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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections;
29using System.Collections.Generic;
30using System.Xml.Serialization;
31using libsecondlife;
32
33namespace OpenSim.Framework
34{
35 /// <summary>
36 /// An interface for accessing inventory data from a storage server
37 /// </summary>
38 public interface IInventoryData
39 {
40 /// <summary>
41 /// Initialises the interface
42 /// </summary>
43 void Initialise();
44
45 /// <summary>
46 /// Closes the interface
47 /// </summary>
48 void Close();
49
50 /// <summary>
51 /// The plugin being loaded
52 /// </summary>
53 /// <returns>A string containing the plugin name</returns>
54 string getName();
55
56 /// <summary>
57 /// The plugins version
58 /// </summary>
59 /// <returns>A string containing the plugin version</returns>
60 string getVersion();
61
62 /// <summary>
63 /// Returns all child folders in the hierarchy from the parent folder and down.
64 /// Does not return the parent folder itself.
65 /// </summary>
66 /// <param name="parentID">The folder to get subfolders for</param>
67 /// <returns>A list of inventory folders</returns>
68 List<InventoryFolderBase> getFolderHierarchy(LLUUID parentID);
69
70 /// <summary>
71 /// Returns a list of inventory items contained within the specified folder
72 /// </summary>
73 /// <param name="folderID">The UUID of the target folder</param>
74 /// <returns>A List of InventoryItemBase items</returns>
75 List<InventoryItemBase> getInventoryInFolder(LLUUID folderID);
76
77 /// <summary>
78 /// Returns a list of the root folders within a users inventory
79 /// </summary>
80 /// <param name="user">The user whos inventory is to be searched</param>
81 /// <returns>A list of folder objects</returns>
82 List<InventoryFolderBase> getUserRootFolders(LLUUID user);
83
84 /// <summary>
85 /// Returns the users inventory root folder.
86 /// </summary>
87 /// <param name="user">The UUID of the user who is having inventory being returned</param>
88 /// <returns>Root inventory folder, null if no root inventory folder was found</returns>
89 InventoryFolderBase getUserRootFolder(LLUUID user);
90
91 /// <summary>
92 /// Returns a list of inventory folders contained in the folder 'parentID'
93 /// </summary>
94 /// <param name="parentID">The folder to get subfolders for</param>
95 /// <returns>A list of inventory folders</returns>
96 List<InventoryFolderBase> getInventoryFolders(LLUUID parentID);
97
98 /// <summary>
99 /// Returns an inventory item by its UUID
100 /// </summary>
101 /// <param name="item">The UUID of the item to be returned</param>
102 /// <returns>A class containing item information</returns>
103 InventoryItemBase getInventoryItem(LLUUID item);
104
105 /// <summary>
106 /// Returns a specified inventory folder by its UUID
107 /// </summary>
108 /// <param name="folder">The UUID of the folder to be returned</param>
109 /// <returns>A class containing folder information</returns>
110 InventoryFolderBase getInventoryFolder(LLUUID folder);
111
112 /// <summary>
113 /// Creates a new inventory item based on item
114 /// </summary>
115 /// <param name="item">The item to be created</param>
116 void addInventoryItem(InventoryItemBase item);
117
118 /// <summary>
119 /// Updates an inventory item with item (updates based on ID)
120 /// </summary>
121 /// <param name="item">The updated item</param>
122 void updateInventoryItem(InventoryItemBase item);
123
124 /// <summary>
125 ///
126 /// </summary>
127 /// <param name="item"></param>
128 void deleteInventoryItem(LLUUID item);
129
130 /// <summary>
131 /// Adds a new folder specified by folder
132 /// </summary>
133 /// <param name="folder">The inventory folder</param>
134 void addInventoryFolder(InventoryFolderBase folder);
135
136 /// <summary>
137 /// Updates a folder based on its ID with folder
138 /// </summary>
139 /// <param name="folder">The inventory folder</param>
140 void updateInventoryFolder(InventoryFolderBase folder);
141
142 /// <summary>
143 /// Updates a folder based on its ID with folder
144 /// </summary>
145 /// <param name="folder">The inventory folder</param>
146 void moveInventoryFolder(InventoryFolderBase folder);
147
148 /// <summary>
149 /// Deletes a folder based on its ID with folder
150 /// </summary>
151 /// <param name="folder">The id of the folder</param>
152 void deleteInventoryFolder(LLUUID folder);
153 }
154}