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Diffstat (limited to 'OpenSim/Framework/General/Types/PrimData.cs')
-rw-r--r--OpenSim/Framework/General/Types/PrimData.cs58
1 files changed, 29 insertions, 29 deletions
diff --git a/OpenSim/Framework/General/Types/PrimData.cs b/OpenSim/Framework/General/Types/PrimData.cs
index 6b8fa3a..9b24c0f 100644
--- a/OpenSim/Framework/General/Types/PrimData.cs
+++ b/OpenSim/Framework/General/Types/PrimData.cs
@@ -194,35 +194,35 @@ namespace OpenSim.Framework.Types
194 return bytes; 194 return bytes;
195 } 195 }
196 196
197 public static PrimData DefaultCube() 197 //public static PrimData DefaultCube()
198 { 198 //{
199 PrimData primData = new PrimData(); 199 // PrimData primData = new PrimData();
200 primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; 200 // primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
201 primData.FullID = LLUUID.Random(); 201 // primData.FullID = LLUUID.Random();
202 primData.Scale = new LLVector3(0.5f, 0.5f, 0.5f); 202 // primData.Scale = new LLVector3(0.5f, 0.5f, 0.5f);
203 primData.Rotation = new LLQuaternion(0, 0, 0, 1); 203 // primData.Rotation = new LLQuaternion(0, 0, 0, 1);
204 primData.PCode = 9; 204 // primData.PCode = 9;
205 primData.ParentID = 0; 205 // primData.ParentID = 0;
206 primData.PathBegin = 0; 206 // primData.PathBegin = 0;
207 primData.PathEnd = 0; 207 // primData.PathEnd = 0;
208 primData.PathScaleX = 0; 208 // primData.PathScaleX = 0;
209 primData.PathScaleY = 0; 209 // primData.PathScaleY = 0;
210 primData.PathShearX = 0; 210 // primData.PathShearX = 0;
211 primData.PathShearY = 0; 211 // primData.PathShearY = 0;
212 primData.PathSkew = 0; 212 // primData.PathSkew = 0;
213 primData.ProfileBegin = 0; 213 // primData.ProfileBegin = 0;
214 primData.ProfileEnd = 0; 214 // primData.ProfileEnd = 0;
215 primData.PathCurve = 16; 215 // primData.PathCurve = 16;
216 primData.ProfileCurve = 1; 216 // primData.ProfileCurve = 1;
217 primData.ProfileHollow = 0; 217 // primData.ProfileHollow = 0;
218 primData.PathRadiusOffset = 0; 218 // primData.PathRadiusOffset = 0;
219 primData.PathRevolutions = 0; 219 // primData.PathRevolutions = 0;
220 primData.PathTaperX = 0; 220 // primData.PathTaperX = 0;
221 primData.PathTaperY = 0; 221 // primData.PathTaperY = 0;
222 primData.PathTwist = 0; 222 // primData.PathTwist = 0;
223 primData.PathTwistBegin = 0; 223 // primData.PathTwistBegin = 0;
224 224
225 return primData; 225 // return primData;
226 } 226 //}
227 } 227 }
228} 228}