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-rw-r--r--OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs48
1 files changed, 24 insertions, 24 deletions
diff --git a/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs b/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs
index fe27e32..ac6c877 100644
--- a/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs
+++ b/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs
@@ -106,13 +106,13 @@ namespace OpenSim.Framework.Data.SQLite
106 106
107 private void fillItemRow(DataRow row, InventoryItemBase item) 107 private void fillItemRow(DataRow row, InventoryItemBase item)
108 { 108 {
109 row["UUID"] = item.inventoryID; 109 row["UUID"] = Util.ToRawUuidString(item.inventoryID);
110 row["assetID"] = item.assetID; 110 row["assetID"] = Util.ToRawUuidString(item.assetID);
111 row["assetType"] = item.assetType; 111 row["assetType"] = item.assetType;
112 row["invType"] = item.invType; 112 row["invType"] = item.invType;
113 row["parentFolderID"] = item.parentFolderID; 113 row["parentFolderID"] = Util.ToRawUuidString(item.parentFolderID);
114 row["avatarID"] = item.avatarID; 114 row["avatarID"] = Util.ToRawUuidString(item.avatarID);
115 row["creatorsID"] = item.creatorsID; 115 row["creatorsID"] = Util.ToRawUuidString(item.creatorsID);
116 row["inventoryName"] = item.inventoryName; 116 row["inventoryName"] = item.inventoryName;
117 row["inventoryDescription"] = item.inventoryDescription; 117 row["inventoryDescription"] = item.inventoryDescription;
118 118
@@ -126,7 +126,7 @@ namespace OpenSim.Framework.Data.SQLite
126 { 126 {
127 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; 127 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
128 128
129 DataRow inventoryRow = inventoryFolderTable.Rows.Find(folder.folderID); 129 DataRow inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folder.folderID));
130 if (inventoryRow == null) 130 if (inventoryRow == null)
131 { 131 {
132 inventoryRow = inventoryFolderTable.NewRow(); 132 inventoryRow = inventoryFolderTable.NewRow();
@@ -145,7 +145,7 @@ namespace OpenSim.Framework.Data.SQLite
145 { 145 {
146 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; 146 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
147 147
148 DataRow inventoryRow = inventoryFolderTable.Rows.Find(folder.folderID); 148 DataRow inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folder.folderID));
149 if (inventoryRow == null) 149 if (inventoryRow == null)
150 { 150 {
151 inventoryRow = inventoryFolderTable.NewRow(); 151 inventoryRow = inventoryFolderTable.NewRow();
@@ -163,7 +163,7 @@ namespace OpenSim.Framework.Data.SQLite
163 { 163 {
164 DataTable inventoryItemTable = ds.Tables["inventoryitems"]; 164 DataTable inventoryItemTable = ds.Tables["inventoryitems"];
165 165
166 DataRow inventoryRow = inventoryItemTable.Rows.Find(item.inventoryID); 166 DataRow inventoryRow = inventoryItemTable.Rows.Find(Util.ToRawUuidString(item.inventoryID));
167 if (inventoryRow == null) 167 if (inventoryRow == null)
168 { 168 {
169 inventoryRow = inventoryItemTable.NewRow(); 169 inventoryRow = inventoryItemTable.NewRow();
@@ -223,7 +223,7 @@ namespace OpenSim.Framework.Data.SQLite
223 { 223 {
224 List<InventoryItemBase> retval = new List<InventoryItemBase>(); 224 List<InventoryItemBase> retval = new List<InventoryItemBase>();
225 DataTable inventoryItemTable = ds.Tables["inventoryitems"]; 225 DataTable inventoryItemTable = ds.Tables["inventoryitems"];
226 string selectExp = "parentFolderID = '" + folderID.ToString() + "'"; 226 string selectExp = "parentFolderID = '" + Util.ToRawUuidString(folderID) + "'";
227 DataRow[] rows = inventoryItemTable.Select(selectExp); 227 DataRow[] rows = inventoryItemTable.Select(selectExp);
228 foreach (DataRow row in rows) 228 foreach (DataRow row in rows)
229 { 229 {
@@ -248,7 +248,7 @@ namespace OpenSim.Framework.Data.SQLite
248 { 248 {
249 List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); 249 List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
250 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; 250 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
251 string selectExp = "agentID = '" + user.ToString() + "' AND parentID = '" + LLUUID.Zero.ToString() + "'"; 251 string selectExp = "agentID = '" + Util.ToRawUuidString(user) + "' AND parentID = '" + Util.ToRawUuidString(LLUUID.Zero) + "'";
252 DataRow[] rows = inventoryFolderTable.Select(selectExp); 252 DataRow[] rows = inventoryFolderTable.Select(selectExp);
253 foreach (DataRow row in rows) 253 foreach (DataRow row in rows)
254 { 254 {
@@ -276,7 +276,7 @@ namespace OpenSim.Framework.Data.SQLite
276 protected void getInventoryFolders(ref List<InventoryFolderBase> folders, LLUUID parentID) 276 protected void getInventoryFolders(ref List<InventoryFolderBase> folders, LLUUID parentID)
277 { 277 {
278 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; 278 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
279 string selectExp = "parentID = '" + parentID.ToString() + "'"; 279 string selectExp = "parentID = '" + Util.ToRawUuidString(parentID) + "'";
280 DataRow[] rows = inventoryFolderTable.Select(selectExp); 280 DataRow[] rows = inventoryFolderTable.Select(selectExp);
281 foreach (DataRow row in rows) 281 foreach (DataRow row in rows)
282 { 282 {
@@ -292,7 +292,7 @@ namespace OpenSim.Framework.Data.SQLite
292 public List<InventoryFolderBase> getInventoryFolders(LLUUID parentID) 292 public List<InventoryFolderBase> getInventoryFolders(LLUUID parentID)
293 { 293 {
294 List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); 294 List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
295 getInventoryFolders(ref folders, parentID); 295 getInventoryFolders(ref folders, Util.ToRawUuidString(parentID));
296 return folders; 296 return folders;
297 } 297 }
298 298
@@ -304,10 +304,10 @@ namespace OpenSim.Framework.Data.SQLite
304 protected List<InventoryFolderBase> getFolderHierarchy(LLUUID parentID) 304 protected List<InventoryFolderBase> getFolderHierarchy(LLUUID parentID)
305 { 305 {
306 List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); 306 List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
307 getInventoryFolders(ref folders, parentID); 307 getInventoryFolders(ref folders, Util.ToRawUuidString(parentID));
308 308
309 for (int i = 0; i < folders.Count; i++) 309 for (int i = 0; i < folders.Count; i++)
310 getInventoryFolders(ref folders, folders[i].folderID); 310 getInventoryFolders(ref folders, Util.ToRawUuidString(folders[i].folderID));
311 311
312 return folders; 312 return folders;
313 } 313 }
@@ -319,7 +319,7 @@ namespace OpenSim.Framework.Data.SQLite
319 /// <returns>A class containing item information</returns> 319 /// <returns>A class containing item information</returns>
320 public InventoryItemBase getInventoryItem(LLUUID item) 320 public InventoryItemBase getInventoryItem(LLUUID item)
321 { 321 {
322 DataRow row = ds.Tables["inventoryitems"].Rows.Find(item); 322 DataRow row = ds.Tables["inventoryitems"].Rows.Find(Util.ToRawUuidString(item));
323 if (row != null) 323 if (row != null)
324 { 324 {
325 return buildItem(row); 325 return buildItem(row);
@@ -343,7 +343,7 @@ namespace OpenSim.Framework.Data.SQLite
343 // that you don't get to see system textures why creating 343 // that you don't get to see system textures why creating
344 // clothes and the like. :( 344 // clothes and the like. :(
345 345
346 DataRow row = ds.Tables["inventoryfolders"].Rows.Find(folder); 346 DataRow row = ds.Tables["inventoryfolders"].Rows.Find(Util.ToRawUuidString(folder));
347 if (row != null) 347 if (row != null)
348 { 348 {
349 return buildFolder(row); 349 return buildFolder(row);
@@ -380,7 +380,7 @@ namespace OpenSim.Framework.Data.SQLite
380 { 380 {
381 DataTable inventoryItemTable = ds.Tables["inventoryitems"]; 381 DataTable inventoryItemTable = ds.Tables["inventoryitems"];
382 382
383 DataRow inventoryRow = inventoryItemTable.Rows.Find(itemID); 383 DataRow inventoryRow = inventoryItemTable.Rows.Find(Util.ToRawUuidString(itemID));
384 if (inventoryRow != null) 384 if (inventoryRow != null)
385 { 385 {
386 inventoryRow.Delete(); 386 inventoryRow.Delete();
@@ -397,10 +397,10 @@ namespace OpenSim.Framework.Data.SQLite
397 //!TODO, this is horribly inefficient, but I don't want to ruin the overall structure of this implementation 397 //!TODO, this is horribly inefficient, but I don't want to ruin the overall structure of this implementation
398 private void deleteItemsInFolder(LLUUID folderId) 398 private void deleteItemsInFolder(LLUUID folderId)
399 { 399 {
400 List<InventoryItemBase> items = getInventoryInFolder(folderId); 400 List<InventoryItemBase> items = getInventoryInFolder(Util.ToRawUuidString(folderId));
401 401
402 foreach (InventoryItemBase i in items) 402 foreach (InventoryItemBase i in items)
403 deleteInventoryItem(i.inventoryID); 403 deleteInventoryItem(Util.ToRawUuidString(i.inventoryID));
404 } 404 }
405 405
406 /// <summary> 406 /// <summary>
@@ -439,7 +439,7 @@ namespace OpenSim.Framework.Data.SQLite
439 /// <param name="item"></param> 439 /// <param name="item"></param>
440 public void deleteInventoryFolder(LLUUID folderID) 440 public void deleteInventoryFolder(LLUUID folderID)
441 { 441 {
442 List<InventoryFolderBase> subFolders = getFolderHierarchy(folderID); 442 List<InventoryFolderBase> subFolders = getFolderHierarchy(Util.ToRawUuidString(folderID));
443 443
444 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; 444 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
445 DataRow inventoryRow; 445 DataRow inventoryRow;
@@ -447,19 +447,19 @@ namespace OpenSim.Framework.Data.SQLite
447 //Delete all sub-folders 447 //Delete all sub-folders
448 foreach (InventoryFolderBase f in subFolders) 448 foreach (InventoryFolderBase f in subFolders)
449 { 449 {
450 inventoryRow = inventoryFolderTable.Rows.Find(f.folderID); 450 inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(f.folderID));
451 if (inventoryRow != null) 451 if (inventoryRow != null)
452 { 452 {
453 deleteItemsInFolder(f.folderID); 453 deleteItemsInFolder(Util.ToRawUuidString(f.folderID));
454 inventoryRow.Delete(); 454 inventoryRow.Delete();
455 } 455 }
456 } 456 }
457 457
458 //Delete the actual row 458 //Delete the actual row
459 inventoryRow = inventoryFolderTable.Rows.Find(folderID); 459 inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folderID));
460 if (inventoryRow != null) 460 if (inventoryRow != null)
461 { 461 {
462 deleteItemsInFolder(folderID); 462 deleteItemsInFolder(Util.ToRawUuidString(folderID));
463 inventoryRow.Delete(); 463 inventoryRow.Delete();
464 } 464 }
465 465