aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs')
-rw-r--r--OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs67
1 files changed, 35 insertions, 32 deletions
diff --git a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
index 38cffeb..46ae9ce 100644
--- a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
+++ b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
@@ -66,47 +66,50 @@ namespace OpenSim.Framework.Communications.Cache
66 66
67 LoadLibraries(Path.Combine(Util.inventoryDir(), "Libraries.xml")); 67 LoadLibraries(Path.Combine(Util.inventoryDir(), "Libraries.xml"));
68 68
69 CreateLibraryItems(); 69 // CreateLibraryItems();
70 } 70 }
71 71
72 /// <summary> 72 /// <summary>
73 /// Hardcoded item creation. Please don't add any more items here - future items should be created 73 /// Hardcoded item creation. Please don't add any more items here - future items should be created
74 /// in the xml in the bin/inventory folder. 74 /// in the xml in the bin/inventory folder.
75 /// </summary> 75 /// </summary>
76 private void CreateLibraryItems() 76 ///
77 { 77 /// Commented the following out due to sending it all through xml, remove this section once this is provin to work stable.
78 InventoryItemBase item = 78 ///
79 CreateItem(new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9"), 79 //private void CreateLibraryItems()
80 new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"), "Default Shape", "Default Shape", 80 //{
81 (int) AssetType.Bodypart, (int) InventoryType.Wearable, folderID); 81 // InventoryItemBase item =
82 item.inventoryCurrentPermissions = 0; 82 // CreateItem(new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9"),
83 item.inventoryNextPermissions = 0; 83 // new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"), "Default Shape", "Default Shape",
84 Items.Add(item.inventoryID, item); 84 // (int) AssetType.Bodypart, (int) InventoryType.Wearable, folderID);
85 // item.inventoryCurrentPermissions = 0;
86 // item.inventoryNextPermissions = 0;
87 // Items.Add(item.inventoryID, item);
85 88
86 item = 89 // item =
87 CreateItem(new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9"), 90 // CreateItem(new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9"),
88 new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb"), "Default Skin", "Default Skin", 91 // new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb"), "Default Skin", "Default Skin",
89 (int) AssetType.Bodypart, (int) InventoryType.Wearable, folderID); 92 // (int) AssetType.Bodypart, (int) InventoryType.Wearable, folderID);
90 item.inventoryCurrentPermissions = 0; 93 // item.inventoryCurrentPermissions = 0;
91 item.inventoryNextPermissions = 0; 94 // item.inventoryNextPermissions = 0;
92 Items.Add(item.inventoryID, item); 95 // Items.Add(item.inventoryID, item);
93 96
94 item = 97 // item =
95 CreateItem(new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000"), 98 // CreateItem(new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000"),
96 new LLUUID("00000000-38f9-1111-024e-222222111110"), "Default Shirt", "Default Shirt", 99 // new LLUUID("00000000-38f9-1111-024e-222222111110"), "Default Shirt", "Default Shirt",
97 (int) AssetType.Clothing, (int) InventoryType.Wearable, folderID); 100 // (int) AssetType.Clothing, (int) InventoryType.Wearable, folderID);
98 item.inventoryCurrentPermissions = 0; 101 // item.inventoryCurrentPermissions = 0;
99 item.inventoryNextPermissions = 0; 102 // item.inventoryNextPermissions = 0;
100 Items.Add(item.inventoryID, item); 103 // Items.Add(item.inventoryID, item);
101 104
102 item = 105 // item =
103 CreateItem(new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111"), 106 // CreateItem(new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111"),
104 new LLUUID("00000000-38f9-1111-024e-222222111120"), "Default Pants", "Default Pants", 107 // new LLUUID("00000000-38f9-1111-024e-222222111120"), "Default Pants", "Default Pants",
105 (int) AssetType.Clothing, (int) InventoryType.Wearable, folderID); 108 // (int) AssetType.Clothing, (int) InventoryType.Wearable, folderID);
106 item.inventoryCurrentPermissions = 0; 109 // item.inventoryCurrentPermissions = 0;
107 item.inventoryNextPermissions = 0; 110 // item.inventoryNextPermissions = 0;
108 Items.Add(item.inventoryID, item); 111 // Items.Add(item.inventoryID, item);
109 } 112 //}
110 113
111 public InventoryItemBase CreateItem(LLUUID inventoryID, LLUUID assetID, string name, string description, 114 public InventoryItemBase CreateItem(LLUUID inventoryID, LLUUID assetID, string name, string description,
112 int assetType, int invType, LLUUID parentFolderID) 115 int assetType, int invType, LLUUID parentFolderID)