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-rw-r--r--OpenSim/Framework/Communications/IInventoryServices.cs32
1 files changed, 16 insertions, 16 deletions
diff --git a/OpenSim/Framework/Communications/IInventoryServices.cs b/OpenSim/Framework/Communications/IInventoryServices.cs
index c82c946..5907c38 100644
--- a/OpenSim/Framework/Communications/IInventoryServices.cs
+++ b/OpenSim/Framework/Communications/IInventoryServices.cs
@@ -50,46 +50,46 @@ namespace OpenSim.Framework.Communications
50 void RequestInventoryForUser(LLUUID userID, InventoryReceiptCallback callback); 50 void RequestInventoryForUser(LLUUID userID, InventoryReceiptCallback callback);
51 51
52 /// <summary> 52 /// <summary>
53 /// Add a new folder to the given user's inventory 53 /// Add a new folder to the user's inventory
54 /// </summary> 54 /// </summary>
55 /// <param name="userID"></param>
56 /// <param name="folder"></param> 55 /// <param name="folder"></param>
57 void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder); 56 /// <returns>true if the folder was successfully added</returns>
57 bool AddFolder(InventoryFolderBase folder);
58 58
59 /// <summary> 59 /// <summary>
60 /// Move an inventory folder to a new location 60 /// Move an inventory folder to a new location
61 /// </summary> 61 /// </summary>
62 /// <param name="userID"></param>
63 /// <param name="folder">A folder containing the details of the new location</param> 62 /// <param name="folder">A folder containing the details of the new location</param>
64 void MoveInventoryFolder(LLUUID userID, InventoryFolderBase folder); 63 /// <returns>true if the folder was successfully moved</returns>
64 bool MoveFolder(InventoryFolderBase folder);
65 65
66 /// <summary> 66 /// <summary>
67 /// Purge an inventory folder of all its items and subfolders. 67 /// Purge an inventory folder of all its items and subfolders.
68 /// </summary> 68 /// </summary>
69 /// <param name="userID"></param>
70 /// <param name="folder"></param> 69 /// <param name="folder"></param>
71 void PurgeInventoryFolder(LLUUID userID, InventoryFolderBase folder); 70 /// <returns>true if the folder was successfully purged</returns>
71 bool PurgeFolder(InventoryFolderBase folder);
72 72
73 /// <summary> 73 /// <summary>
74 /// Add a new item to the given user's inventory 74 /// Add a new item to the user's inventory
75 /// </summary> 75 /// </summary>
76 /// <param name="userID"></param>
77 /// <param name="item"></param> 76 /// <param name="item"></param>
78 void AddNewInventoryItem(LLUUID userID, InventoryItemBase item); 77 /// <returns>true if the item was successfully added</returns>
78 bool AddItem(InventoryItemBase item);
79 79
80 /// <summary> 80 /// <summary>
81 /// Update an item in the given user's inventory 81 /// Update an item in the user's inventory
82 /// </summary> 82 /// </summary>
83 /// <param name="userID"></param>
84 /// <param name="item"></param> 83 /// <param name="item"></param>
85 void UpdateInventoryItem(LLUUID userID, InventoryItemBase item); 84 /// <returns>true if the item was successfully updated</returns>
85 bool UpdateItem(InventoryItemBase item);
86 86
87 /// <summary> 87 /// <summary>
88 /// Delete an item from the given user's inventory 88 /// Delete an item from the user's inventory
89 /// </summary> 89 /// </summary>
90 /// <param name="userID"></param>
91 /// <param name="item"></param> 90 /// <param name="item"></param>
92 void DeleteInventoryItem(LLUUID userID, InventoryItemBase item); 91 /// <returns>true if the item was successfully deleted</returns>
92 bool DeleteItem(InventoryItemBase item);
93 93
94 /// <summary> 94 /// <summary>
95 /// Create a new inventory for the given user. 95 /// Create a new inventory for the given user.