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-rw-r--r--OpenSim/Framework/Communications/Cache/AssetCache.cs6
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetServer.cs392
-rw-r--r--OpenSim/Framework/Communications/Cache/UserProfileCache.cs2
3 files changed, 396 insertions, 4 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index 1b3bb18..3d31ba6 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -72,7 +72,7 @@ namespace OpenSim.Framework.Communications.Caches
72 /// </summary> 72 /// </summary>
73 public AssetCache(IAssetServer assetServer) 73 public AssetCache(IAssetServer assetServer)
74 { 74 {
75 Console.WriteLine("Creating Asset cache"); 75 System.Console.WriteLine("Creating Asset cache");
76 _assetServer = assetServer; 76 _assetServer = assetServer;
77 _assetServer.SetReceiver(this); 77 _assetServer.SetReceiver(this);
78 Assets = new Dictionary<LLUUID, AssetInfo>(); 78 Assets = new Dictionary<LLUUID, AssetInfo>();
@@ -89,7 +89,7 @@ namespace OpenSim.Framework.Communications.Caches
89 89
90 public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey) 90 public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey)
91 { 91 {
92 Console.WriteLine("Creating Asset cache"); 92 System.Console.WriteLine("Creating Asset cache");
93 _assetServer = this.LoadAssetDll(assetServerDLLName); 93 _assetServer = this.LoadAssetDll(assetServerDLLName);
94 _assetServer.SetServerInfo(assetServerURL, assetServerKey); 94 _assetServer.SetServerInfo(assetServerURL, assetServerKey);
95 _assetServer.SetReceiver(this); 95 _assetServer.SetReceiver(this);
@@ -119,7 +119,7 @@ namespace OpenSim.Framework.Communications.Caches
119 } 119 }
120 catch (Exception e) 120 catch (Exception e)
121 { 121 {
122 Console.WriteLine(e.Message + " : " + e.StackTrace); 122 System.Console.WriteLine(e.Message + " : " + e.StackTrace);
123 } 123 }
124 } 124 }
125 } 125 }
diff --git a/OpenSim/Framework/Communications/Cache/AssetServer.cs b/OpenSim/Framework/Communications/Cache/AssetServer.cs
new file mode 100644
index 0000000..fd203f7
--- /dev/null
+++ b/OpenSim/Framework/Communications/Cache/AssetServer.cs
@@ -0,0 +1,392 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.IO;
30using System.Threading;
31using Db4objects.Db4o;
32using Db4objects.Db4o.Query;
33using libsecondlife;
34using Nini.Config;
35using OpenSim.Framework.Console;
36using OpenSim.Framework.Interfaces;
37using OpenSim.Framework.Types;
38using OpenSim.Framework.Utilities;
39
40namespace OpenSim.Framework.Communications.Caches
41{
42
43 public class LocalAssetServer : IAssetServer
44 {
45 private IAssetReceiver _receiver;
46 private BlockingQueue<ARequest> _assetRequests;
47 private IObjectContainer db;
48 private Thread _localAssetServerThread;
49
50 public LocalAssetServer()
51 {
52 bool yapfile;
53 this._assetRequests = new BlockingQueue<ARequest>();
54 yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap"));
55
56 MainLog.Instance.Verbose("Local Asset Server class created");
57 db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(), "regionassets.yap"));
58 MainLog.Instance.Verbose("Db4 Asset database creation");
59
60 if (!yapfile)
61 {
62 this.SetUpAssetDatabase();
63 }
64
65 this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
66 this._localAssetServerThread.IsBackground = true;
67 this._localAssetServerThread.Start();
68
69 }
70
71 public void SetReceiver(IAssetReceiver receiver)
72 {
73 this._receiver = receiver;
74 }
75
76 public void RequestAsset(LLUUID assetID, bool isTexture)
77 {
78 ARequest req = new ARequest();
79 req.AssetID = assetID;
80 req.IsTexture = isTexture;
81 this._assetRequests.Enqueue(req);
82 }
83
84 public void UpdateAsset(AssetBase asset)
85 {
86
87 }
88
89 public void UploadNewAsset(AssetBase asset)
90 {
91 AssetStorage store = new AssetStorage();
92 store.Data = asset.Data;
93 store.Name = asset.Name;
94 store.UUID = asset.FullID;
95 db.Set(store);
96 db.Commit();
97 }
98
99 public void SetServerInfo(string ServerUrl, string ServerKey)
100 {
101
102 }
103 public void Close()
104 {
105 if (db != null)
106 {
107 MainLog.Instance.Verbose("Closing local asset server database");
108 db.Close();
109 }
110 }
111
112 private void RunRequests()
113 {
114 while (true)
115 {
116 byte[] idata = null;
117 bool found = false;
118 AssetStorage foundAsset = null;
119 ARequest req = this._assetRequests.Dequeue();
120 IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID));
121 if (result.Count > 0)
122 {
123 foundAsset = (AssetStorage)result.Next();
124 found = true;
125 }
126
127 AssetBase asset = new AssetBase();
128 if (found)
129 {
130 asset.FullID = foundAsset.UUID;
131 asset.Type = foundAsset.Type;
132 asset.InvType = foundAsset.Type;
133 asset.Name = foundAsset.Name;
134 idata = foundAsset.Data;
135 asset.Data = idata;
136 _receiver.AssetReceived(asset, req.IsTexture);
137 }
138 else
139 {
140 //asset.FullID = ;
141 _receiver.AssetNotFound(req.AssetID);
142 }
143
144 }
145
146 }
147
148 private void SetUpAssetDatabase()
149 {
150 MainLog.Instance.Verbose("Setting up asset database");
151
152 AssetBase Image = new AssetBase();
153 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
154 Image.Name = "Bricks";
155 this.LoadAsset(Image, true, "bricks.jp2");
156 AssetStorage store = new AssetStorage();
157 store.Data = Image.Data;
158 store.Name = Image.Name;
159 store.UUID = Image.FullID;
160 db.Set(store);
161 db.Commit();
162
163 Image = new AssetBase();
164 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
165 Image.Name = "Plywood";
166 this.LoadAsset(Image, true, "plywood.jp2");
167 store = new AssetStorage();
168 store.Data = Image.Data;
169 store.Name = Image.Name;
170 store.UUID = Image.FullID;
171 db.Set(store);
172 db.Commit();
173
174 Image = new AssetBase();
175 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
176 Image.Name = "Rocks";
177 this.LoadAsset(Image, true, "rocks.jp2");
178 store = new AssetStorage();
179 store.Data = Image.Data;
180 store.Name = Image.Name;
181 store.UUID = Image.FullID;
182 db.Set(store);
183 db.Commit();
184
185 Image = new AssetBase();
186 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
187 Image.Name = "Granite";
188 this.LoadAsset(Image, true, "granite.jp2");
189 store = new AssetStorage();
190 store.Data = Image.Data;
191 store.Name = Image.Name;
192 store.UUID = Image.FullID;
193 db.Set(store);
194 db.Commit();
195
196 Image = new AssetBase();
197 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
198 Image.Name = "Hardwood";
199 this.LoadAsset(Image, true, "hardwood.jp2");
200 store = new AssetStorage();
201 store.Data = Image.Data;
202 store.Name = Image.Name;
203 store.UUID = Image.FullID;
204 db.Set(store);
205 db.Commit();
206
207 Image = new AssetBase();
208 Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
209 Image.Name = "Prim Base Texture";
210 this.LoadAsset(Image, true, "plywood.jp2");
211 store = new AssetStorage();
212 store.Data = Image.Data;
213 store.Name = Image.Name;
214 store.UUID = Image.FullID;
215 db.Set(store);
216 db.Commit();
217
218 Image = new AssetBase();
219 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006");
220 Image.Name = "Map Base Texture";
221 this.LoadAsset(Image, true, "map_base.jp2");
222 store = new AssetStorage();
223 store.Data = Image.Data;
224 store.Name = Image.Name;
225 store.UUID = Image.FullID;
226 db.Set(store);
227 db.Commit();
228
229 Image = new AssetBase();
230 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007");
231 Image.Name = "Map Texture";
232 this.LoadAsset(Image, true, "map1.jp2");
233 store = new AssetStorage();
234 store.Data = Image.Data;
235 store.Name = Image.Name;
236 store.UUID = Image.FullID;
237 db.Set(store);
238 db.Commit();
239
240 Image = new AssetBase();
241 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000010");
242 Image.Name = "Female Body Texture";
243 this.LoadAsset(Image, true, "femalebody.jp2");
244 store = new AssetStorage();
245 store.Data = Image.Data;
246 store.Name = Image.Name;
247 store.UUID = Image.FullID;
248 db.Set(store);
249 db.Commit();
250
251 Image = new AssetBase();
252 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000011");
253 Image.Name = "Female Bottom Texture";
254 this.LoadAsset(Image, true, "femalebottom.jp2");
255 store = new AssetStorage();
256 store.Data = Image.Data;
257 store.Name = Image.Name;
258 store.UUID = Image.FullID;
259 db.Set(store);
260 db.Commit();
261
262 Image = new AssetBase();
263 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000012");
264 Image.Name = "Female Face Texture";
265 this.LoadAsset(Image, true, "femaleface.jp2");
266 store = new AssetStorage();
267 store.Data = Image.Data;
268 store.Name = Image.Name;
269 store.UUID = Image.FullID;
270 db.Set(store);
271 db.Commit();
272
273 Image = new AssetBase();
274 Image.FullID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
275 Image.Name = "Skin";
276 Image.Type = 13;
277 Image.InvType = 13;
278 this.LoadAsset(Image, false, "base_skin.dat");
279 store = new AssetStorage();
280 store.Data = Image.Data;
281 store.Name = Image.Name;
282 store.UUID = Image.FullID;
283 db.Set(store);
284 db.Commit();
285
286
287 Image = new AssetBase();
288 Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
289 Image.Name = "Shape";
290 Image.Type = 13;
291 Image.InvType = 13;
292 this.LoadAsset(Image, false, "base_shape.dat");
293 store = new AssetStorage();
294 store.Data = Image.Data;
295 store.Name = Image.Name;
296 store.UUID = Image.FullID;
297 db.Set(store);
298 db.Commit();
299
300 Image = new AssetBase();
301 Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111110");
302 Image.Name = "Shirt";
303 Image.Type = 5;
304 Image.InvType = 18;
305 this.LoadAsset(Image, false, "newshirt.dat");
306 store = new AssetStorage();
307 store.Data = Image.Data;
308 store.Name = Image.Name;
309 store.UUID = Image.FullID;
310 db.Set(store);
311 db.Commit();
312
313 Image = new AssetBase();
314 Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111120");
315 Image.Name = "Shirt";
316 Image.Type = 5;
317 Image.InvType = 18;
318 this.LoadAsset(Image, false, "newpants.dat");
319 store = new AssetStorage();
320 store.Data = Image.Data;
321 store.Name = Image.Name;
322 store.UUID = Image.FullID;
323 db.Set(store);
324 db.Commit();
325
326 string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
327 if (File.Exists(filePath))
328 {
329 XmlConfigSource source = new XmlConfigSource(filePath);
330 ReadAssetDetails(source);
331 }
332 }
333
334 protected void ReadAssetDetails(IConfigSource source)
335 {
336 AssetBase newAsset = null;
337 for (int i = 0; i < source.Configs.Count; i++)
338 {
339 newAsset = new AssetBase();
340 newAsset.FullID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()));
341 newAsset.Name = source.Configs[i].GetString("name", "");
342 newAsset.Type = (sbyte)source.Configs[i].GetInt("assetType", 0);
343 newAsset.InvType = (sbyte)source.Configs[i].GetInt("inventoryType", 0);
344 string fileName = source.Configs[i].GetString("fileName", "");
345 if (fileName != "")
346 {
347 this.LoadAsset(newAsset, false, fileName);
348 AssetStorage store = new AssetStorage();
349 store.Data = newAsset.Data;
350 store.Name = newAsset.Name;
351 store.UUID = newAsset.FullID;
352 db.Set(store);
353 db.Commit();
354 }
355 }
356 }
357
358 private void LoadAsset(AssetBase info, bool image, string filename)
359 {
360 //should request Asset from storage manager
361 //but for now read from file
362
363 string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
364 string fileName = Path.Combine(dataPath, filename);
365 FileInfo fInfo = new FileInfo(fileName);
366 long numBytes = fInfo.Length;
367 FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
368 byte[] idata = new byte[numBytes];
369 BinaryReader br = new BinaryReader(fStream);
370 idata = br.ReadBytes((int)numBytes);
371 br.Close();
372 fStream.Close();
373 info.Data = idata;
374 //info.loaded=true;
375 }
376 }
377 public class AssetUUIDQuery : Predicate
378 {
379 private LLUUID _findID;
380
381 public AssetUUIDQuery(LLUUID find)
382 {
383 _findID = find;
384 }
385 public bool Match(AssetStorage asset)
386 {
387 return (asset.UUID == _findID);
388 }
389 }
390
391}
392
diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs
index a599a19..07d7cf4 100644
--- a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs
+++ b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs
@@ -70,7 +70,7 @@ namespace OpenSim.Framework.Communications.Caches
70 } 70 }
71 else 71 else
72 { 72 {
73 Console.WriteLine("CACHE", "User profile for user not found"); 73 System.Console.WriteLine("CACHE", "User profile for user not found");
74 } 74 }
75 } 75 }
76 } 76 }