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Diffstat (limited to 'OpenSim/Framework/Communications/Cache/AssetServerBase.cs')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetServerBase.cs | 246 |
1 files changed, 0 insertions, 246 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs deleted file mode 100644 index 4b2a752..0000000 --- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs +++ /dev/null | |||
@@ -1,246 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Threading; | ||
31 | using log4net; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Data; | ||
34 | using OpenSim.Framework.AssetLoader.Filesystem; | ||
35 | using OpenSim.Framework.Statistics; | ||
36 | |||
37 | namespace OpenSim.Framework.Communications.Cache | ||
38 | { | ||
39 | public abstract class AssetServerBase : IAssetServer | ||
40 | { | ||
41 | private static readonly ILog m_log | ||
42 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
43 | |||
44 | protected IAssetReceiver m_receiver; | ||
45 | protected BlockingQueue<AssetRequest> m_assetRequests = new BlockingQueue<AssetRequest>(); | ||
46 | protected Thread m_localAssetServerThread; | ||
47 | protected IAssetDataPlugin m_assetProvider; | ||
48 | |||
49 | #region IPlugin | ||
50 | |||
51 | /// <summary> | ||
52 | /// The methods and properties in this region are needed to implement | ||
53 | /// the IPlugin interface and its local extensions. | ||
54 | /// These can all be overridden as appropriate by a derived class. | ||
55 | /// These methods are only applicable when a class is loaded by the | ||
56 | /// IPlugin mechanism. | ||
57 | /// | ||
58 | /// Note that in the case of AssetServerBase, all initialization is | ||
59 | /// performed by the default constructor, so nothing additional is | ||
60 | /// required here. A derived class may wish to do more. | ||
61 | /// </summary> | ||
62 | |||
63 | public virtual string Name | ||
64 | { | ||
65 | // get { return "OpenSim.Framework.Communications.Cache.AssetServerBase"; } | ||
66 | get { return "AssetServerBase"; } | ||
67 | } | ||
68 | |||
69 | public virtual string Version | ||
70 | { | ||
71 | get { return "1.0"; } | ||
72 | } | ||
73 | |||
74 | public virtual void Initialise() | ||
75 | { | ||
76 | m_log.Debug("[ASSET SERVER]: IPlugin null initialization"); | ||
77 | } | ||
78 | |||
79 | public virtual void Initialise(ConfigSettings settings) | ||
80 | { | ||
81 | m_log.Debug("[ASSET SERVER]: IPlugin null configured initialization(1)"); | ||
82 | m_log.InfoFormat("[ASSET SERVER]: Initializing client [{0}/{1}", Name, Version); | ||
83 | } | ||
84 | |||
85 | public virtual void Initialise(ConfigSettings settings, string p_url) | ||
86 | { | ||
87 | m_log.Debug("[ASSET SERVER]: IPlugin null configured initialization(2)"); | ||
88 | m_log.InfoFormat("[ASSET SERVER]: Initializing client [{0}/{1}", Name, Version); | ||
89 | } | ||
90 | |||
91 | public virtual void Initialise(ConfigSettings settings, string p_url, string p_dir, bool p_t) | ||
92 | { | ||
93 | m_log.Debug("[ASSET SERVER]: IPlugin null configured initialization(3)"); | ||
94 | m_log.InfoFormat("[ASSET SERVER]: Initializing client [{0}/{1}", Name, Version); | ||
95 | } | ||
96 | |||
97 | public virtual void Dispose() | ||
98 | { | ||
99 | m_log.Debug("[ASSET SERVER]: dispose"); | ||
100 | } | ||
101 | |||
102 | #endregion | ||
103 | |||
104 | public IAssetDataPlugin AssetProviderPlugin | ||
105 | { | ||
106 | get { return m_assetProvider; } | ||
107 | } | ||
108 | |||
109 | // Temporarily hardcoded - should be a plugin | ||
110 | protected IAssetLoader assetLoader = new AssetLoaderFileSystem(); | ||
111 | |||
112 | public virtual void Start() | ||
113 | { | ||
114 | m_log.Debug("[ASSET SERVER]: Starting asset server"); | ||
115 | |||
116 | m_localAssetServerThread = new Thread(RunRequests); | ||
117 | m_localAssetServerThread.Name = "LocalAssetServerThread"; | ||
118 | m_localAssetServerThread.IsBackground = true; | ||
119 | m_localAssetServerThread.Start(); | ||
120 | ThreadTracker.Add(m_localAssetServerThread); | ||
121 | } | ||
122 | |||
123 | public virtual void Stop() | ||
124 | { | ||
125 | m_localAssetServerThread.Abort(); | ||
126 | } | ||
127 | |||
128 | public abstract void StoreAsset(AssetBase asset); | ||
129 | |||
130 | /// <summary> | ||
131 | /// This method must be implemented by a subclass to retrieve the asset named in the | ||
132 | /// AssetRequest. If the asset is not found, null should be returned. | ||
133 | /// </summary> | ||
134 | /// <param name="req"></param> | ||
135 | /// <returns></returns> | ||
136 | /// <exception cref="System.Exception"> | ||
137 | /// Thrown if the request failed for some other reason than that the | ||
138 | /// asset cannot be found. | ||
139 | /// </exception> | ||
140 | protected abstract AssetBase GetAsset(AssetRequest req); | ||
141 | |||
142 | /// <summary> | ||
143 | /// Does the asset server have any waiting requests? | ||
144 | /// </summary> | ||
145 | /// | ||
146 | /// This does include any request that is currently being handled. This information is not reliable where | ||
147 | /// another thread may be processing requests. | ||
148 | /// | ||
149 | /// <returns> | ||
150 | /// True if there are waiting requests. False if there are no waiting requests. | ||
151 | /// </returns> | ||
152 | public virtual bool HasWaitingRequests() | ||
153 | { | ||
154 | return m_assetRequests.Count() != 0; | ||
155 | } | ||
156 | |||
157 | /// <summary> | ||
158 | /// Process an asset request. This method will call GetAsset(AssetRequest req) | ||
159 | /// on the subclass. | ||
160 | /// </summary> | ||
161 | public virtual void ProcessNextRequest() | ||
162 | { | ||
163 | AssetRequest req = m_assetRequests.Dequeue(); | ||
164 | AssetBase asset; | ||
165 | |||
166 | try | ||
167 | { | ||
168 | asset = GetAsset(req); | ||
169 | } | ||
170 | catch (Exception e) | ||
171 | { | ||
172 | m_log.ErrorFormat("[ASSET]: Asset request for {0} threw exception {1} - Stack Trace: {2}", req.AssetID, e, e.StackTrace); | ||
173 | |||
174 | if (StatsManager.SimExtraStats != null) | ||
175 | StatsManager.SimExtraStats.AddAssetServiceRequestFailure(); | ||
176 | |||
177 | m_receiver.AssetNotFound(req.AssetID, req.IsTexture); | ||
178 | |||
179 | return; | ||
180 | } | ||
181 | |||
182 | if (asset != null) | ||
183 | { | ||
184 | //m_log.DebugFormat("[ASSET]: Asset {0} received from asset server", req.AssetID); | ||
185 | |||
186 | m_receiver.AssetReceived(asset, req.IsTexture); | ||
187 | } | ||
188 | else | ||
189 | { | ||
190 | //m_log.WarnFormat("[ASSET]: Asset {0} not found by asset server", req.AssetID); | ||
191 | |||
192 | m_receiver.AssetNotFound(req.AssetID, req.IsTexture); | ||
193 | } | ||
194 | } | ||
195 | |||
196 | public virtual void LoadDefaultAssets(string pAssetSetsXml) | ||
197 | { | ||
198 | m_log.Info("[ASSET SERVER]: Setting up asset database"); | ||
199 | |||
200 | assetLoader.ForEachDefaultXmlAsset(pAssetSetsXml, StoreAsset); | ||
201 | } | ||
202 | |||
203 | private void RunRequests() | ||
204 | { | ||
205 | while (true) // Since it's a 'blocking queue' | ||
206 | { | ||
207 | try | ||
208 | { | ||
209 | ProcessNextRequest(); | ||
210 | } | ||
211 | catch (Exception e) | ||
212 | { | ||
213 | m_log.Error("[ASSET SERVER]: " + e.ToString()); | ||
214 | } | ||
215 | } | ||
216 | } | ||
217 | |||
218 | /// <summary> | ||
219 | /// The receiver will be called back with asset data once it comes in. | ||
220 | /// </summary> | ||
221 | /// <param name="receiver"></param> | ||
222 | public void SetReceiver(IAssetReceiver receiver) | ||
223 | { | ||
224 | m_receiver = receiver; | ||
225 | } | ||
226 | |||
227 | public void RequestAsset(UUID assetID, bool isTexture) | ||
228 | { | ||
229 | AssetRequest req = new AssetRequest(); | ||
230 | req.AssetID = assetID; | ||
231 | req.IsTexture = isTexture; | ||
232 | m_assetRequests.Enqueue(req); | ||
233 | |||
234 | //m_log.DebugFormat("[ASSET SERVER]: Added {0} to request queue", assetID); | ||
235 | } | ||
236 | |||
237 | public virtual void UpdateAsset(AssetBase asset) | ||
238 | { | ||
239 | m_assetProvider.UpdateAsset(asset); | ||
240 | } | ||
241 | |||
242 | public void SetServerInfo(string ServerUrl, string ServerKey) | ||
243 | { | ||
244 | } | ||
245 | } | ||
246 | } | ||