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-rw-r--r--OpenSim/Framework/EstateSettings.cs8
-rw-r--r--OpenSim/Framework/IClientAPI.cs2
2 files changed, 9 insertions, 1 deletions
diff --git a/OpenSim/Framework/EstateSettings.cs b/OpenSim/Framework/EstateSettings.cs
index 31655f4..8a00f9d 100644
--- a/OpenSim/Framework/EstateSettings.cs
+++ b/OpenSim/Framework/EstateSettings.cs
@@ -231,6 +231,14 @@ namespace OpenSim.Framework
231 set { m_EstateOwner = value; } 231 set { m_EstateOwner = value; }
232 } 232 }
233 233
234 private bool m_DenyMinors = false;
235
236 public bool DenyMinors
237 {
238 get { return m_DenyMinors; }
239 set { m_DenyMinors = value; }
240 }
241
234 // All those lists... 242 // All those lists...
235 // 243 //
236 private List<LLUUID> l_EstateManagers = new List<LLUUID>(); 244 private List<LLUUID> l_EstateManagers = new List<LLUUID>();
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 18e187b..8d50c30 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -642,7 +642,7 @@ namespace OpenSim.Framework
642 642
643 void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args); 643 void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args);
644 void SendEstateCovenantInformation(LLUUID covenant); 644 void SendEstateCovenantInformation(LLUUID covenant);
645 void SendDetailedEstateData(LLUUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, LLUUID covenant); 645 void SendDetailedEstateData(LLUUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, LLUUID covenant, string abuseEmail);
646 646
647 void SendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags); 647 void SendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags);
648 void SendLandAccessListData(List<LLUUID> avatars, uint accessFlag, int localLandID); 648 void SendLandAccessListData(List<LLUUID> avatars, uint accessFlag, int localLandID);