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-rw-r--r--OpenSim/Framework/AvatarAppearance.cs23
-rw-r--r--OpenSim/Framework/Capabilities/Caps.cs4
2 files changed, 22 insertions, 5 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index 2906af8..aaf441c 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -238,11 +238,27 @@ namespace OpenSim.Framework
238// } 238// }
239 } 239 }
240 240
241 /// <summary>
242 /// Invalidate all of the baked textures in the appearance, useful
243 /// if you know that none are valid
244 /// </summary>
245 public virtual void ResetBakedTextures()
246 {
247 SetDefaultTexture();
248
249 //for (int i = 0; i < BAKE_INDICES.Length; i++)
250 // {
251 // int idx = BAKE_INDICES[i];
252 // m_texture.FaceTextures[idx].TextureID = UUID.Zero;
253 // }
254 }
255
241 protected virtual void SetDefaultTexture() 256 protected virtual void SetDefaultTexture()
242 { 257 {
243 m_texture = new Primitive.TextureEntry(new UUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97")); 258 m_texture = new Primitive.TextureEntry(new UUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97"));
244 for (uint i = 0; i < TEXTURE_COUNT; i++) 259
245 m_texture.CreateFace(i).TextureID = new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE); 260 // for (uint i = 0; i < TEXTURE_COUNT; i++)
261 // m_texture.CreateFace(i).TextureID = new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE);
246 } 262 }
247 263
248 /// <summary> 264 /// <summary>
@@ -274,9 +290,6 @@ namespace OpenSim.Framework
274 } 290 }
275 291
276 changed = true; 292 changed = true;
277
278// if (newface != null)
279// m_log.WarnFormat("[AVATAR APPEARANCE]: index {0}, new texture id {1}",i,newface.TextureID);
280 } 293 }
281 294
282 m_texture = textureEntry; 295 m_texture = textureEntry;
diff --git a/OpenSim/Framework/Capabilities/Caps.cs b/OpenSim/Framework/Capabilities/Caps.cs
index e7f2e13..b7f9a05 100644
--- a/OpenSim/Framework/Capabilities/Caps.cs
+++ b/OpenSim/Framework/Capabilities/Caps.cs
@@ -990,6 +990,7 @@ namespace OpenSim.Framework.Capabilities
990 public void BakedTextureUploaded(UUID assetID, byte[] data) 990 public void BakedTextureUploaded(UUID assetID, byte[] data)
991 { 991 {
992// m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString()); 992// m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString());
993
993 AssetBase asset; 994 AssetBase asset;
994 asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_agentID.ToString()); 995 asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_agentID.ToString());
995 asset.Data = data; 996 asset.Data = data;
@@ -1331,6 +1332,7 @@ namespace OpenSim.Framework.Capabilities
1331 newAssetID = UUID.Random(); 1332 newAssetID = UUID.Random();
1332 uploaderPath = path; 1333 uploaderPath = path;
1333 httpListener = httpServer; 1334 httpListener = httpServer;
1335 // m_log.WarnFormat("[CAPS] baked texture upload starting for {0}",newAssetID);
1334 } 1336 }
1335 1337
1336 /// <summary> 1338 /// <summary>
@@ -1342,6 +1344,8 @@ namespace OpenSim.Framework.Capabilities
1342 /// <returns></returns> 1344 /// <returns></returns>
1343 public string uploaderCaps(byte[] data, string path, string param) 1345 public string uploaderCaps(byte[] data, string path, string param)
1344 { 1346 {
1347 m_log.WarnFormat("[CAPS] baked texture upload completed for {0}",newAssetID);
1348
1345 string res = String.Empty; 1349 string res = String.Empty;
1346 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); 1350 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
1347 uploadComplete.new_asset = newAssetID.ToString(); 1351 uploadComplete.new_asset = newAssetID.ToString();