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-rw-r--r--OpenSim/Framework/General/Interfaces/IClientAPI.cs102
1 files changed, 101 insertions, 1 deletions
diff --git a/OpenSim/Framework/General/Interfaces/IClientAPI.cs b/OpenSim/Framework/General/Interfaces/IClientAPI.cs
index bedea9e..0dad91f 100644
--- a/OpenSim/Framework/General/Interfaces/IClientAPI.cs
+++ b/OpenSim/Framework/General/Interfaces/IClientAPI.cs
@@ -34,8 +34,108 @@ using OpenSim.Framework.Types;
34 34
35namespace OpenSim.Framework.Interfaces 35namespace OpenSim.Framework.Interfaces
36{ 36{
37 // Base Args Interface
38 public interface IEventArgs
39 {
40 IScene Scene
41 {
42 get;
43 set;
44 }
45
46 IClientAPI Sender
47 {
48 get;
49 set;
50 }
51 }
52
37 public delegate void ViewerEffectEventHandler(IClientAPI sender, ViewerEffectPacket.EffectBlock[] effectBlock); 53 public delegate void ViewerEffectEventHandler(IClientAPI sender, ViewerEffectPacket.EffectBlock[] effectBlock);
38 public delegate void ChatFromViewer(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName, LLUUID fromAgentID); 54
55 public delegate void ChatFromViewer(Object sender, ChatFromViewerArgs e);
56
57 public enum ChatTypeEnum { Whisper = 0, Say = 1, Shout = 2, Broadcast = 0xFF };
58
59 /// <summary>
60 /// ChatFromViewer Arguments
61 /// </summary>
62 public class ChatFromViewerArgs : EventArgs, IEventArgs
63 {
64 protected string m_message;
65 protected ChatTypeEnum m_type;
66 protected int m_channel;
67 protected LLVector3 m_position;
68 protected string m_from;
69
70 protected IClientAPI m_sender;
71 protected IScene m_scene;
72
73 /// <summary>
74 /// The message sent by the user
75 /// </summary>
76 public string Message
77 {
78 get { return m_message; }
79 set { m_message = value; }
80 }
81
82 /// <summary>
83 /// The type of message, eg say, shout, broadcast.
84 /// </summary>
85 public ChatTypeEnum Type
86 {
87 get { return m_type; }
88 set { m_type = value; }
89 }
90
91 /// <summary>
92 /// Which channel was this message sent on? Different channels may have different listeners. Public chat is on channel zero.
93 /// </summary>
94 public int Channel
95 {
96 get { return m_channel; }
97 set { m_channel = value; }
98 }
99
100 /// <summary>
101 /// The position of the sender at the time of the message broadcast.
102 /// </summary>
103 public LLVector3 Position
104 {
105 get { return m_position; }
106 set { m_position = value; }
107 }
108
109 /// <summary>
110 /// The name of the sender (needed for scripts)
111 /// </summary>
112 public string From
113 {
114 get { return m_from; }
115 set { m_from = value; }
116 }
117
118 /// <summary>
119 /// The client responsible for sending the message, or null.
120 /// </summary>
121 public IClientAPI Sender
122 {
123 get { return m_sender; }
124 set { m_sender = value; }
125 }
126
127 public IScene Scene
128 {
129 get { return m_scene; }
130 set { m_scene = value; }
131 }
132
133 public ChatFromViewerArgs()
134 {
135 m_position = new LLVector3();
136 }
137 }
138
39 public delegate void ImprovedInstantMessage(LLUUID fromAgentID, LLUUID fromAgentSession, LLUUID toAgentID, LLUUID imSessionID, uint timestamp, string fromAgentName, string message, byte dialog); // Cut down from full list 139 public delegate void ImprovedInstantMessage(LLUUID fromAgentID, LLUUID fromAgentSession, LLUUID toAgentID, LLUUID imSessionID, uint timestamp, string fromAgentName, string message, byte dialog); // Cut down from full list
40 public delegate void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos); 140 public delegate void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos);
41 public delegate void ModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, IClientAPI remoteClient); 141 public delegate void ModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, IClientAPI remoteClient);