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-rw-r--r--OpenSim/Framework/Tests/AnimationTests.cs91
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using NUnit.Framework;
31using OpenMetaverse;
32using OpenMetaverse.StructuredData;
33using OpenSim.Framework;
34using OpenSim.Tests.Common;
35using Animation = OpenSim.Framework.Animation;
36
37namespace OpenSim.Framework.Tests
38{
39 [TestFixture]
40 public class AnimationTests : OpenSimTestCase
41 {
42 private Animation anim1 = null;
43 private Animation anim2 = null;
44 private UUID animUUID1 = UUID.Zero;
45 private UUID objUUID1 = UUID.Zero;
46 private UUID animUUID2 = UUID.Zero;
47 private UUID objUUID2 = UUID.Zero;
48
49 [SetUp]
50 public void Setup()
51 {
52 animUUID1 = UUID.Random();
53 animUUID2 = UUID.Random();
54 objUUID1 = UUID.Random();
55 objUUID2 = UUID.Random();
56
57 anim1 = new Animation(animUUID1, 1, objUUID1);
58 anim2 = new Animation(animUUID2, 1, objUUID2);
59 }
60
61 [Test]
62 public void AnimationOSDTest()
63 {
64 Assert.That(anim1.AnimID==animUUID1 && anim1.ObjectID == objUUID1 && anim1.SequenceNum ==1, "The Animation Constructor didn't set the fields correctly");
65 OSD updateMessage = anim1.PackUpdateMessage();
66 Assert.That(updateMessage is OSDMap, "Packed UpdateMessage isn't an OSDMap");
67 OSDMap updateMap = (OSDMap) updateMessage;
68 Assert.That(updateMap.ContainsKey("animation"), "Packed Message doesn't contain an animation element");
69 Assert.That(updateMap.ContainsKey("object_id"), "Packed Message doesn't contain an object_id element");
70 Assert.That(updateMap.ContainsKey("seq_num"), "Packed Message doesn't contain a seq_num element");
71 Assert.That(updateMap["animation"].AsUUID() == animUUID1);
72 Assert.That(updateMap["object_id"].AsUUID() == objUUID1);
73 Assert.That(updateMap["seq_num"].AsInteger() == 1);
74
75 Animation anim3 = new Animation(updateMap);
76
77 Assert.That(anim3.ObjectID == anim1.ObjectID && anim3.AnimID == anim1.AnimID && anim3.SequenceNum == anim1.SequenceNum, "OSDMap Constructor failed to set the properties correctly.");
78
79 anim3.UnpackUpdateMessage(anim2.PackUpdateMessage());
80
81 Assert.That(anim3.ObjectID == objUUID2 && anim3.AnimID == animUUID2 && anim3.SequenceNum == 1, "Animation.UnpackUpdateMessage failed to set the properties correctly.");
82
83 Animation anim4 = new Animation();
84 anim4.AnimID = anim2.AnimID;
85 anim4.ObjectID = anim2.ObjectID;
86 anim4.SequenceNum = anim2.SequenceNum;
87
88 Assert.That(anim4.ObjectID == objUUID2 && anim4.AnimID == animUUID2 && anim4.SequenceNum == 1, "void constructor and manual field population failed to set the properties correctly.");
89 }
90 }
91} \ No newline at end of file