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-rw-r--r--OpenSim/Framework/Communications/Cache/AssetCache.cs43
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetServerBase.cs2
2 files changed, 31 insertions, 14 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index e1d5d32..e6a0852 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -65,7 +65,7 @@ namespace OpenSim.Framework.Communications.Cache
65 /// </summary> 65 /// </summary>
66 private Dictionary<LLUUID, TextureImage> Textures; 66 private Dictionary<LLUUID, TextureImage> Textures;
67 67
68 /// 68 /// <summary>
69 /// Assets requests which are waiting for asset server data. This includes texture requests 69 /// Assets requests which are waiting for asset server data. This includes texture requests
70 /// </summary> 70 /// </summary>
71 private Dictionary<LLUUID, AssetRequest> RequestedAssets; 71 private Dictionary<LLUUID, AssetRequest> RequestedAssets;
@@ -75,7 +75,6 @@ namespace OpenSim.Framework.Communications.Cache
75 /// </summary> 75 /// </summary>
76 private List<AssetRequest> AssetRequests; 76 private List<AssetRequest> AssetRequests;
77 77
78
79 /// <summary> 78 /// <summary>
80 /// Until the asset request is fulfilled, each asset request is associated with a list of requesters 79 /// Until the asset request is fulfilled, each asset request is associated with a list of requesters
81 /// </summary> 80 /// </summary>
@@ -166,11 +165,11 @@ namespace OpenSim.Framework.Communications.Cache
166 m_assetServer = assetServer; 165 m_assetServer = assetServer;
167 m_assetServer.SetReceiver(this); 166 m_assetServer.SetReceiver(this);
168 167
169 m_assetCacheThread = new Thread(new ThreadStart(RunAssetManager)); 168 m_assetCacheThread = new Thread(new ThreadStart(RunAssetManager));
170 m_assetCacheThread.Name = "AssetCacheThread"; 169 m_assetCacheThread.Name = "AssetCacheThread";
171 m_assetCacheThread.IsBackground = true; 170 m_assetCacheThread.IsBackground = true;
172 m_assetCacheThread.Start(); 171 m_assetCacheThread.Start();
173 ThreadTracker.Add(m_assetCacheThread); 172 ThreadTracker.Add(m_assetCacheThread);
174 } 173 }
175 174
176 /// <summary> 175 /// <summary>
@@ -452,10 +451,19 @@ namespace OpenSim.Framework.Communications.Cache
452 } 451 }
453 452
454 // See IAssetReceiver 453 // See IAssetReceiver
455 public void AssetNotFound(LLUUID assetID) 454 public void AssetNotFound(LLUUID assetID, bool IsTexture)
456 { 455 {
457 // m_log.WarnFormat("[ASSET CACHE]: AssetNotFound for {0}", assetID); 456 m_log.WarnFormat("[ASSET CACHE]: AssetNotFound for {0}", assetID);
458 457
458 if (IsTexture)
459 {
460 Textures[assetID] = null;
461 }
462 else
463 {
464 Assets[assetID] = null;
465 }
466
459 // Notify requesters for this asset 467 // Notify requesters for this asset
460 AssetRequestsList reqList = null; 468 AssetRequestsList reqList = null;
461 lock (RequestLists) 469 lock (RequestLists)
@@ -509,7 +517,7 @@ namespace OpenSim.Framework.Communications.Cache
509 } 517 }
510 518
511 /// <summary> 519 /// <summary>
512 /// Make an asset request the result of which will be packeted up and sent directly back to the client. 520 /// Handle an asset request from the client. The result will be sent back asynchronously.
513 /// </summary> 521 /// </summary>
514 /// <param name="userInfo"></param> 522 /// <param name="userInfo"></param>
515 /// <param name="transferRequest"></param> 523 /// <param name="transferRequest"></param>
@@ -546,12 +554,21 @@ namespace OpenSim.Framework.Communications.Cache
546 RequestedAssets.Add(requestID, request); 554 RequestedAssets.Add(requestID, request);
547 m_assetServer.RequestAsset(requestID, false); 555 m_assetServer.RequestAsset(requestID, false);
548 } 556 }
557
549 return; 558 return;
550 } 559 }
551 //it is in our cache 560
561 // It has an entry in our cache
552 AssetInfo asset = Assets[requestID]; 562 AssetInfo asset = Assets[requestID];
553 563
554 // add to the AssetRequests list 564 // FIXME: We never tell the client about assets which do not exist when requested by this transfer mechanism, which can't be right.
565 if (null == asset)
566 {
567 m_log.DebugFormat("[ASSET CACHE]: Asset transfer request for asset which is {0} already known to be missing", requestID);
568 return;
569 }
570
571 // The asset is knosn to exist and is in our cache, so add it to the AssetRequests list
555 AssetRequest req = new AssetRequest(); 572 AssetRequest req = new AssetRequest();
556 req.RequestUser = userInfo; 573 req.RequestUser = userInfo;
557 req.RequestAssetID = requestID; 574 req.RequestAssetID = requestID;
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
index b16512c..db71079 100644
--- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
@@ -78,7 +78,7 @@ namespace OpenSim.Framework.Communications.Cache
78 { 78 {
79 //m_log.ErrorFormat("[ASSET SERVER]: Asset {0} not found by asset server", req.AssetID); 79 //m_log.ErrorFormat("[ASSET SERVER]: Asset {0} not found by asset server", req.AssetID);
80 80
81 m_receiver.AssetNotFound(req.AssetID); 81 m_receiver.AssetNotFound(req.AssetID, req.IsTexture);
82 } 82 }
83 } 83 }
84 84