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Diffstat (limited to 'OpenSim/Framework/Communications/Cache/AssetServerBase.cs')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetServerBase.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
index b6ec898..a3530bd 100644
--- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
@@ -77,7 +77,7 @@ namespace OpenSim.Framework.Communications.Cache
77 } 77 }
78 else 78 else
79 { 79 {
80 m_log.ErrorFormat("[ASSETSERVER]: Asset {0} not found by asset server", req.AssetID); 80 m_log.ErrorFormat("[ASSET SERVER]: Asset {0} not found by asset server", req.AssetID);
81 81
82 m_receiver.AssetNotFound(req.AssetID); 82 m_receiver.AssetNotFound(req.AssetID);
83 } 83 }
@@ -85,7 +85,7 @@ namespace OpenSim.Framework.Communications.Cache
85 85
86 public virtual void LoadDefaultAssets() 86 public virtual void LoadDefaultAssets()
87 { 87 {
88 m_log.Info("[ASSETSERVER]: Setting up asset database"); 88 m_log.Info("[ASSET SERVER]: Setting up asset database");
89 89
90 assetLoader.ForEachDefaultXmlAsset(StoreAsset); 90 assetLoader.ForEachDefaultXmlAsset(StoreAsset);
91 91
@@ -94,7 +94,7 @@ namespace OpenSim.Framework.Communications.Cache
94 94
95 public AssetServerBase() 95 public AssetServerBase()
96 { 96 {
97 m_log.Info("[ASSETSERVER]: Starting asset storage system"); 97 m_log.Info("[ASSET SERVER]: Starting asset storage system");
98 m_assetRequests = new BlockingQueue<AssetRequest>(); 98 m_assetRequests = new BlockingQueue<AssetRequest>();
99 99
100 m_localAssetServerThread = new Thread(RunRequests); 100 m_localAssetServerThread = new Thread(RunRequests);
@@ -115,7 +115,7 @@ namespace OpenSim.Framework.Communications.Cache
115 } 115 }
116 catch (Exception e) 116 catch (Exception e)
117 { 117 {
118 m_log.Error("[ASSETSERVER]: " + e.Message); 118 m_log.Error("[ASSET SERVER]: " + e.ToString());
119 } 119 }
120 } 120 }
121 } 121 }
@@ -136,7 +136,7 @@ namespace OpenSim.Framework.Communications.Cache
136 req.IsTexture = isTexture; 136 req.IsTexture = isTexture;
137 m_assetRequests.Enqueue(req); 137 m_assetRequests.Enqueue(req);
138 138
139 m_log.InfoFormat("[ASSETSERVER]: Added {0} to request queue", assetID); 139 m_log.InfoFormat("[ASSET SERVER]: Added {0} to request queue", assetID);
140 } 140 }
141 141
142 public virtual void UpdateAsset(AssetBase asset) 142 public virtual void UpdateAsset(AssetBase asset)