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-rw-r--r--OpenSim/Framework/Communications/Capabilities/Caps.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Framework/Communications/Capabilities/Caps.cs b/OpenSim/Framework/Communications/Capabilities/Caps.cs
index b6ee04d..8061e28 100644
--- a/OpenSim/Framework/Communications/Capabilities/Caps.cs
+++ b/OpenSim/Framework/Communications/Capabilities/Caps.cs
@@ -378,7 +378,7 @@ namespace OpenSim.Framework.Communications.Capabilities
378 /// 378 ///
379 /// </summary> 379 /// </summary>
380 /// <returns></returns> 380 /// <returns></returns>
381 protected LLSDMapLayer GetLLSDMapLayerResponse() 381 protected static LLSDMapLayer GetLLSDMapLayerResponse()
382 { 382 {
383 LLSDMapLayer mapLayer = new LLSDMapLayer(); 383 LLSDMapLayer mapLayer = new LLSDMapLayer();
384 mapLayer.Right = 5000; 384 mapLayer.Right = 5000;
@@ -758,7 +758,7 @@ namespace OpenSim.Framework.Communications.Capabilities
758 // bw.Close(); 758 // bw.Close();
759 // fs.Close(); 759 // fs.Close();
760 //} 760 //}
761 private void SaveAssetToFile(string filename, byte[] data) 761 private static void SaveAssetToFile(string filename, byte[] data)
762 { 762 {
763 string assetPath = "UserAssets"; 763 string assetPath = "UserAssets";
764 if (!Directory.Exists(assetPath)) 764 if (!Directory.Exists(assetPath))
@@ -840,7 +840,7 @@ namespace OpenSim.Framework.Communications.Capabilities
840 // bw.Close(); 840 // bw.Close();
841 // fs.Close(); 841 // fs.Close();
842 //} 842 //}
843 private void SaveAssetToFile(string filename, byte[] data) 843 private static void SaveAssetToFile(string filename, byte[] data)
844 { 844 {
845 string assetPath = "UserAssets"; 845 string assetPath = "UserAssets";
846 if (!Directory.Exists(assetPath)) 846 if (!Directory.Exists(assetPath))
@@ -945,7 +945,7 @@ namespace OpenSim.Framework.Communications.Capabilities
945 // bw.Close(); 945 // bw.Close();
946 // fs.Close(); 946 // fs.Close();
947 //} 947 //}
948 private void SaveAssetToFile(string filename, byte[] data) 948 private static void SaveAssetToFile(string filename, byte[] data)
949 { 949 {
950 string assetPath = "UserAssets"; 950 string assetPath = "UserAssets";
951 if (!Directory.Exists(assetPath)) 951 if (!Directory.Exists(assetPath))