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1/*
2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.IO;
30using libsecondlife;
31
32namespace OpenSim.Framework
33{
34 public class EstateSettings
35 {
36 //Settings to this island
37 private float m_billableFactor;
38
39 public float billableFactor
40 {
41 get { return m_billableFactor; }
42 set
43 {
44 m_billableFactor = value;
45 configMember.forceSetConfigurationOption("billable_factor", m_billableFactor.ToString());
46 }
47 }
48
49
50 private uint m_estateID;
51
52 public uint estateID
53 {
54 get { return m_estateID; }
55 set
56 {
57 m_estateID = value;
58 configMember.forceSetConfigurationOption("estate_id", m_estateID.ToString());
59 }
60 }
61
62
63 private uint m_parentEstateID;
64
65 public uint parentEstateID
66 {
67 get { return m_parentEstateID; }
68 set
69 {
70 m_parentEstateID = value;
71 configMember.forceSetConfigurationOption("parent_estate_id", m_parentEstateID.ToString());
72 }
73 }
74
75 private byte m_maxAgents;
76
77 public byte maxAgents
78 {
79 get { return m_maxAgents; }
80 set
81 {
82 m_maxAgents = value;
83 configMember.forceSetConfigurationOption("max_agents", m_maxAgents.ToString());
84 }
85 }
86
87 private float m_objectBonusFactor;
88
89 public float objectBonusFactor
90 {
91 get { return m_objectBonusFactor; }
92 set
93 {
94 m_objectBonusFactor = value;
95 configMember.forceSetConfigurationOption("object_bonus_factor", m_objectBonusFactor.ToString());
96 }
97 }
98
99 private int m_redirectGridX;
100
101 public int redirectGridX
102 {
103 get { return m_redirectGridX; }
104 set
105 {
106 m_redirectGridX = value;
107 configMember.forceSetConfigurationOption("redirect_grid_x", m_redirectGridX.ToString());
108 }
109 }
110
111 private int m_redirectGridY;
112
113 public int redirectGridY
114 {
115 get { return m_redirectGridY; }
116 set
117 {
118 m_redirectGridY = value;
119 configMember.forceSetConfigurationOption("redirect_grid_y", m_redirectGridY.ToString());
120 }
121 }
122
123 private Simulator.RegionFlags m_regionFlags;
124
125 public Simulator.RegionFlags regionFlags
126 {
127 get { return m_regionFlags; }
128 set
129 {
130 m_regionFlags = value;
131 configMember.forceSetConfigurationOption("region_flags", m_regionFlags.ToString());
132 }
133 }
134
135
136 private Simulator.SimAccess m_simAccess;
137
138 public Simulator.SimAccess simAccess
139 {
140 get { return m_simAccess; }
141 set
142 {
143 m_simAccess = value;
144 configMember.forceSetConfigurationOption("sim_access", m_simAccess.ToString());
145 }
146 }
147
148 private float m_sunHour;
149
150 public float sunHour
151 {
152 get { return m_sunHour; }
153 set
154 {
155 m_sunHour = value;
156 configMember.forceSetConfigurationOption("sun_hour", m_sunHour.ToString());
157 }
158 }
159
160 private float m_terrainRaiseLimit;
161
162 public float terrainRaiseLimit
163 {
164 get { return m_terrainRaiseLimit; }
165 set
166 {
167 m_terrainRaiseLimit = value;
168 configMember.forceSetConfigurationOption("terrain_raise_limit", m_terrainRaiseLimit.ToString());
169 }
170 }
171
172 private float m_terrainLowerLimit;
173
174 public float terrainLowerLimit
175 {
176 get { return m_terrainLowerLimit; }
177 set
178 {
179 m_terrainLowerLimit = value;
180 configMember.forceSetConfigurationOption("terrain_lower_limit", m_terrainLowerLimit.ToString());
181 }
182 }
183
184 private bool m_useFixedSun;
185
186 public bool useFixedSun
187 {
188 get { return m_useFixedSun; }
189 set
190 {
191 m_useFixedSun = value;
192 configMember.forceSetConfigurationOption("use_fixed_sun", m_useFixedSun.ToString());
193 }
194 }
195
196
197 private int m_pricePerMeter;
198
199 public int pricePerMeter
200 {
201 get { return m_pricePerMeter; }
202 set
203 {
204 m_pricePerMeter = value;
205 configMember.forceSetConfigurationOption("price_per_meter", m_pricePerMeter.ToString());
206 }
207 }
208
209
210 private ushort m_regionWaterHeight;
211
212 public ushort regionWaterHeight
213 {
214 get { return m_regionWaterHeight; }
215 set
216 {
217 m_regionWaterHeight = value;
218 configMember.forceSetConfigurationOption("region_water_height", m_regionWaterHeight.ToString());
219 }
220 }
221
222
223 private bool m_regionAllowTerraform;
224
225 public bool regionAllowTerraform
226 {
227 get { return m_regionAllowTerraform; }
228 set
229 {
230 m_regionAllowTerraform = value;
231 configMember.forceSetConfigurationOption("region_allow_terraform", m_regionAllowTerraform.ToString());
232 }
233 }
234
235
236 // Region Information
237 // Low resolution 'base' textures. No longer used.
238 private LLUUID m_terrainBase0;
239
240 public LLUUID terrainBase0
241 {
242 get { return m_terrainBase0; }
243 set
244 {
245 m_terrainBase0 = value;
246 configMember.forceSetConfigurationOption("terrain_base_0", m_terrainBase0.ToString());
247 }
248 }
249
250 private LLUUID m_terrainBase1;
251
252 public LLUUID terrainBase1
253 {
254 get { return m_terrainBase1; }
255 set
256 {
257 m_terrainBase1 = value;
258 configMember.forceSetConfigurationOption("terrain_base_1", m_terrainBase1.ToString());
259 }
260 }
261
262 private LLUUID m_terrainBase2;
263
264 public LLUUID terrainBase2
265 {
266 get { return m_terrainBase2; }
267 set
268 {
269 m_terrainBase2 = value;
270 configMember.forceSetConfigurationOption("terrain_base_2", m_terrainBase2.ToString());
271 }
272 }
273
274 private LLUUID m_terrainBase3;
275
276 public LLUUID terrainBase3
277 {
278 get { return m_terrainBase3; }
279 set
280 {
281 m_terrainBase3 = value;
282 configMember.forceSetConfigurationOption("terrain_base_3", m_terrainBase3.ToString());
283 }
284 }
285
286
287 // Higher resolution terrain textures
288 private LLUUID m_terrainDetail0;
289
290 public LLUUID terrainDetail0
291 {
292 get { return m_terrainDetail0; }
293 set
294 {
295 m_terrainDetail0 = value;
296 configMember.forceSetConfigurationOption("terrain_detail_0", m_terrainDetail0.ToString());
297 }
298 }
299
300 private LLUUID m_terrainDetail1;
301
302 public LLUUID terrainDetail1
303 {
304 get { return m_terrainDetail1; }
305 set
306 {
307 m_terrainDetail1 = value;
308 configMember.forceSetConfigurationOption("terrain_detail_1", m_terrainDetail1.ToString());
309 }
310 }
311
312 private LLUUID m_terrainDetail2;
313
314 public LLUUID terrainDetail2
315 {
316 get { return m_terrainDetail2; }
317 set
318 {
319 m_terrainDetail2 = value;
320 configMember.forceSetConfigurationOption("terrain_detail_2", m_terrainDetail2.ToString());
321 }
322 }
323
324 private LLUUID m_terrainDetail3;
325
326 public LLUUID terrainDetail3
327 {
328 get { return m_terrainDetail3; }
329 set
330 {
331 m_terrainDetail3 = value;
332 configMember.forceSetConfigurationOption("terrain_detail_3", m_terrainDetail3.ToString());
333 }
334 }
335
336 // First quad - each point is bilinearly interpolated at each meter of terrain
337 private float m_terrainStartHeight0;
338
339 public float terrainStartHeight0
340 {
341 get { return m_terrainStartHeight0; }
342 set
343 {
344 m_terrainStartHeight0 = value;
345 configMember.forceSetConfigurationOption("terrain_start_height_0", m_terrainStartHeight0.ToString());
346 }
347 }
348
349
350 private float m_terrainStartHeight1;
351
352 public float terrainStartHeight1
353 {
354 get { return m_terrainStartHeight1; }
355 set
356 {
357 m_terrainStartHeight1 = value;
358 configMember.forceSetConfigurationOption("terrain_start_height_1", m_terrainStartHeight1.ToString());
359 }
360 }
361
362 private float m_terrainStartHeight2;
363
364 public float terrainStartHeight2
365 {
366 get { return m_terrainStartHeight2; }
367 set
368 {
369 m_terrainStartHeight2 = value;
370 configMember.forceSetConfigurationOption("terrain_start_height_2", m_terrainStartHeight2.ToString());
371 }
372 }
373
374 private float m_terrainStartHeight3;
375
376 public float terrainStartHeight3
377 {
378 get { return m_terrainStartHeight3; }
379 set
380 {
381 m_terrainStartHeight3 = value;
382 configMember.forceSetConfigurationOption("terrain_start_height_3", m_terrainStartHeight3.ToString());
383 }
384 }
385
386 // Second quad - also bilinearly interpolated.
387 // Terrain texturing is done that:
388 // 0..3 (0 = base0, 3 = base3) = (terrain[x,y] - start[x,y]) / range[x,y]
389 private float m_terrainHeightRange0;
390
391 public float terrainHeightRange0
392 {
393 get { return m_terrainHeightRange0; }
394 set
395 {
396 m_terrainHeightRange0 = value;
397 configMember.forceSetConfigurationOption("terrain_height_range_0", m_terrainHeightRange0.ToString());
398 }
399 }
400
401 private float m_terrainHeightRange1;
402
403 public float terrainHeightRange1
404 {
405 get { return m_terrainHeightRange1; }
406 set
407 {
408 m_terrainHeightRange1 = value;
409 configMember.forceSetConfigurationOption("terrain_height_range_1", m_terrainHeightRange1.ToString());
410 }
411 }
412
413 private float m_terrainHeightRange2;
414
415 public float terrainHeightRange2
416 {
417 get { return m_terrainHeightRange2; }
418 set
419 {
420 m_terrainHeightRange2 = value;
421 configMember.forceSetConfigurationOption("terrain_height_range_2", m_terrainHeightRange2.ToString());
422 }
423 }
424
425 private float m_terrainHeightRange3;
426
427 public float terrainHeightRange3
428 {
429 get { return m_terrainHeightRange3; }
430 set
431 {
432 m_terrainHeightRange3 = value;
433 configMember.forceSetConfigurationOption("terrain_height_range_3", m_terrainHeightRange3.ToString());
434 }
435 }
436
437 // Terrain Default (Must be in F32 Format!)
438 private string m_terrainFile;
439
440 public string terrainFile
441 {
442 get { return m_terrainFile; }
443 set
444 {
445 m_terrainFile = value;
446 configMember.forceSetConfigurationOption("terrain_file", m_terrainFile.ToString());
447 }
448 }
449
450 private double m_terrainMultiplier;
451
452 public double terrainMultiplier
453 {
454 get { return m_terrainMultiplier; }
455 set
456 {
457 m_terrainMultiplier = value;
458 configMember.forceSetConfigurationOption("terrain_multiplier", m_terrainMultiplier.ToString());
459 }
460 }
461
462 private float m_waterHeight;
463
464 public float waterHeight
465 {
466 get { return m_waterHeight; }
467 set
468 {
469 m_waterHeight = value;
470 configMember.forceSetConfigurationOption("water_height", m_waterHeight.ToString());
471 }
472 }
473
474 private LLUUID m_terrainImageID;
475
476 public LLUUID terrainImageID
477 {
478 get { return m_terrainImageID; }
479 set
480 {
481 m_terrainImageID = value;
482 configMember.forceSetConfigurationOption("terrain_image_id", m_terrainImageID.ToString());
483 }
484 }
485
486 private ConfigurationMember configMember;
487
488 public EstateSettings()
489 {
490 // Temporary hack to prevent multiple loadings.
491 if (configMember == null)
492 {
493 configMember =
494 new ConfigurationMember(Path.Combine(Util.configDir(), "estate_settings.xml"), "ESTATE SETTINGS",
495 loadConfigurationOptions, handleIncomingConfiguration);
496 configMember.performConfigurationRetrieve();
497 }
498 }
499
500 public void loadConfigurationOptions()
501 {
502 configMember.addConfigurationOption("billable_factor", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "",
503 "0.0", true);
504 configMember.addConfigurationOption("estate_id", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "", "0",
505 true);
506 configMember.addConfigurationOption("parent_estate_id", ConfigurationOption.ConfigurationTypes.TYPE_UINT32,
507 "", "0", true);
508 configMember.addConfigurationOption("max_agents", ConfigurationOption.ConfigurationTypes.TYPE_BYTE, "", "40",
509 true);
510
511 configMember.addConfigurationOption("object_bonus_factor", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT,
512 "", "1.0", true);
513 configMember.addConfigurationOption("redirect_grid_x", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "",
514 "0", true);
515 configMember.addConfigurationOption("redirect_grid_y", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "",
516 "0", true);
517 configMember.addConfigurationOption("region_flags", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "",
518 "0", true);
519 configMember.addConfigurationOption("sim_access", ConfigurationOption.ConfigurationTypes.TYPE_BYTE, "", "21",
520 true);
521 configMember.addConfigurationOption("sun_hour", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "0",
522 true);
523 configMember.addConfigurationOption("terrain_raise_limit", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT,
524 "", "0", true);
525 configMember.addConfigurationOption("terrain_lower_limit", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT,
526 "", "0", true);
527 configMember.addConfigurationOption("use_fixed_sun", ConfigurationOption.ConfigurationTypes.TYPE_BOOLEAN, "",
528 "false", true);
529 configMember.addConfigurationOption("price_per_meter", ConfigurationOption.ConfigurationTypes.TYPE_UINT32,
530 "", "1", true);
531 configMember.addConfigurationOption("region_water_height",
532 ConfigurationOption.ConfigurationTypes.TYPE_UINT16, "", "20", true);
533 configMember.addConfigurationOption("region_allow_terraform",
534 ConfigurationOption.ConfigurationTypes.TYPE_BOOLEAN, "", "true", true);
535
536 configMember.addConfigurationOption("terrain_base_0", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "",
537 "b8d3965a-ad78-bf43-699b-bff8eca6c975", true);
538 configMember.addConfigurationOption("terrain_base_1", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "",
539 "abb783e6-3e93-26c0-248a-247666855da3", true);
540 configMember.addConfigurationOption("terrain_base_2", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "",
541 "179cdabd-398a-9b6b-1391-4dc333ba321f", true);
542 configMember.addConfigurationOption("terrain_base_3", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "",
543 "beb169c7-11ea-fff2-efe5-0f24dc881df2", true);
544
545 configMember.addConfigurationOption("terrain_detail_0", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
546 "", "00000000-0000-0000-0000-000000000000", true);
547 configMember.addConfigurationOption("terrain_detail_1", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
548 "", "00000000-0000-0000-0000-000000000000", true);
549 configMember.addConfigurationOption("terrain_detail_2", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
550 "", "00000000-0000-0000-0000-000000000000", true);
551 configMember.addConfigurationOption("terrain_detail_3", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
552 "", "00000000-0000-0000-0000-000000000000", true);
553
554 configMember.addConfigurationOption("terrain_start_height_0",
555 ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "10.0", true);
556 configMember.addConfigurationOption("terrain_start_height_1",
557 ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "10.0", true);
558 configMember.addConfigurationOption("terrain_start_height_2",
559 ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "10.0", true);
560 configMember.addConfigurationOption("terrain_start_height_3",
561 ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "10.0", true);
562
563 configMember.addConfigurationOption("terrain_height_range_0",
564 ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "60.0", true);
565 configMember.addConfigurationOption("terrain_height_range_1",
566 ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "60.0", true);
567 configMember.addConfigurationOption("terrain_height_range_2",
568 ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "60.0", true);
569 configMember.addConfigurationOption("terrain_height_range_3",
570 ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "60.0", true);
571
572 configMember.addConfigurationOption("terrain_file",
573 ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "",
574 "default.r32", true);
575 configMember.addConfigurationOption("terrain_multiplier", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT,
576 "", "60.0", true);
577 configMember.addConfigurationOption("water_height", ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, "",
578 "20.0", true);
579 configMember.addConfigurationOption("terrain_image_id", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
580 "", "00000000-0000-0000-0000-000000000000", true);
581 }
582
583 public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
584 {
585 switch (configuration_key)
586 {
587 case "billable_factor":
588 m_billableFactor = (float) configuration_result;
589 break;
590 case "estate_id":
591 m_estateID = (uint) configuration_result;
592 break;
593 case "parent_estate_id":
594 m_parentEstateID = (uint) configuration_result;
595 break;
596 case "max_agents":
597 m_maxAgents = (byte) configuration_result;
598 break;
599
600 case "object_bonus_factor":
601 m_objectBonusFactor = (float) configuration_result;
602 break;
603 case "redirect_grid_x":
604 m_redirectGridX = (int) configuration_result;
605 break;
606 case "redirect_grid_y":
607 m_redirectGridY = (int) configuration_result;
608 break;
609 case "region_flags":
610 m_regionFlags = (Simulator.RegionFlags) ((uint) configuration_result);
611 break;
612 case "sim_access":
613 m_simAccess = (Simulator.SimAccess) ((byte) configuration_result);
614 break;
615 case "sun_hour":
616 m_sunHour = (float) configuration_result;
617 break;
618 case "terrain_raise_limit":
619 m_terrainRaiseLimit = (float) configuration_result;
620 break;
621 case "terrain_lower_limit":
622 m_terrainLowerLimit = (float) configuration_result;
623 break;
624 case "use_fixed_sun":
625 m_useFixedSun = (bool) configuration_result;
626 break;
627 case "price_per_meter":
628 m_pricePerMeter = Convert.ToInt32(configuration_result);
629 break;
630 case "region_water_height":
631 m_regionWaterHeight = (ushort) configuration_result;
632 break;
633 case "region_allow_terraform":
634 m_regionAllowTerraform = (bool) configuration_result;
635 break;
636
637 case "terrain_base_0":
638 m_terrainBase0 = (LLUUID) configuration_result;
639 break;
640 case "terrain_base_1":
641 m_terrainBase1 = (LLUUID) configuration_result;
642 break;
643 case "terrain_base_2":
644 m_terrainBase2 = (LLUUID) configuration_result;
645 break;
646 case "terrain_base_3":
647 m_terrainBase3 = (LLUUID) configuration_result;
648 break;
649
650 case "terrain_detail_0":
651 m_terrainDetail0 = (LLUUID) configuration_result;
652 break;
653 case "terrain_detail_1":
654 m_terrainDetail1 = (LLUUID) configuration_result;
655 break;
656 case "terrain_detail_2":
657 m_terrainDetail2 = (LLUUID) configuration_result;
658 break;
659 case "terrain_detail_3":
660 m_terrainDetail3 = (LLUUID) configuration_result;
661 break;
662
663 case "terrain_start_height_0":
664 m_terrainStartHeight0 = (float) configuration_result;
665 break;
666 case "terrain_start_height_1":
667 m_terrainStartHeight1 = (float) configuration_result;
668 break;
669 case "terrain_start_height_2":
670 m_terrainStartHeight2 = (float) configuration_result;
671 break;
672 case "terrain_start_height_3":
673 m_terrainStartHeight3 = (float) configuration_result;
674 break;
675
676 case "terrain_height_range_0":
677 m_terrainHeightRange0 = (float) configuration_result;
678 break;
679 case "terrain_height_range_1":
680 m_terrainHeightRange1 = (float) configuration_result;
681 break;
682 case "terrain_height_range_2":
683 m_terrainHeightRange2 = (float) configuration_result;
684 break;
685 case "terrain_height_range_3":
686 m_terrainHeightRange3 = (float) configuration_result;
687 break;
688
689 case "terrain_file":
690 m_terrainFile = (string) configuration_result;
691 break;
692 case "terrain_multiplier":
693 m_terrainMultiplier = Convert.ToDouble(configuration_result);
694 break;
695 case "water_height":
696 double tmpVal = (double) configuration_result;
697 m_waterHeight = (float) tmpVal;
698 break;
699 case "terrain_image_id":
700 m_terrainImageID = (LLUUID) configuration_result;
701 break;
702 }
703
704 return true;
705 }
706 }
707} \ No newline at end of file