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1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Text;
32using System.IO;
33using libsecondlife;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Types;
36using OpenSim.Framework.Utilities;
37using OpenSim.Framework.Data;
38
39namespace OpenSim.Framework.Communications.Caches
40{
41 public class AssetTransactionManager
42 {
43 // Fields
44 public Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions = new Dictionary<LLUUID, AgentAssetTransactions>();
45
46 // Methods
47 public AgentAssetTransactions AddUser(LLUUID userID)
48 {
49 if (!this.AgentTransactions.ContainsKey(userID))
50 {
51 AgentAssetTransactions transactions = new AgentAssetTransactions(userID);
52 this.AgentTransactions.Add(userID, transactions);
53 return transactions;
54 }
55 return null;
56 }
57
58 public AgentAssetTransactions GetUserTransActions(LLUUID userID)
59 {
60 if (this.AgentTransactions.ContainsKey(userID))
61 {
62 return this.AgentTransactions[userID];
63 }
64 return null;
65 }
66
67 public void HandleInventoryFromTransaction()
68 {
69 }
70
71 public void HandleUDPUploadRequest()
72 {
73 }
74
75 public void HandleXfer(IClientAPI remoteClient, uint xferID, uint packetID, byte[] data)
76 {
77 }
78 }
79}
80
81