgentPosition();
116 116
117 Assert.IsFalse(position2.AgentID == position1.AgentID, "Test Error, position2 should be a blank uninitialized AgentPosition"); 117 Assert.IsFalse(position2.AgentID == position1.AgentID, "Test Error, position2 should be a blank uninitialized AgentPosition");
118 position2.Unpack(position1.Pack()); 118 position2.Unpack(position1.Pack(), null);
119 119
120 Assert.IsTrue(position2.AgentID == position1.AgentID, "Agent ID didn't unpack the same way it packed"); 120 Assert.IsTrue(position2.AgentID == position1.AgentID, "Agent ID didn't unpack the same way it packed");
121 Assert.IsTrue(position2.Position == position1.Position, "Position didn't unpack the same way it packed"); 121 Assert.IsTrue(position2.Position == position1.Position, "Position didn't unpack the same way it packed");
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index 5a5046e..aaa2724 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -1537,6 +1537,23 @@ namespace OpenSim.Framework
1537 return (diff >= 0) ? diff : (diff + EnvironmentTickCountMask + 1); 1537 return (diff >= 0) ? diff : (diff + EnvironmentTickCountMask + 1);
1538 } 1538 }
1539 1539
1540 // Returns value of Tick Count A - TickCount B accounting for wrapping of TickCount
1541 // Assumes both tcA and tcB came from previous calls to Util.EnvironmentTickCount().
1542 // A positive return value indicates A occured later than B
1543 public static Int32 EnvironmentTickCountCompare(Int32 tcA, Int32 tcB)
1544 {
1545 // A, B and TC are all between 0 and 0x3fffffff
1546 int tc = EnvironmentTickCount();
1547
1548 if (tc - tcA >= 0)
1549 tcA += EnvironmentTickCountMask + 1;
1550
1551 if (tc - tcB >= 0)
1552 tcB += EnvironmentTickCountMask + 1;
1553
1554 return tcA - tcB;
1555 }
1556
1540 /// <summary> 1557 /// <summary>
1541 /// Prints the call stack at any given point. Useful for debugging. 1558 /// Prints the call stack at any given point. Useful for debugging.
1542 /// </summary> 1559 /// </summary>
diff --git a/OpenSim/Framework/WebUtil.cs b/OpenSim/Framework/WebUtil.cs
index 9d70f63..ac0828b 100644
--- a/OpenSim/Framework/WebUtil.cs
+++ b/OpenSim/Framework/WebUtil.cs
@@ -142,17 +142,17 @@ namespace OpenSim.Framework
142 /// </summary> 142 /// </summary>
143 public static OSDMap PutToService(string url, OSDMap data) 143 public static OSDMap PutToService(string url, OSDMap data)
144 { 144 {
145 return ServiceOSDRequest(url,data,"PUT",10000); 145 return ServiceOSDRequest(url,data,"PUT",30000);
146 } 146 }
147 147
148 public static OSDMap PostToService(string url, OSDMap data) 148 public static OSDMap PostToService(string url, OSDMap data)
149 { 149 {
150 return ServiceOSDRequest(url,data,"POST",10000); 150 return ServiceOSDRequest(url,data,"POST",30000);
151 } 151 }
152 152
153 public static OSDMap GetFromService(string url) 153 public static OSDMap GetFromService(string url)
154 { 154 {
155 return ServiceOSDRequest(url,null,"GET",10000); 155 return ServiceOSDRequest(url,null,"GET",30000);
156 } 156 }
157 157
158 public static OSDMap ServiceOSDRequest(string url, OSDMap data, string method, int timeout) 158 public static OSDMap ServiceOSDRequest(string url, OSDMap data, string method, int timeout)
@@ -171,15 +171,15 @@ namespace OpenSim.Framework
171 request.Timeout = timeout; 171 request.Timeout = timeout;
172 request.KeepAlive = false; 172 request.KeepAlive = false;
173 request.MaximumAutomaticRedirections = 10; 173 request.MaximumAutomaticRedirections = 10;
174 request.ReadWriteTimeout = timeout / 4; 174 request.ReadWriteTimeout = timeout * 8;
175 request.Headers[OSHeaderRequestID] = reqnum.ToString(); 175 request.Headers[OSHeaderRequestID] = reqnum.ToString();
176 176
177 // If there is some input, write it into the request 177 // If there is some input, write it into the request
178 if (data != null) 178 if (data != null)
179 { 179 {
180 string strBuffer = OSDParser.SerializeJsonString(data); 180 string strBuffer = OSDParser.SerializeJsonString(data);
181 byte[] buffer = System.Text.Encoding.UTF8.GetBytes(strBuffer); 181 byte[] buffer = System.Text.Encoding.UTF8.GetBytes(strBuffer);
182 182
183 request.ContentType = "application/json"; 183 request.ContentType = "application/json";
184 request.ContentLength = buffer.Length; //Count bytes to send 184 request.ContentLength = buffer.Length; //Count bytes to send
185 using (Stream requestStream = request.GetRequestStream()) 185 using (Stream requestStream = request.GetRequestStream())