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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Data;
31using System.Drawing;
32using System.IO;
33using System.Reflection;
34using log4net;
35using Mono.Data.Sqlite;
36using OpenMetaverse;
37using OpenSim.Framework;
38using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Framework.Scenes;
40
41namespace OpenSim.Data.SQLiteNG
42{
43 /// <summary>
44 /// A RegionData Interface to the SQLite database
45 /// </summary>
46 public class SQLiteRegionData : IRegionDataStore
47 {
48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49
50 private const string primSelect = "select * from prims";
51 private const string shapeSelect = "select * from primshapes";
52 private const string itemsSelect = "select * from primitems";
53 private const string terrainSelect = "select * from terrain limit 1";
54 private const string landSelect = "select * from land";
55 private const string landAccessListSelect = "select distinct * from landaccesslist";
56 private const string regionbanListSelect = "select * from regionban";
57 private const string regionSettingsSelect = "select * from regionsettings";
58
59 private DataSet ds;
60 private SqliteDataAdapter primDa;
61 private SqliteDataAdapter shapeDa;
62 private SqliteDataAdapter itemsDa;
63 private SqliteDataAdapter terrainDa;
64 private SqliteDataAdapter landDa;
65 private SqliteDataAdapter landAccessListDa;
66 private SqliteDataAdapter regionSettingsDa;
67
68 private SqliteConnection m_conn;
69
70 private String m_connectionString;
71
72 // Temporary attribute while this is experimental
73
74 /***********************************************************************
75 *
76 * Public Interface Functions
77 *
78 **********************************************************************/
79
80 /// <summary>
81 /// See IRegionDataStore
82 /// <list type="bullet">
83 /// <item>Initialises RegionData Interface</item>
84 /// <item>Loads and initialises a new SQLite connection and maintains it.</item>
85 /// </list>
86 /// </summary>
87 /// <param name="connectionString">the connection string</param>
88 public void Initialise(string connectionString)
89 {
90 try
91 {
92 m_connectionString = connectionString;
93
94 ds = new DataSet("Region");
95
96 m_log.Info("[REGION DB]: Sqlite - connecting: " + connectionString);
97 m_conn = new SqliteConnection(m_connectionString);
98 m_conn.Open();
99
100 SqliteCommand primSelectCmd = new SqliteCommand(primSelect, m_conn);
101 primDa = new SqliteDataAdapter(primSelectCmd);
102
103 SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, m_conn);
104 shapeDa = new SqliteDataAdapter(shapeSelectCmd);
105 // SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa);
106
107 SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, m_conn);
108 itemsDa = new SqliteDataAdapter(itemsSelectCmd);
109
110 SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, m_conn);
111 terrainDa = new SqliteDataAdapter(terrainSelectCmd);
112
113 SqliteCommand landSelectCmd = new SqliteCommand(landSelect, m_conn);
114 landDa = new SqliteDataAdapter(landSelectCmd);
115
116 SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, m_conn);
117 landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd);
118
119 SqliteCommand regionSettingsSelectCmd = new SqliteCommand(regionSettingsSelect, m_conn);
120 regionSettingsDa = new SqliteDataAdapter(regionSettingsSelectCmd);
121 // This actually does the roll forward assembly stuff
122 Assembly assem = GetType().Assembly;
123 Migration m = new Migration(m_conn, assem, "RegionStore");
124 m.Update();
125
126 lock (ds)
127 {
128 ds.Tables.Add(createPrimTable());
129 setupPrimCommands(primDa, m_conn);
130
131 ds.Tables.Add(createShapeTable());
132 setupShapeCommands(shapeDa, m_conn);
133
134 ds.Tables.Add(createItemsTable());
135 setupItemsCommands(itemsDa, m_conn);
136
137 ds.Tables.Add(createTerrainTable());
138 setupTerrainCommands(terrainDa, m_conn);
139
140 ds.Tables.Add(createLandTable());
141 setupLandCommands(landDa, m_conn);
142
143 ds.Tables.Add(createLandAccessListTable());
144 setupLandAccessCommands(landAccessListDa, m_conn);
145
146 ds.Tables.Add(createRegionSettingsTable());
147 setupRegionSettingsCommands(regionSettingsDa, m_conn);
148
149 // WORKAROUND: This is a work around for sqlite on
150 // windows, which gets really unhappy with blob columns
151 // that have no sample data in them. At some point we
152 // need to actually find a proper way to handle this.
153 try
154 {
155 primDa.Fill(ds.Tables["prims"]);
156 }
157 catch (Exception)
158 {
159 m_log.Info("[REGION DB]: Caught fill error on prims table");
160 }
161
162 try
163 {
164 shapeDa.Fill(ds.Tables["primshapes"]);
165 }
166 catch (Exception)
167 {
168 m_log.Info("[REGION DB]: Caught fill error on primshapes table");
169 }
170
171 try
172 {
173 terrainDa.Fill(ds.Tables["terrain"]);
174 }
175 catch (Exception)
176 {
177 m_log.Info("[REGION DB]: Caught fill error on terrain table");
178 }
179
180 try
181 {
182 landDa.Fill(ds.Tables["land"]);
183 }
184 catch (Exception)
185 {
186 m_log.Info("[REGION DB]: Caught fill error on land table");
187 }
188
189 try
190 {
191 landAccessListDa.Fill(ds.Tables["landaccesslist"]);
192 }
193 catch (Exception)
194 {
195 m_log.Info("[REGION DB]: Caught fill error on landaccesslist table");
196 }
197
198 try
199 {
200 regionSettingsDa.Fill(ds.Tables["regionsettings"]);
201 }
202 catch (Exception)
203 {
204 m_log.Info("[REGION DB]: Caught fill error on regionsettings table");
205 }
206
207 // We have to create a data set mapping for every table, otherwise the IDataAdaptor.Update() will not populate rows with values!
208 // Not sure exactly why this is - this kind of thing was not necessary before - justincc 20100409
209 // Possibly because we manually set up our own DataTables before connecting to the database
210 CreateDataSetMapping(primDa, "prims");
211 CreateDataSetMapping(shapeDa, "primshapes");
212 CreateDataSetMapping(itemsDa, "primitems");
213 CreateDataSetMapping(terrainDa, "terrain");
214 CreateDataSetMapping(landDa, "land");
215 CreateDataSetMapping(landAccessListDa, "landaccesslist");
216 CreateDataSetMapping(regionSettingsDa, "regionsettings");
217 }
218 }
219 catch (Exception e)
220 {
221 m_log.Error(e);
222 Environment.Exit(23);
223 }
224
225 return;
226 }
227
228 public void Dispose()
229 {
230 if (m_conn != null)
231 {
232 m_conn.Close();
233 m_conn = null;
234 }
235 if (ds != null)
236 {
237 ds.Dispose();
238 ds = null;
239 }
240 if (primDa != null)
241 {
242 primDa.Dispose();
243 primDa = null;
244 }
245 if (shapeDa != null)
246 {
247 shapeDa.Dispose();
248 shapeDa = null;
249 }
250 if (itemsDa != null)
251 {
252 itemsDa.Dispose();
253 itemsDa = null;
254 }
255 if (terrainDa != null)
256 {
257 terrainDa.Dispose();
258 terrainDa = null;
259 }
260 if (landDa != null)
261 {
262 landDa.Dispose();
263 landDa = null;
264 }
265 if (landAccessListDa != null)
266 {
267 landAccessListDa.Dispose();
268 landAccessListDa = null;
269 }
270 if (regionSettingsDa != null)
271 {
272 regionSettingsDa.Dispose();
273 regionSettingsDa = null;
274 }
275 }
276
277 public void StoreRegionSettings(RegionSettings rs)
278 {
279 lock (ds)
280 {
281 DataTable regionsettings = ds.Tables["regionsettings"];
282
283 DataRow settingsRow = regionsettings.Rows.Find(rs.RegionUUID.ToString());
284 if (settingsRow == null)
285 {
286 settingsRow = regionsettings.NewRow();
287 fillRegionSettingsRow(settingsRow, rs);
288 regionsettings.Rows.Add(settingsRow);
289 }
290 else
291 {
292 fillRegionSettingsRow(settingsRow, rs);
293 }
294
295 Commit();
296 }
297 }
298 public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
299 {
300 //This connector doesn't support the windlight module yet
301 //Return default LL windlight settings
302 return new RegionLightShareData();
303 }
304 public void StoreRegionWindlightSettings(RegionLightShareData wl)
305 {
306 //This connector doesn't support the windlight module yet
307 }
308 public RegionSettings LoadRegionSettings(UUID regionUUID)
309 {
310 lock (ds)
311 {
312 DataTable regionsettings = ds.Tables["regionsettings"];
313
314 string searchExp = "regionUUID = '" + regionUUID.ToString() + "'";
315 DataRow[] rawsettings = regionsettings.Select(searchExp);
316 if (rawsettings.Length == 0)
317 {
318 RegionSettings rs = new RegionSettings();
319 rs.RegionUUID = regionUUID;
320 rs.OnSave += StoreRegionSettings;
321
322 StoreRegionSettings(rs);
323
324 return rs;
325 }
326 DataRow row = rawsettings[0];
327
328 RegionSettings newSettings = buildRegionSettings(row);
329 newSettings.OnSave += StoreRegionSettings;
330
331 return newSettings;
332 }
333 }
334
335 /// <summary>
336 /// Adds an object into region storage
337 /// </summary>
338 /// <param name="obj">the object</param>
339 /// <param name="regionUUID">the region UUID</param>
340 public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
341 {
342 uint flags = obj.RootPart.GetEffectiveObjectFlags();
343
344 // Eligibility check
345 //
346 if ((flags & (uint)PrimFlags.Temporary) != 0)
347 return;
348 if ((flags & (uint)PrimFlags.TemporaryOnRez) != 0)
349 return;
350
351 lock (ds)
352 {
353 foreach (SceneObjectPart prim in obj.Children.Values)
354 {
355// m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
356 addPrim(prim, obj.UUID, regionUUID);
357 }
358 }
359
360 Commit();
361 // m_log.Info("[Dump of prims]: " + ds.GetXml());
362 }
363
364 /// <summary>
365 /// Removes an object from region storage
366 /// </summary>
367 /// <param name="obj">the object</param>
368 /// <param name="regionUUID">the region UUID</param>
369 public void RemoveObject(UUID obj, UUID regionUUID)
370 {
371 // m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.Guid, regionUUID);
372
373 DataTable prims = ds.Tables["prims"];
374 DataTable shapes = ds.Tables["primshapes"];
375
376 string selectExp = "SceneGroupID = '" + obj + "' and RegionUUID = '" + regionUUID + "'";
377 lock (ds)
378 {
379 DataRow[] primRows = prims.Select(selectExp);
380 foreach (DataRow row in primRows)
381 {
382 // Remove shape rows
383 UUID uuid = new UUID((string) row["UUID"]);
384 DataRow shapeRow = shapes.Rows.Find(uuid.ToString());
385 if (shapeRow != null)
386 {
387 shapeRow.Delete();
388 }
389
390 RemoveItems(uuid);
391
392 // Remove prim row
393 row.Delete();
394 }
395 }
396
397 Commit();
398 }
399
400 /// <summary>
401 /// Remove all persisted items of the given prim.
402 /// The caller must acquire the necessrary synchronization locks and commit or rollback changes.
403 /// </summary>
404 /// <param name="uuid">The item UUID</param>
405 private void RemoveItems(UUID uuid)
406 {
407 DataTable items = ds.Tables["primitems"];
408
409 String sql = String.Format("primID = '{0}'", uuid);
410 DataRow[] itemRows = items.Select(sql);
411
412 foreach (DataRow itemRow in itemRows)
413 {
414 itemRow.Delete();
415 }
416 }
417
418 /// <summary>
419 /// Load persisted objects from region storage.
420 /// </summary>
421 /// <param name="regionUUID">The region UUID</param>
422 /// <returns>List of loaded groups</returns>
423 public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
424 {
425 Dictionary<UUID, SceneObjectGroup> createdObjects = new Dictionary<UUID, SceneObjectGroup>();
426
427 List<SceneObjectGroup> retvals = new List<SceneObjectGroup>();
428
429 DataTable prims = ds.Tables["prims"];
430 DataTable shapes = ds.Tables["primshapes"];
431
432 string byRegion = "RegionUUID = '" + regionUUID + "'";
433
434 lock (ds)
435 {
436 DataRow[] primsForRegion = prims.Select(byRegion);
437 m_log.Info("[REGION DB]: Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
438
439 // First, create all groups
440 foreach (DataRow primRow in primsForRegion)
441 {
442 try
443 {
444 SceneObjectPart prim = null;
445
446 string uuid = (string) primRow["UUID"];
447 string objID = (string) primRow["SceneGroupID"];
448
449 if (uuid == objID) //is new SceneObjectGroup ?
450 {
451 prim = buildPrim(primRow);
452 DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
453 if (shapeRow != null)
454 {
455 prim.Shape = buildShape(shapeRow);
456 }
457 else
458 {
459 m_log.Info(
460 "[REGION DB]: No shape found for prim in storage, so setting default box shape");
461 prim.Shape = PrimitiveBaseShape.Default;
462 }
463
464 SceneObjectGroup group = new SceneObjectGroup(prim);
465 createdObjects.Add(group.UUID, group);
466 retvals.Add(group);
467 LoadItems(prim);
468 }
469 }
470 catch (Exception e)
471 {
472 m_log.Error("[REGION DB]: Failed create prim object in new group, exception and data follows");
473 m_log.Info("[REGION DB]: " + e.ToString());
474 foreach (DataColumn col in prims.Columns)
475 {
476 m_log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]);
477 }
478 }
479 }
480
481 // Now fill the groups with part data
482 foreach (DataRow primRow in primsForRegion)
483 {
484 try
485 {
486 SceneObjectPart prim = null;
487
488 string uuid = (string) primRow["UUID"];
489 string objID = (string) primRow["SceneGroupID"];
490 if (uuid != objID) //is new SceneObjectGroup ?
491 {
492 prim = buildPrim(primRow);
493 DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
494 if (shapeRow != null)
495 {
496 prim.Shape = buildShape(shapeRow);
497 }
498 else
499 {
500 m_log.Warn(
501 "[REGION DB]: No shape found for prim in storage, so setting default box shape");
502 prim.Shape = PrimitiveBaseShape.Default;
503 }
504
505 createdObjects[new UUID(objID)].AddPart(prim);
506 LoadItems(prim);
507 }
508 }
509 catch (Exception e)
510 {
511 m_log.Error("[REGION DB]: Failed create prim object in group, exception and data follows");
512 m_log.Info("[REGION DB]: " + e.ToString());
513 foreach (DataColumn col in prims.Columns)
514 {
515 m_log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]);
516 }
517 }
518 }
519 }
520 return retvals;
521 }
522
523 /// <summary>
524 /// Load in a prim's persisted inventory.
525 /// </summary>
526 /// <param name="prim">the prim</param>
527 private void LoadItems(SceneObjectPart prim)
528 {
529 //m_log.DebugFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
530
531 DataTable dbItems = ds.Tables["primitems"];
532 String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
533 DataRow[] dbItemRows = dbItems.Select(sql);
534 IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
535
536 foreach (DataRow row in dbItemRows)
537 {
538 TaskInventoryItem item = buildItem(row);
539 inventory.Add(item);
540
541 //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
542 }
543
544 prim.Inventory.RestoreInventoryItems(inventory);
545 }
546
547 /// <summary>
548 /// Store a terrain revision in region storage
549 /// </summary>
550 /// <param name="ter">terrain heightfield</param>
551 /// <param name="regionID">region UUID</param>
552 public void StoreTerrain(double[,] ter, UUID regionID)
553 {
554 lock (ds)
555 {
556 int revision = Util.UnixTimeSinceEpoch();
557
558 // This is added to get rid of the infinitely growing
559 // terrain databases which negatively impact on SQLite
560 // over time. Before reenabling this feature there
561 // needs to be a limitter put on the number of
562 // revisions in the database, as this old
563 // implementation is a DOS attack waiting to happen.
564
565 using (
566 SqliteCommand cmd =
567 new SqliteCommand("delete from terrain where RegionUUID=:RegionUUID and Revision <= :Revision",
568 m_conn))
569 {
570 cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
571 cmd.Parameters.Add(new SqliteParameter(":Revision", revision));
572 cmd.ExecuteNonQuery();
573 }
574
575 // the following is an work around for .NET. The perf
576 // issues associated with it aren't as bad as you think.
577 m_log.Info("[REGION DB]: Storing terrain revision r" + revision.ToString());
578 String sql = "insert into terrain(RegionUUID, Revision, Heightfield)" +
579 " values(:RegionUUID, :Revision, :Heightfield)";
580
581 using (SqliteCommand cmd = new SqliteCommand(sql, m_conn))
582 {
583 cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
584 cmd.Parameters.Add(new SqliteParameter(":Revision", revision));
585 cmd.Parameters.Add(new SqliteParameter(":Heightfield", serializeTerrain(ter)));
586 cmd.ExecuteNonQuery();
587 }
588 }
589 }
590
591 /// <summary>
592 /// Load the latest terrain revision from region storage
593 /// </summary>
594 /// <param name="regionID">the region UUID</param>
595 /// <returns>Heightfield data</returns>
596 public double[,] LoadTerrain(UUID regionID)
597 {
598 lock (ds)
599 {
600 double[,] terret = new double[(int)Constants.RegionSize, (int)Constants.RegionSize];
601 terret.Initialize();
602
603 String sql = "select RegionUUID, Revision, Heightfield from terrain" +
604 " where RegionUUID=:RegionUUID order by Revision desc";
605
606 using (SqliteCommand cmd = new SqliteCommand(sql, m_conn))
607 {
608 cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
609
610 using (IDataReader row = cmd.ExecuteReader())
611 {
612 int rev = 0;
613 if (row.Read())
614 {
615 // TODO: put this into a function
616 using (MemoryStream str = new MemoryStream((byte[])row["Heightfield"]))
617 {
618 using (BinaryReader br = new BinaryReader(str))
619 {
620 for (int x = 0; x < (int)Constants.RegionSize; x++)
621 {
622 for (int y = 0; y < (int)Constants.RegionSize; y++)
623 {
624 terret[x, y] = br.ReadDouble();
625 }
626 }
627 }
628 }
629 rev = Convert.ToInt32(row["Revision"]);
630 }
631 else
632 {
633 m_log.Info("[REGION DB]: No terrain found for region");
634 return null;
635 }
636
637 m_log.Info("[REGION DB]: Loaded terrain revision r" + rev.ToString());
638 }
639 }
640 return terret;
641 }
642 }
643
644 /// <summary>
645 ///
646 /// </summary>
647 /// <param name="globalID"></param>
648 public void RemoveLandObject(UUID globalID)
649 {
650 lock (ds)
651 {
652 // Can't use blanket SQL statements when using SqlAdapters unless you re-read the data into the adapter
653 // after you're done.
654 // replaced below code with the SqliteAdapter version.
655 //using (SqliteCommand cmd = new SqliteCommand("delete from land where UUID=:UUID", m_conn))
656 //{
657 // cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
658 // cmd.ExecuteNonQuery();
659 //}
660
661 //using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:UUID", m_conn))
662 //{
663 // cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
664 // cmd.ExecuteNonQuery();
665 //}
666
667 DataTable land = ds.Tables["land"];
668 DataTable landaccesslist = ds.Tables["landaccesslist"];
669 DataRow landRow = land.Rows.Find(globalID.ToString());
670 if (landRow != null)
671 {
672 land.Rows.Remove(landRow);
673 }
674 List<DataRow> rowsToDelete = new List<DataRow>();
675 foreach (DataRow rowToCheck in landaccesslist.Rows)
676 {
677 if (rowToCheck["LandUUID"].ToString() == globalID.ToString())
678 rowsToDelete.Add(rowToCheck);
679 }
680 for (int iter = 0; iter < rowsToDelete.Count; iter++)
681 {
682 landaccesslist.Rows.Remove(rowsToDelete[iter]);
683 }
684
685
686 }
687 Commit();
688 }
689
690 /// <summary>
691 ///
692 /// </summary>
693 /// <param name="parcel"></param>
694 public void StoreLandObject(ILandObject parcel)
695 {
696 lock (ds)
697 {
698 DataTable land = ds.Tables["land"];
699 DataTable landaccesslist = ds.Tables["landaccesslist"];
700
701 DataRow landRow = land.Rows.Find(parcel.LandData.GlobalID.ToString());
702 if (landRow == null)
703 {
704 landRow = land.NewRow();
705 fillLandRow(landRow, parcel.LandData, parcel.RegionUUID);
706 land.Rows.Add(landRow);
707 }
708 else
709 {
710 fillLandRow(landRow, parcel.LandData, parcel.RegionUUID);
711 }
712
713 // I know this caused someone issues before, but OpenSim is unusable if we leave this stuff around
714 //using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:LandUUID", m_conn))
715 //{
716 // cmd.Parameters.Add(new SqliteParameter(":LandUUID", parcel.LandData.GlobalID.ToString()));
717 // cmd.ExecuteNonQuery();
718
719// }
720
721 // This is the slower.. but more appropriate thing to do
722
723 // We can't modify the table with direct queries before calling Commit() and re-filling them.
724 List<DataRow> rowsToDelete = new List<DataRow>();
725 foreach (DataRow rowToCheck in landaccesslist.Rows)
726 {
727 if (rowToCheck["LandUUID"].ToString() == parcel.LandData.GlobalID.ToString())
728 rowsToDelete.Add(rowToCheck);
729 }
730 for (int iter = 0; iter < rowsToDelete.Count; iter++)
731 {
732 landaccesslist.Rows.Remove(rowsToDelete[iter]);
733 }
734 rowsToDelete.Clear();
735 foreach (ParcelManager.ParcelAccessEntry entry in parcel.LandData.ParcelAccessList)
736 {
737 DataRow newAccessRow = landaccesslist.NewRow();
738 fillLandAccessRow(newAccessRow, entry, parcel.LandData.GlobalID);
739 landaccesslist.Rows.Add(newAccessRow);
740 }
741 }
742
743 Commit();
744 }
745
746 /// <summary>
747 ///
748 /// </summary>
749 /// <param name="regionUUID"></param>
750 /// <returns></returns>
751 public List<LandData> LoadLandObjects(UUID regionUUID)
752 {
753 List<LandData> landDataForRegion = new List<LandData>();
754 lock (ds)
755 {
756 DataTable land = ds.Tables["land"];
757 DataTable landaccesslist = ds.Tables["landaccesslist"];
758 string searchExp = "RegionUUID = '" + regionUUID + "'";
759 DataRow[] rawDataForRegion = land.Select(searchExp);
760 foreach (DataRow rawDataLand in rawDataForRegion)
761 {
762 LandData newLand = buildLandData(rawDataLand);
763 string accessListSearchExp = "LandUUID = '" + newLand.GlobalID + "'";
764 DataRow[] rawDataForLandAccessList = landaccesslist.Select(accessListSearchExp);
765 foreach (DataRow rawDataLandAccess in rawDataForLandAccessList)
766 {
767 newLand.ParcelAccessList.Add(buildLandAccessData(rawDataLandAccess));
768 }
769
770 landDataForRegion.Add(newLand);
771 }
772 }
773 return landDataForRegion;
774 }
775
776 /// <summary>
777 ///
778 /// </summary>
779 public void Commit()
780 {
781 m_log.Debug("[SQLITE]: Starting commit");
782 lock (ds)
783 {
784 primDa.Update(ds, "prims");
785 shapeDa.Update(ds, "primshapes");
786
787 itemsDa.Update(ds, "primitems");
788
789 terrainDa.Update(ds, "terrain");
790 landDa.Update(ds, "land");
791 landAccessListDa.Update(ds, "landaccesslist");
792 try
793 {
794 regionSettingsDa.Update(ds, "regionsettings");
795 }
796 catch (SqliteException SqlEx)
797 {
798 throw new Exception(
799 "There was a SQL error or connection string configuration error when saving the region settings. This could be a bug, it could also happen if ConnectionString is defined in the [DatabaseService] section of StandaloneCommon.ini in the config_include folder. This could also happen if the config_include folder doesn't exist or if the OpenSim.ini [Architecture] section isn't set. If this is your first time running OpenSimulator, please restart the simulator and bug a developer to fix this!",
800 SqlEx);
801 }
802 ds.AcceptChanges();
803 }
804 }
805
806 /// <summary>
807 /// See <see cref="Commit"/>
808 /// </summary>
809 public void Shutdown()
810 {
811 Commit();
812 }
813
814 /***********************************************************************
815 *
816 * Database Definition Functions
817 *
818 * This should be db agnostic as we define them in ADO.NET terms
819 *
820 **********************************************************************/
821
822 protected void CreateDataSetMapping(IDataAdapter da, string tableName)
823 {
824 ITableMapping dbMapping = da.TableMappings.Add(tableName, tableName);
825 foreach (DataColumn col in ds.Tables[tableName].Columns)
826 {
827 dbMapping.ColumnMappings.Add(col.ColumnName, col.ColumnName);
828 }
829 }
830
831 /// <summary>
832 ///
833 /// </summary>
834 /// <param name="dt"></param>
835 /// <param name="name"></param>
836 /// <param name="type"></param>
837 private static void createCol(DataTable dt, string name, Type type)
838 {
839 DataColumn col = new DataColumn(name, type);
840 dt.Columns.Add(col);
841 }
842
843 /// <summary>
844 /// Creates the "terrain" table
845 /// </summary>
846 /// <returns>terrain table DataTable</returns>
847 private static DataTable createTerrainTable()
848 {
849 DataTable terrain = new DataTable("terrain");
850
851 createCol(terrain, "RegionUUID", typeof (String));
852 createCol(terrain, "Revision", typeof (Int32));
853 createCol(terrain, "Heightfield", typeof (Byte[]));
854
855 return terrain;
856 }
857
858 /// <summary>
859 /// Creates the "prims" table
860 /// </summary>
861 /// <returns>prim table DataTable</returns>
862 private static DataTable createPrimTable()
863 {
864 DataTable prims = new DataTable("prims");
865
866 createCol(prims, "UUID", typeof (String));
867 createCol(prims, "RegionUUID", typeof (String));
868 createCol(prims, "CreationDate", typeof (Int32));
869 createCol(prims, "Name", typeof (String));
870 createCol(prims, "SceneGroupID", typeof (String));
871 // various text fields
872 createCol(prims, "Text", typeof (String));
873 createCol(prims, "ColorR", typeof (Int32));
874 createCol(prims, "ColorG", typeof (Int32));
875 createCol(prims, "ColorB", typeof (Int32));
876 createCol(prims, "ColorA", typeof (Int32));
877 createCol(prims, "Description", typeof (String));
878 createCol(prims, "SitName", typeof (String));
879 createCol(prims, "TouchName", typeof (String));
880 // permissions
881 createCol(prims, "ObjectFlags", typeof (Int32));
882 createCol(prims, "CreatorID", typeof (String));
883 createCol(prims, "OwnerID", typeof (String));
884 createCol(prims, "GroupID", typeof (String));
885 createCol(prims, "LastOwnerID", typeof (String));
886 createCol(prims, "OwnerMask", typeof (Int32));
887 createCol(prims, "NextOwnerMask", typeof (Int32));
888 createCol(prims, "GroupMask", typeof (Int32));
889 createCol(prims, "EveryoneMask", typeof (Int32));
890 createCol(prims, "BaseMask", typeof (Int32));
891 // vectors
892 createCol(prims, "PositionX", typeof (Double));
893 createCol(prims, "PositionY", typeof (Double));
894 createCol(prims, "PositionZ", typeof (Double));
895 createCol(prims, "GroupPositionX", typeof (Double));
896 createCol(prims, "GroupPositionY", typeof (Double));
897 createCol(prims, "GroupPositionZ", typeof (Double));
898 createCol(prims, "VelocityX", typeof (Double));
899 createCol(prims, "VelocityY", typeof (Double));
900 createCol(prims, "VelocityZ", typeof (Double));
901 createCol(prims, "AngularVelocityX", typeof (Double));
902 createCol(prims, "AngularVelocityY", typeof (Double));
903 createCol(prims, "AngularVelocityZ", typeof (Double));
904 createCol(prims, "AccelerationX", typeof (Double));
905 createCol(prims, "AccelerationY", typeof (Double));
906 createCol(prims, "AccelerationZ", typeof (Double));
907 // quaternions
908 createCol(prims, "RotationX", typeof (Double));
909 createCol(prims, "RotationY", typeof (Double));
910 createCol(prims, "RotationZ", typeof (Double));
911 createCol(prims, "RotationW", typeof (Double));
912
913 // sit target
914 createCol(prims, "SitTargetOffsetX", typeof (Double));
915 createCol(prims, "SitTargetOffsetY", typeof (Double));
916 createCol(prims, "SitTargetOffsetZ", typeof (Double));
917
918 createCol(prims, "SitTargetOrientW", typeof (Double));
919 createCol(prims, "SitTargetOrientX", typeof (Double));
920 createCol(prims, "SitTargetOrientY", typeof (Double));
921 createCol(prims, "SitTargetOrientZ", typeof (Double));
922
923 createCol(prims, "PayPrice", typeof(Int32));
924 createCol(prims, "PayButton1", typeof(Int32));
925 createCol(prims, "PayButton2", typeof(Int32));
926 createCol(prims, "PayButton3", typeof(Int32));
927 createCol(prims, "PayButton4", typeof(Int32));
928
929 createCol(prims, "LoopedSound", typeof(String));
930 createCol(prims, "LoopedSoundGain", typeof(Double));
931 createCol(prims, "TextureAnimation", typeof(String));
932 createCol(prims, "ParticleSystem", typeof(String));
933
934 createCol(prims, "OmegaX", typeof(Double));
935 createCol(prims, "OmegaY", typeof(Double));
936 createCol(prims, "OmegaZ", typeof(Double));
937
938 createCol(prims, "CameraEyeOffsetX", typeof(Double));
939 createCol(prims, "CameraEyeOffsetY", typeof(Double));
940 createCol(prims, "CameraEyeOffsetZ", typeof(Double));
941
942 createCol(prims, "CameraAtOffsetX", typeof(Double));
943 createCol(prims, "CameraAtOffsetY", typeof(Double));
944 createCol(prims, "CameraAtOffsetZ", typeof(Double));
945
946 createCol(prims, "ForceMouselook", typeof(Int16));
947
948 createCol(prims, "ScriptAccessPin", typeof(Int32));
949
950 createCol(prims, "AllowedDrop", typeof(Int16));
951 createCol(prims, "DieAtEdge", typeof(Int16));
952
953 createCol(prims, "SalePrice", typeof(Int32));
954 createCol(prims, "SaleType", typeof(Int16));
955
956 // click action
957 createCol(prims, "ClickAction", typeof (Byte));
958
959 createCol(prims, "Material", typeof(Byte));
960
961 createCol(prims, "CollisionSound", typeof(String));
962 createCol(prims, "CollisionSoundVolume", typeof(Double));
963
964 createCol(prims, "VolumeDetect", typeof(Int16));
965
966 // Add in contraints
967 prims.PrimaryKey = new DataColumn[] {prims.Columns["UUID"]};
968
969 return prims;
970 }
971
972 /// <summary>
973 /// Creates "primshapes" table
974 /// </summary>
975 /// <returns>shape table DataTable</returns>
976 private static DataTable createShapeTable()
977 {
978 DataTable shapes = new DataTable("primshapes");
979 createCol(shapes, "UUID", typeof (String));
980 // shape is an enum
981 createCol(shapes, "Shape", typeof (Int32));
982 // vectors
983 createCol(shapes, "ScaleX", typeof (Double));
984 createCol(shapes, "ScaleY", typeof (Double));
985 createCol(shapes, "ScaleZ", typeof (Double));
986 // paths
987 createCol(shapes, "PCode", typeof (Int32));
988 createCol(shapes, "PathBegin", typeof (Int32));
989 createCol(shapes, "PathEnd", typeof (Int32));
990 createCol(shapes, "PathScaleX", typeof (Int32));
991 createCol(shapes, "PathScaleY", typeof (Int32));
992 createCol(shapes, "PathShearX", typeof (Int32));
993 createCol(shapes, "PathShearY", typeof (Int32));
994 createCol(shapes, "PathSkew", typeof (Int32));
995 createCol(shapes, "PathCurve", typeof (Int32));
996 createCol(shapes, "PathRadiusOffset", typeof (Int32));
997 createCol(shapes, "PathRevolutions", typeof (Int32));
998 createCol(shapes, "PathTaperX", typeof (Int32));
999 createCol(shapes, "PathTaperY", typeof (Int32));
1000 createCol(shapes, "PathTwist", typeof (Int32));
1001 createCol(shapes, "PathTwistBegin", typeof (Int32));
1002 // profile
1003 createCol(shapes, "ProfileBegin", typeof (Int32));
1004 createCol(shapes, "ProfileEnd", typeof (Int32));
1005 createCol(shapes, "ProfileCurve", typeof (Int32));
1006 createCol(shapes, "ProfileHollow", typeof (Int32));
1007 createCol(shapes, "State", typeof(Int32));
1008 // text TODO: this isn't right, but I'm not sure the right
1009 // way to specify this as a blob atm
1010 createCol(shapes, "Texture", typeof (Byte[]));
1011 createCol(shapes, "ExtraParams", typeof (Byte[]));
1012
1013 shapes.PrimaryKey = new DataColumn[] {shapes.Columns["UUID"]};
1014
1015 return shapes;
1016 }
1017
1018 /// <summary>
1019 /// creates "primitems" table
1020 /// </summary>
1021 /// <returns>item table DataTable</returns>
1022 private static DataTable createItemsTable()
1023 {
1024 DataTable items = new DataTable("primitems");
1025
1026 createCol(items, "itemID", typeof (String));
1027 createCol(items, "primID", typeof (String));
1028 createCol(items, "assetID", typeof (String));
1029 createCol(items, "parentFolderID", typeof (String));
1030
1031 createCol(items, "invType", typeof (Int32));
1032 createCol(items, "assetType", typeof (Int32));
1033
1034 createCol(items, "name", typeof (String));
1035 createCol(items, "description", typeof (String));
1036
1037 createCol(items, "creationDate", typeof (Int64));
1038 createCol(items, "creatorID", typeof (String));
1039 createCol(items, "ownerID", typeof (String));
1040 createCol(items, "lastOwnerID", typeof (String));
1041 createCol(items, "groupID", typeof (String));
1042
1043 createCol(items, "nextPermissions", typeof (UInt32));
1044 createCol(items, "currentPermissions", typeof (UInt32));
1045 createCol(items, "basePermissions", typeof (UInt32));
1046 createCol(items, "everyonePermissions", typeof (UInt32));
1047 createCol(items, "groupPermissions", typeof (UInt32));
1048 createCol(items, "flags", typeof (UInt32));
1049
1050 items.PrimaryKey = new DataColumn[] { items.Columns["itemID"] };
1051
1052 return items;
1053 }
1054
1055 /// <summary>
1056 /// Creates "land" table
1057 /// </summary>
1058 /// <returns>land table DataTable</returns>
1059 private static DataTable createLandTable()
1060 {
1061 DataTable land = new DataTable("land");
1062 createCol(land, "UUID", typeof (String));
1063 createCol(land, "RegionUUID", typeof (String));
1064 createCol(land, "LocalLandID", typeof (UInt32));
1065
1066 // Bitmap is a byte[512]
1067 createCol(land, "Bitmap", typeof (Byte[]));
1068
1069 createCol(land, "Name", typeof (String));
1070 createCol(land, "Desc", typeof (String));
1071 createCol(land, "OwnerUUID", typeof (String));
1072 createCol(land, "IsGroupOwned", typeof (Boolean));
1073 createCol(land, "Area", typeof (Int32));
1074 createCol(land, "AuctionID", typeof (Int32)); //Unemplemented
1075 createCol(land, "Category", typeof (Int32)); //Enum OpenMetaverse.Parcel.ParcelCategory
1076 createCol(land, "ClaimDate", typeof (Int32));
1077 createCol(land, "ClaimPrice", typeof (Int32));
1078 createCol(land, "GroupUUID", typeof (string));
1079 createCol(land, "SalePrice", typeof (Int32));
1080 createCol(land, "LandStatus", typeof (Int32)); //Enum. OpenMetaverse.Parcel.ParcelStatus
1081 createCol(land, "LandFlags", typeof (UInt32));
1082 createCol(land, "LandingType", typeof (Byte));
1083 createCol(land, "MediaAutoScale", typeof (Byte));
1084 createCol(land, "MediaTextureUUID", typeof (String));
1085 createCol(land, "MediaURL", typeof (String));
1086 createCol(land, "MusicURL", typeof (String));
1087 createCol(land, "PassHours", typeof (Double));
1088 createCol(land, "PassPrice", typeof (UInt32));
1089 createCol(land, "SnapshotUUID", typeof (String));
1090 createCol(land, "UserLocationX", typeof (Double));
1091 createCol(land, "UserLocationY", typeof (Double));
1092 createCol(land, "UserLocationZ", typeof (Double));
1093 createCol(land, "UserLookAtX", typeof (Double));
1094 createCol(land, "UserLookAtY", typeof (Double));
1095 createCol(land, "UserLookAtZ", typeof (Double));
1096 createCol(land, "AuthbuyerID", typeof(String));
1097 createCol(land, "OtherCleanTime", typeof(Int32));
1098 createCol(land, "Dwell", typeof(Int32));
1099
1100 land.PrimaryKey = new DataColumn[] {land.Columns["UUID"]};
1101
1102 return land;
1103 }
1104
1105 /// <summary>
1106 /// create "landaccesslist" table
1107 /// </summary>
1108 /// <returns>Landacceslist DataTable</returns>
1109 private static DataTable createLandAccessListTable()
1110 {
1111 DataTable landaccess = new DataTable("landaccesslist");
1112 createCol(landaccess, "LandUUID", typeof (String));
1113 createCol(landaccess, "AccessUUID", typeof (String));
1114 createCol(landaccess, "Flags", typeof (UInt32));
1115
1116 return landaccess;
1117 }
1118
1119 private static DataTable createRegionSettingsTable()
1120 {
1121 DataTable regionsettings = new DataTable("regionsettings");
1122 createCol(regionsettings, "regionUUID", typeof(String));
1123 createCol(regionsettings, "block_terraform", typeof (Int32));
1124 createCol(regionsettings, "block_fly", typeof (Int32));
1125 createCol(regionsettings, "allow_damage", typeof (Int32));
1126 createCol(regionsettings, "restrict_pushing", typeof (Int32));
1127 createCol(regionsettings, "allow_land_resell", typeof (Int32));
1128 createCol(regionsettings, "allow_land_join_divide", typeof (Int32));
1129 createCol(regionsettings, "block_show_in_search", typeof (Int32));
1130 createCol(regionsettings, "agent_limit", typeof (Int32));
1131 createCol(regionsettings, "object_bonus", typeof (Double));
1132 createCol(regionsettings, "maturity", typeof (Int32));
1133 createCol(regionsettings, "disable_scripts", typeof (Int32));
1134 createCol(regionsettings, "disable_collisions", typeof (Int32));
1135 createCol(regionsettings, "disable_physics", typeof (Int32));
1136 createCol(regionsettings, "terrain_texture_1", typeof(String));
1137 createCol(regionsettings, "terrain_texture_2", typeof(String));
1138 createCol(regionsettings, "terrain_texture_3", typeof(String));
1139 createCol(regionsettings, "terrain_texture_4", typeof(String));
1140 createCol(regionsettings, "elevation_1_nw", typeof (Double));
1141 createCol(regionsettings, "elevation_2_nw", typeof (Double));
1142 createCol(regionsettings, "elevation_1_ne", typeof (Double));
1143 createCol(regionsettings, "elevation_2_ne", typeof (Double));
1144 createCol(regionsettings, "elevation_1_se", typeof (Double));
1145 createCol(regionsettings, "elevation_2_se", typeof (Double));
1146 createCol(regionsettings, "elevation_1_sw", typeof (Double));
1147 createCol(regionsettings, "elevation_2_sw", typeof (Double));
1148 createCol(regionsettings, "water_height", typeof (Double));
1149 createCol(regionsettings, "terrain_raise_limit", typeof (Double));
1150 createCol(regionsettings, "terrain_lower_limit", typeof (Double));
1151 createCol(regionsettings, "use_estate_sun", typeof (Int32));
1152 createCol(regionsettings, "sandbox", typeof (Int32));
1153 createCol(regionsettings, "sunvectorx",typeof (Double));
1154 createCol(regionsettings, "sunvectory",typeof (Double));
1155 createCol(regionsettings, "sunvectorz",typeof (Double));
1156 createCol(regionsettings, "fixed_sun", typeof (Int32));
1157 createCol(regionsettings, "sun_position", typeof (Double));
1158 createCol(regionsettings, "covenant", typeof(String));
1159 regionsettings.PrimaryKey = new DataColumn[] { regionsettings.Columns["regionUUID"] };
1160 return regionsettings;
1161 }
1162
1163 /***********************************************************************
1164 *
1165 * Convert between ADO.NET <=> OpenSim Objects
1166 *
1167 * These should be database independant
1168 *
1169 **********************************************************************/
1170
1171 /// <summary>
1172 ///
1173 /// </summary>
1174 /// <param name="row"></param>
1175 /// <returns></returns>
1176 private SceneObjectPart buildPrim(DataRow row)
1177 {
1178 // Code commented. Uncomment to test the unit test inline.
1179
1180 // The unit test mentions this commented code for the purposes
1181 // of debugging a unit test failure
1182
1183 // SceneObjectGroup sog = new SceneObjectGroup();
1184 // SceneObjectPart sop = new SceneObjectPart();
1185 // sop.LocalId = 1;
1186 // sop.Name = "object1";
1187 // sop.Description = "object1";
1188 // sop.Text = "";
1189 // sop.SitName = "";
1190 // sop.TouchName = "";
1191 // sop.UUID = UUID.Random();
1192 // sop.Shape = PrimitiveBaseShape.Default;
1193 // sog.SetRootPart(sop);
1194 // Add breakpoint in above line. Check sop fields.
1195
1196 // TODO: this doesn't work yet because something more
1197 // interesting has to be done to actually get these values
1198 // back out. Not enough time to figure it out yet.
1199
1200 SceneObjectPart prim = new SceneObjectPart();
1201 prim.UUID = new UUID((String) row["UUID"]);
1202 // explicit conversion of integers is required, which sort
1203 // of sucks. No idea if there is a shortcut here or not.
1204 prim.CreationDate = Convert.ToInt32(row["CreationDate"]);
1205 prim.Name = row["Name"] == DBNull.Value ? string.Empty : (string)row["Name"];
1206 // various text fields
1207 prim.Text = (String) row["Text"];
1208 prim.Color = Color.FromArgb(Convert.ToInt32(row["ColorA"]),
1209 Convert.ToInt32(row["ColorR"]),
1210 Convert.ToInt32(row["ColorG"]),
1211 Convert.ToInt32(row["ColorB"]));
1212 prim.Description = (String) row["Description"];
1213 prim.SitName = (String) row["SitName"];
1214 prim.TouchName = (String) row["TouchName"];
1215 // permissions
1216 prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
1217 prim.CreatorID = new UUID((String) row["CreatorID"]);
1218 prim.OwnerID = new UUID((String) row["OwnerID"]);
1219 prim.GroupID = new UUID((String) row["GroupID"]);
1220 prim.LastOwnerID = new UUID((String) row["LastOwnerID"]);
1221 prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
1222 prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
1223 prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
1224 prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
1225 prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
1226 // vectors
1227 prim.OffsetPosition = new Vector3(
1228 Convert.ToSingle(row["PositionX"]),
1229 Convert.ToSingle(row["PositionY"]),
1230 Convert.ToSingle(row["PositionZ"])
1231 );
1232 prim.GroupPosition = new Vector3(
1233 Convert.ToSingle(row["GroupPositionX"]),
1234 Convert.ToSingle(row["GroupPositionY"]),
1235 Convert.ToSingle(row["GroupPositionZ"])
1236 );
1237 prim.Velocity = new Vector3(
1238 Convert.ToSingle(row["VelocityX"]),
1239 Convert.ToSingle(row["VelocityY"]),
1240 Convert.ToSingle(row["VelocityZ"])
1241 );
1242 prim.AngularVelocity = new Vector3(
1243 Convert.ToSingle(row["AngularVelocityX"]),
1244 Convert.ToSingle(row["AngularVelocityY"]),
1245 Convert.ToSingle(row["AngularVelocityZ"])
1246 );
1247 prim.Acceleration = new Vector3(
1248 Convert.ToSingle(row["AccelerationX"]),
1249 Convert.ToSingle(row["AccelerationY"]),
1250 Convert.ToSingle(row["AccelerationZ"])
1251 );
1252 // quaternions
1253 prim.RotationOffset = new Quaternion(
1254 Convert.ToSingle(row["RotationX"]),
1255 Convert.ToSingle(row["RotationY"]),
1256 Convert.ToSingle(row["RotationZ"]),
1257 Convert.ToSingle(row["RotationW"])
1258 );
1259
1260 prim.SitTargetPositionLL = new Vector3(
1261 Convert.ToSingle(row["SitTargetOffsetX"]),
1262 Convert.ToSingle(row["SitTargetOffsetY"]),
1263 Convert.ToSingle(row["SitTargetOffsetZ"]));
1264 prim.SitTargetOrientationLL = new Quaternion(
1265 Convert.ToSingle(
1266 row["SitTargetOrientX"]),
1267 Convert.ToSingle(
1268 row["SitTargetOrientY"]),
1269 Convert.ToSingle(
1270 row["SitTargetOrientZ"]),
1271 Convert.ToSingle(
1272 row["SitTargetOrientW"]));
1273
1274 prim.ClickAction = Convert.ToByte(row["ClickAction"]);
1275 prim.PayPrice[0] = Convert.ToInt32(row["PayPrice"]);
1276 prim.PayPrice[1] = Convert.ToInt32(row["PayButton1"]);
1277 prim.PayPrice[2] = Convert.ToInt32(row["PayButton2"]);
1278 prim.PayPrice[3] = Convert.ToInt32(row["PayButton3"]);
1279 prim.PayPrice[4] = Convert.ToInt32(row["PayButton4"]);
1280
1281 prim.Sound = new UUID(row["LoopedSound"].ToString());
1282 prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]);
1283 prim.SoundFlags = 1; // If it's persisted at all, it's looped
1284
1285 if (!row.IsNull("TextureAnimation"))
1286 prim.TextureAnimation = Convert.FromBase64String(row["TextureAnimation"].ToString());
1287 if (!row.IsNull("ParticleSystem"))
1288 prim.ParticleSystem = Convert.FromBase64String(row["ParticleSystem"].ToString());
1289
1290 prim.AngularVelocity = new Vector3(
1291 Convert.ToSingle(row["OmegaX"]),
1292 Convert.ToSingle(row["OmegaY"]),
1293 Convert.ToSingle(row["OmegaZ"])
1294 );
1295
1296 prim.SetCameraEyeOffset(new Vector3(
1297 Convert.ToSingle(row["CameraEyeOffsetX"]),
1298 Convert.ToSingle(row["CameraEyeOffsetY"]),
1299 Convert.ToSingle(row["CameraEyeOffsetZ"])
1300 ));
1301
1302 prim.SetCameraAtOffset(new Vector3(
1303 Convert.ToSingle(row["CameraAtOffsetX"]),
1304 Convert.ToSingle(row["CameraAtOffsetY"]),
1305 Convert.ToSingle(row["CameraAtOffsetZ"])
1306 ));
1307
1308 if (Convert.ToInt16(row["ForceMouselook"]) != 0)
1309 prim.SetForceMouselook(true);
1310
1311 prim.ScriptAccessPin = Convert.ToInt32(row["ScriptAccessPin"]);
1312
1313 if (Convert.ToInt16(row["AllowedDrop"]) != 0)
1314 prim.AllowedDrop = true;
1315
1316 if (Convert.ToInt16(row["DieAtEdge"]) != 0)
1317 prim.DIE_AT_EDGE = true;
1318
1319 prim.SalePrice = Convert.ToInt32(row["SalePrice"]);
1320 prim.ObjectSaleType = Convert.ToByte(row["SaleType"]);
1321
1322 prim.Material = Convert.ToByte(row["Material"]);
1323
1324 prim.CollisionSound = new UUID(row["CollisionSound"].ToString());
1325 prim.CollisionSoundVolume = Convert.ToSingle(row["CollisionSoundVolume"]);
1326
1327 if (Convert.ToInt16(row["VolumeDetect"]) != 0)
1328 prim.VolumeDetectActive = true;
1329
1330 return prim;
1331 }
1332
1333 /// <summary>
1334 /// Build a prim inventory item from the persisted data.
1335 /// </summary>
1336 /// <param name="row"></param>
1337 /// <returns></returns>
1338 private static TaskInventoryItem buildItem(DataRow row)
1339 {
1340 TaskInventoryItem taskItem = new TaskInventoryItem();
1341
1342 taskItem.ItemID = new UUID((String)row["itemID"]);
1343 taskItem.ParentPartID = new UUID((String)row["primID"]);
1344 taskItem.AssetID = new UUID((String)row["assetID"]);
1345 taskItem.ParentID = new UUID((String)row["parentFolderID"]);
1346
1347 taskItem.InvType = Convert.ToInt32(row["invType"]);
1348 taskItem.Type = Convert.ToInt32(row["assetType"]);
1349
1350 taskItem.Name = (String)row["name"];
1351 taskItem.Description = (String)row["description"];
1352 taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
1353 taskItem.CreatorID = new UUID((String)row["creatorID"]);
1354 taskItem.OwnerID = new UUID((String)row["ownerID"]);
1355 taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]);
1356 taskItem.GroupID = new UUID((String)row["groupID"]);
1357
1358 taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
1359 taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
1360 taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
1361 taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
1362 taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
1363 taskItem.Flags = Convert.ToUInt32(row["flags"]);
1364
1365 return taskItem;
1366 }
1367
1368 /// <summary>
1369 /// Build a Land Data from the persisted data.
1370 /// </summary>
1371 /// <param name="row"></param>
1372 /// <returns></returns>
1373 private LandData buildLandData(DataRow row)
1374 {
1375 LandData newData = new LandData();
1376
1377 newData.GlobalID = new UUID((String) row["UUID"]);
1378 newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
1379
1380 // Bitmap is a byte[512]
1381 newData.Bitmap = (Byte[]) row["Bitmap"];
1382
1383 newData.Name = (String) row["Name"];
1384 newData.Description = (String) row["Desc"];
1385 newData.OwnerID = (UUID)(String) row["OwnerUUID"];
1386 newData.IsGroupOwned = (Boolean) row["IsGroupOwned"];
1387 newData.Area = Convert.ToInt32(row["Area"]);
1388 newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
1389 newData.Category = (ParcelCategory) Convert.ToInt32(row["Category"]);
1390 //Enum OpenMetaverse.Parcel.ParcelCategory
1391 newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
1392 newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
1393 newData.GroupID = new UUID((String) row["GroupUUID"]);
1394 newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
1395 newData.Status = (ParcelStatus) Convert.ToInt32(row["LandStatus"]);
1396 //Enum. OpenMetaverse.Parcel.ParcelStatus
1397 newData.Flags = Convert.ToUInt32(row["LandFlags"]);
1398 newData.LandingType = (Byte) row["LandingType"];
1399 newData.MediaAutoScale = (Byte) row["MediaAutoScale"];
1400 newData.MediaID = new UUID((String) row["MediaTextureUUID"]);
1401 newData.MediaURL = (String) row["MediaURL"];
1402 newData.MusicURL = (String) row["MusicURL"];
1403 newData.PassHours = Convert.ToSingle(row["PassHours"]);
1404 newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
1405 newData.SnapshotID = (UUID)(String) row["SnapshotUUID"];
1406 try
1407 {
1408
1409 newData.UserLocation =
1410 new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
1411 Convert.ToSingle(row["UserLocationZ"]));
1412 newData.UserLookAt =
1413 new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
1414 Convert.ToSingle(row["UserLookAtZ"]));
1415
1416 }
1417 catch (InvalidCastException)
1418 {
1419 m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
1420 newData.UserLocation = Vector3.Zero;
1421 newData.UserLookAt = Vector3.Zero;
1422 }
1423 newData.ParcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
1424 UUID authBuyerID = UUID.Zero;
1425
1426 UUID.TryParse((string)row["AuthbuyerID"], out authBuyerID);
1427
1428 newData.OtherCleanTime = Convert.ToInt32(row["OtherCleanTime"]);
1429 newData.Dwell = Convert.ToInt32(row["Dwell"]);
1430
1431 return newData;
1432 }
1433
1434 private RegionSettings buildRegionSettings(DataRow row)
1435 {
1436 RegionSettings newSettings = new RegionSettings();
1437
1438 newSettings.RegionUUID = new UUID((string) row["regionUUID"]);
1439 newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]);
1440 newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]);
1441 newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]);
1442 newSettings.RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]);
1443 newSettings.AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]);
1444 newSettings.AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]);
1445 newSettings.BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]);
1446 newSettings.AgentLimit = Convert.ToInt32(row["agent_limit"]);
1447 newSettings.ObjectBonus = Convert.ToDouble(row["object_bonus"]);
1448 newSettings.Maturity = Convert.ToInt32(row["maturity"]);
1449 newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]);
1450 newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]);
1451 newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]);
1452 newSettings.TerrainTexture1 = new UUID((String) row["terrain_texture_1"]);
1453 newSettings.TerrainTexture2 = new UUID((String) row["terrain_texture_2"]);
1454 newSettings.TerrainTexture3 = new UUID((String) row["terrain_texture_3"]);
1455 newSettings.TerrainTexture4 = new UUID((String) row["terrain_texture_4"]);
1456 newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]);
1457 newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]);
1458 newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]);
1459 newSettings.Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]);
1460 newSettings.Elevation1SE = Convert.ToDouble(row["elevation_1_se"]);
1461 newSettings.Elevation2SE = Convert.ToDouble(row["elevation_2_se"]);
1462 newSettings.Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]);
1463 newSettings.Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]);
1464 newSettings.WaterHeight = Convert.ToDouble(row["water_height"]);
1465 newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
1466 newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
1467 newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
1468 newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
1469 newSettings.SunVector = new Vector3 (
1470 Convert.ToSingle(row["sunvectorx"]),
1471 Convert.ToSingle(row["sunvectory"]),
1472 Convert.ToSingle(row["sunvectorz"])
1473 );
1474 newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
1475 newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
1476 newSettings.Covenant = new UUID((String) row["covenant"]);
1477
1478 return newSettings;
1479 }
1480
1481 /// <summary>
1482 /// Build a land access entry from the persisted data.
1483 /// </summary>
1484 /// <param name="row"></param>
1485 /// <returns></returns>
1486 private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
1487 {
1488 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
1489 entry.AgentID = new UUID((string) row["AccessUUID"]);
1490 entry.Flags = (AccessList) row["Flags"];
1491 entry.Time = new DateTime();
1492 return entry;
1493 }
1494
1495 /// <summary>
1496 ///
1497 /// </summary>
1498 /// <param name="val"></param>
1499 /// <returns></returns>
1500 private static Array serializeTerrain(double[,] val)
1501 {
1502 MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) *sizeof (double));
1503 BinaryWriter bw = new BinaryWriter(str);
1504
1505 // TODO: COMPATIBILITY - Add byte-order conversions
1506 for (int x = 0; x < (int)Constants.RegionSize; x++)
1507 for (int y = 0; y < (int)Constants.RegionSize; y++)
1508 bw.Write(val[x, y]);
1509
1510 return str.ToArray();
1511 }
1512
1513// private void fillTerrainRow(DataRow row, UUID regionUUID, int rev, double[,] val)
1514// {
1515// row["RegionUUID"] = regionUUID;
1516// row["Revision"] = rev;
1517
1518 // MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize)*sizeof (double));
1519// BinaryWriter bw = new BinaryWriter(str);
1520
1521// // TODO: COMPATIBILITY - Add byte-order conversions
1522 // for (int x = 0; x < (int)Constants.RegionSize; x++)
1523 // for (int y = 0; y < (int)Constants.RegionSize; y++)
1524// bw.Write(val[x, y]);
1525
1526// row["Heightfield"] = str.ToArray();
1527// }
1528
1529 /// <summary>
1530 ///
1531 /// </summary>
1532 /// <param name="row"></param>
1533 /// <param name="prim"></param>
1534 /// <param name="sceneGroupID"></param>
1535 /// <param name="regionUUID"></param>
1536 private static void fillPrimRow(DataRow row, SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
1537 {
1538 row["UUID"] = prim.UUID.ToString();
1539 row["RegionUUID"] = regionUUID.ToString();
1540 row["CreationDate"] = prim.CreationDate;
1541 row["Name"] = prim.Name;
1542 row["SceneGroupID"] = sceneGroupID.ToString();
1543 // the UUID of the root part for this SceneObjectGroup
1544 // various text fields
1545 row["Text"] = prim.Text;
1546 row["Description"] = prim.Description;
1547 row["SitName"] = prim.SitName;
1548 row["TouchName"] = prim.TouchName;
1549 // permissions
1550 row["ObjectFlags"] = prim.ObjectFlags;
1551 row["CreatorID"] = prim.CreatorID.ToString();
1552 row["OwnerID"] = prim.OwnerID.ToString();
1553 row["GroupID"] = prim.GroupID.ToString();
1554 row["LastOwnerID"] = prim.LastOwnerID.ToString();
1555 row["OwnerMask"] = prim.OwnerMask;
1556 row["NextOwnerMask"] = prim.NextOwnerMask;
1557 row["GroupMask"] = prim.GroupMask;
1558 row["EveryoneMask"] = prim.EveryoneMask;
1559 row["BaseMask"] = prim.BaseMask;
1560 // vectors
1561 row["PositionX"] = prim.OffsetPosition.X;
1562 row["PositionY"] = prim.OffsetPosition.Y;
1563 row["PositionZ"] = prim.OffsetPosition.Z;
1564 row["GroupPositionX"] = prim.GroupPosition.X;
1565 row["GroupPositionY"] = prim.GroupPosition.Y;
1566 row["GroupPositionZ"] = prim.GroupPosition.Z;
1567 row["VelocityX"] = prim.Velocity.X;
1568 row["VelocityY"] = prim.Velocity.Y;
1569 row["VelocityZ"] = prim.Velocity.Z;
1570 row["AngularVelocityX"] = prim.AngularVelocity.X;
1571 row["AngularVelocityY"] = prim.AngularVelocity.Y;
1572 row["AngularVelocityZ"] = prim.AngularVelocity.Z;
1573 row["AccelerationX"] = prim.Acceleration.X;
1574 row["AccelerationY"] = prim.Acceleration.Y;
1575 row["AccelerationZ"] = prim.Acceleration.Z;
1576 // quaternions
1577 row["RotationX"] = prim.RotationOffset.X;
1578 row["RotationY"] = prim.RotationOffset.Y;
1579 row["RotationZ"] = prim.RotationOffset.Z;
1580 row["RotationW"] = prim.RotationOffset.W;
1581
1582 // Sit target
1583 Vector3 sitTargetPos = prim.SitTargetPositionLL;
1584 row["SitTargetOffsetX"] = sitTargetPos.X;
1585 row["SitTargetOffsetY"] = sitTargetPos.Y;
1586 row["SitTargetOffsetZ"] = sitTargetPos.Z;
1587
1588 Quaternion sitTargetOrient = prim.SitTargetOrientationLL;
1589 row["SitTargetOrientW"] = sitTargetOrient.W;
1590 row["SitTargetOrientX"] = sitTargetOrient.X;
1591 row["SitTargetOrientY"] = sitTargetOrient.Y;
1592 row["SitTargetOrientZ"] = sitTargetOrient.Z;
1593 row["ColorR"] = Convert.ToInt32(prim.Color.R);
1594 row["ColorG"] = Convert.ToInt32(prim.Color.G);
1595 row["ColorB"] = Convert.ToInt32(prim.Color.B);
1596 row["ColorA"] = Convert.ToInt32(prim.Color.A);
1597 row["PayPrice"] = prim.PayPrice[0];
1598 row["PayButton1"] = prim.PayPrice[1];
1599 row["PayButton2"] = prim.PayPrice[2];
1600 row["PayButton3"] = prim.PayPrice[3];
1601 row["PayButton4"] = prim.PayPrice[4];
1602
1603
1604 row["TextureAnimation"] = Convert.ToBase64String(prim.TextureAnimation);
1605 row["ParticleSystem"] = Convert.ToBase64String(prim.ParticleSystem);
1606
1607 row["OmegaX"] = prim.AngularVelocity.X;
1608 row["OmegaY"] = prim.AngularVelocity.Y;
1609 row["OmegaZ"] = prim.AngularVelocity.Z;
1610
1611 row["CameraEyeOffsetX"] = prim.GetCameraEyeOffset().X;
1612 row["CameraEyeOffsetY"] = prim.GetCameraEyeOffset().Y;
1613 row["CameraEyeOffsetZ"] = prim.GetCameraEyeOffset().Z;
1614
1615 row["CameraAtOffsetX"] = prim.GetCameraAtOffset().X;
1616 row["CameraAtOffsetY"] = prim.GetCameraAtOffset().Y;
1617 row["CameraAtOffsetZ"] = prim.GetCameraAtOffset().Z;
1618
1619
1620 if ((prim.SoundFlags & 1) != 0) // Looped
1621 {
1622 row["LoopedSound"] = prim.Sound.ToString();
1623 row["LoopedSoundGain"] = prim.SoundGain;
1624 }
1625 else
1626 {
1627 row["LoopedSound"] = UUID.Zero.ToString();
1628 row["LoopedSoundGain"] = 0.0f;
1629 }
1630
1631 if (prim.GetForceMouselook())
1632 row["ForceMouselook"] = 1;
1633 else
1634 row["ForceMouselook"] = 0;
1635
1636 row["ScriptAccessPin"] = prim.ScriptAccessPin;
1637
1638 if (prim.AllowedDrop)
1639 row["AllowedDrop"] = 1;
1640 else
1641 row["AllowedDrop"] = 0;
1642
1643 if (prim.DIE_AT_EDGE)
1644 row["DieAtEdge"] = 1;
1645 else
1646 row["DieAtEdge"] = 0;
1647
1648 row["SalePrice"] = prim.SalePrice;
1649 row["SaleType"] = Convert.ToInt16(prim.ObjectSaleType);
1650
1651 // click action
1652 row["ClickAction"] = prim.ClickAction;
1653
1654 row["SalePrice"] = prim.SalePrice;
1655 row["Material"] = prim.Material;
1656
1657 row["CollisionSound"] = prim.CollisionSound.ToString();
1658 row["CollisionSoundVolume"] = prim.CollisionSoundVolume;
1659 if (prim.VolumeDetectActive)
1660 row["VolumeDetect"] = 1;
1661 else
1662 row["VolumeDetect"] = 0;
1663
1664 }
1665
1666 /// <summary>
1667 ///
1668 /// </summary>
1669 /// <param name="row"></param>
1670 /// <param name="taskItem"></param>
1671 private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
1672 {
1673 row["itemID"] = taskItem.ItemID.ToString();
1674 row["primID"] = taskItem.ParentPartID.ToString();
1675 row["assetID"] = taskItem.AssetID.ToString();
1676 row["parentFolderID"] = taskItem.ParentID.ToString();
1677
1678 row["invType"] = taskItem.InvType;
1679 row["assetType"] = taskItem.Type;
1680
1681 row["name"] = taskItem.Name;
1682 row["description"] = taskItem.Description;
1683 row["creationDate"] = taskItem.CreationDate;
1684 row["creatorID"] = taskItem.CreatorID.ToString();
1685 row["ownerID"] = taskItem.OwnerID.ToString();
1686 row["lastOwnerID"] = taskItem.LastOwnerID.ToString();
1687 row["groupID"] = taskItem.GroupID.ToString();
1688 row["nextPermissions"] = taskItem.NextPermissions;
1689 row["currentPermissions"] = taskItem.CurrentPermissions;
1690 row["basePermissions"] = taskItem.BasePermissions;
1691 row["everyonePermissions"] = taskItem.EveryonePermissions;
1692 row["groupPermissions"] = taskItem.GroupPermissions;
1693 row["flags"] = taskItem.Flags;
1694 }
1695
1696 /// <summary>
1697 ///
1698 /// </summary>
1699 /// <param name="row"></param>
1700 /// <param name="land"></param>
1701 /// <param name="regionUUID"></param>
1702 private static void fillLandRow(DataRow row, LandData land, UUID regionUUID)
1703 {
1704 row["UUID"] = land.GlobalID.ToString();
1705 row["RegionUUID"] = regionUUID.ToString();
1706 row["LocalLandID"] = land.LocalID;
1707
1708 // Bitmap is a byte[512]
1709 row["Bitmap"] = land.Bitmap;
1710
1711 row["Name"] = land.Name;
1712 row["Desc"] = land.Description;
1713 row["OwnerUUID"] = land.OwnerID.ToString();
1714 row["IsGroupOwned"] = land.IsGroupOwned;
1715 row["Area"] = land.Area;
1716 row["AuctionID"] = land.AuctionID; //Unemplemented
1717 row["Category"] = land.Category; //Enum OpenMetaverse.Parcel.ParcelCategory
1718 row["ClaimDate"] = land.ClaimDate;
1719 row["ClaimPrice"] = land.ClaimPrice;
1720 row["GroupUUID"] = land.GroupID.ToString();
1721 row["SalePrice"] = land.SalePrice;
1722 row["LandStatus"] = land.Status; //Enum. OpenMetaverse.Parcel.ParcelStatus
1723 row["LandFlags"] = land.Flags;
1724 row["LandingType"] = land.LandingType;
1725 row["MediaAutoScale"] = land.MediaAutoScale;
1726 row["MediaTextureUUID"] = land.MediaID.ToString();
1727 row["MediaURL"] = land.MediaURL;
1728 row["MusicURL"] = land.MusicURL;
1729 row["PassHours"] = land.PassHours;
1730 row["PassPrice"] = land.PassPrice;
1731 row["SnapshotUUID"] = land.SnapshotID.ToString();
1732 row["UserLocationX"] = land.UserLocation.X;
1733 row["UserLocationY"] = land.UserLocation.Y;
1734 row["UserLocationZ"] = land.UserLocation.Z;
1735 row["UserLookAtX"] = land.UserLookAt.X;
1736 row["UserLookAtY"] = land.UserLookAt.Y;
1737 row["UserLookAtZ"] = land.UserLookAt.Z;
1738 row["AuthbuyerID"] = land.AuthBuyerID.ToString();
1739 row["OtherCleanTime"] = land.OtherCleanTime;
1740 row["Dwell"] = land.Dwell;
1741 }
1742
1743 /// <summary>
1744 ///
1745 /// </summary>
1746 /// <param name="row"></param>
1747 /// <param name="entry"></param>
1748 /// <param name="parcelID"></param>
1749 private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, UUID parcelID)
1750 {
1751 row["LandUUID"] = parcelID.ToString();
1752 row["AccessUUID"] = entry.AgentID.ToString();
1753 row["Flags"] = entry.Flags;
1754 }
1755
1756 private static void fillRegionSettingsRow(DataRow row, RegionSettings settings)
1757 {
1758 row["regionUUID"] = settings.RegionUUID.ToString();
1759 row["block_terraform"] = settings.BlockTerraform;
1760 row["block_fly"] = settings.BlockFly;
1761 row["allow_damage"] = settings.AllowDamage;
1762 row["restrict_pushing"] = settings.RestrictPushing;
1763 row["allow_land_resell"] = settings.AllowLandResell;
1764 row["allow_land_join_divide"] = settings.AllowLandJoinDivide;
1765 row["block_show_in_search"] = settings.BlockShowInSearch;
1766 row["agent_limit"] = settings.AgentLimit;
1767 row["object_bonus"] = settings.ObjectBonus;
1768 row["maturity"] = settings.Maturity;
1769 row["disable_scripts"] = settings.DisableScripts;
1770 row["disable_collisions"] = settings.DisableCollisions;
1771 row["disable_physics"] = settings.DisablePhysics;
1772 row["terrain_texture_1"] = settings.TerrainTexture1.ToString();
1773 row["terrain_texture_2"] = settings.TerrainTexture2.ToString();
1774 row["terrain_texture_3"] = settings.TerrainTexture3.ToString();
1775 row["terrain_texture_4"] = settings.TerrainTexture4.ToString();
1776 row["elevation_1_nw"] = settings.Elevation1NW;
1777 row["elevation_2_nw"] = settings.Elevation2NW;
1778 row["elevation_1_ne"] = settings.Elevation1NE;
1779 row["elevation_2_ne"] = settings.Elevation2NE;
1780 row["elevation_1_se"] = settings.Elevation1SE;
1781 row["elevation_2_se"] = settings.Elevation2SE;
1782 row["elevation_1_sw"] = settings.Elevation1SW;
1783 row["elevation_2_sw"] = settings.Elevation2SW;
1784 row["water_height"] = settings.WaterHeight;
1785 row["terrain_raise_limit"] = settings.TerrainRaiseLimit;
1786 row["terrain_lower_limit"] = settings.TerrainLowerLimit;
1787 row["use_estate_sun"] = settings.UseEstateSun;
1788 row["Sandbox"] = settings.Sandbox; // database uses upper case S for sandbox
1789 row["sunvectorx"] = settings.SunVector.X;
1790 row["sunvectory"] = settings.SunVector.Y;
1791 row["sunvectorz"] = settings.SunVector.Z;
1792 row["fixed_sun"] = settings.FixedSun;
1793 row["sun_position"] = settings.SunPosition;
1794 row["covenant"] = settings.Covenant.ToString();
1795 }
1796
1797 /// <summary>
1798 ///
1799 /// </summary>
1800 /// <param name="row"></param>
1801 /// <returns></returns>
1802 private PrimitiveBaseShape buildShape(DataRow row)
1803 {
1804 PrimitiveBaseShape s = new PrimitiveBaseShape();
1805 s.Scale = new Vector3(
1806 Convert.ToSingle(row["ScaleX"]),
1807 Convert.ToSingle(row["ScaleY"]),
1808 Convert.ToSingle(row["ScaleZ"])
1809 );
1810 // paths
1811 s.PCode = Convert.ToByte(row["PCode"]);
1812 s.PathBegin = Convert.ToUInt16(row["PathBegin"]);
1813 s.PathEnd = Convert.ToUInt16(row["PathEnd"]);
1814 s.PathScaleX = Convert.ToByte(row["PathScaleX"]);
1815 s.PathScaleY = Convert.ToByte(row["PathScaleY"]);
1816 s.PathShearX = Convert.ToByte(row["PathShearX"]);
1817 s.PathShearY = Convert.ToByte(row["PathShearY"]);
1818 s.PathSkew = Convert.ToSByte(row["PathSkew"]);
1819 s.PathCurve = Convert.ToByte(row["PathCurve"]);
1820 s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]);
1821 s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]);
1822 s.PathTaperX = Convert.ToSByte(row["PathTaperX"]);
1823 s.PathTaperY = Convert.ToSByte(row["PathTaperY"]);
1824 s.PathTwist = Convert.ToSByte(row["PathTwist"]);
1825 s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]);
1826 // profile
1827 s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]);
1828 s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
1829 s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
1830 s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
1831 s.State = Convert.ToByte(row["State"]);
1832
1833 byte[] textureEntry = (byte[])row["Texture"];
1834 s.TextureEntry = textureEntry;
1835
1836 s.ExtraParams = (byte[]) row["ExtraParams"];
1837 return s;
1838 }
1839
1840 /// <summary>
1841 ///
1842 /// </summary>
1843 /// <param name="row"></param>
1844 /// <param name="prim"></param>
1845 private static void fillShapeRow(DataRow row, SceneObjectPart prim)
1846 {
1847 PrimitiveBaseShape s = prim.Shape;
1848 row["UUID"] = prim.UUID.ToString();
1849 // shape is an enum
1850 row["Shape"] = 0;
1851 // vectors
1852 row["ScaleX"] = s.Scale.X;
1853 row["ScaleY"] = s.Scale.Y;
1854 row["ScaleZ"] = s.Scale.Z;
1855 // paths
1856 row["PCode"] = s.PCode;
1857 row["PathBegin"] = s.PathBegin;
1858 row["PathEnd"] = s.PathEnd;
1859 row["PathScaleX"] = s.PathScaleX;
1860 row["PathScaleY"] = s.PathScaleY;
1861 row["PathShearX"] = s.PathShearX;
1862 row["PathShearY"] = s.PathShearY;
1863 row["PathSkew"] = s.PathSkew;
1864 row["PathCurve"] = s.PathCurve;
1865 row["PathRadiusOffset"] = s.PathRadiusOffset;
1866 row["PathRevolutions"] = s.PathRevolutions;
1867 row["PathTaperX"] = s.PathTaperX;
1868 row["PathTaperY"] = s.PathTaperY;
1869 row["PathTwist"] = s.PathTwist;
1870 row["PathTwistBegin"] = s.PathTwistBegin;
1871 // profile
1872 row["ProfileBegin"] = s.ProfileBegin;
1873 row["ProfileEnd"] = s.ProfileEnd;
1874 row["ProfileCurve"] = s.ProfileCurve;
1875 row["ProfileHollow"] = s.ProfileHollow;
1876 row["State"] = s.State;
1877
1878 row["Texture"] = s.TextureEntry;
1879 row["ExtraParams"] = s.ExtraParams;
1880 }
1881
1882 /// <summary>
1883 ///
1884 /// </summary>
1885 /// <param name="prim"></param>
1886 /// <param name="sceneGroupID"></param>
1887 /// <param name="regionUUID"></param>
1888 private void addPrim(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
1889 {
1890
1891 DataTable prims = ds.Tables["prims"];
1892 DataTable shapes = ds.Tables["primshapes"];
1893
1894 DataRow primRow = prims.Rows.Find(prim.UUID.ToString());
1895 if (primRow == null)
1896 {
1897 primRow = prims.NewRow();
1898 fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
1899 prims.Rows.Add(primRow);
1900 }
1901 else
1902 {
1903 fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
1904 }
1905
1906 DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
1907 if (shapeRow == null)
1908 {
1909 shapeRow = shapes.NewRow();
1910 fillShapeRow(shapeRow, prim);
1911 shapes.Rows.Add(shapeRow);
1912 }
1913 else
1914 {
1915 fillShapeRow(shapeRow, prim);
1916 }
1917 }
1918
1919 /// <summary>
1920 /// see IRegionDatastore
1921 /// </summary>
1922 /// <param name="primID"></param>
1923 /// <param name="items"></param>
1924 public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
1925 {
1926 m_log.InfoFormat("[REGION DB]: Entered StorePrimInventory with prim ID {0}", primID);
1927
1928 DataTable dbItems = ds.Tables["primitems"];
1929
1930 // For now, we're just going to crudely remove all the previous inventory items
1931 // no matter whether they have changed or not, and replace them with the current set.
1932 lock (ds)
1933 {
1934 RemoveItems(primID);
1935
1936 // repalce with current inventory details
1937 foreach (TaskInventoryItem newItem in items)
1938 {
1939// m_log.InfoFormat(
1940// "[DATASTORE]: ",
1941// "Adding item {0}, {1} to prim ID {2}",
1942// newItem.Name, newItem.ItemID, newItem.ParentPartID);
1943
1944 DataRow newItemRow = dbItems.NewRow();
1945 fillItemRow(newItemRow, newItem);
1946 dbItems.Rows.Add(newItemRow);
1947 }
1948 }
1949
1950 Commit();
1951 }
1952
1953 /***********************************************************************
1954 *
1955 * SQL Statement Creation Functions
1956 *
1957 * These functions create SQL statements for update, insert, and create.
1958 * They can probably be factored later to have a db independant
1959 * portion and a db specific portion
1960 *
1961 **********************************************************************/
1962
1963 /// <summary>
1964 /// Create an insert command
1965 /// </summary>
1966 /// <param name="table">table name</param>
1967 /// <param name="dt">data table</param>
1968 /// <returns>the created command</returns>
1969 /// <remarks>
1970 /// This is subtle enough to deserve some commentary.
1971 /// Instead of doing *lots* and *lots of hardcoded strings
1972 /// for database definitions we'll use the fact that
1973 /// realistically all insert statements look like "insert
1974 /// into A(b, c) values(:b, :c) on the parameterized query
1975 /// front. If we just have a list of b, c, etc... we can
1976 /// generate these strings instead of typing them out.
1977 /// </remarks>
1978 private static SqliteCommand createInsertCommand(string table, DataTable dt)
1979 {
1980 string[] cols = new string[dt.Columns.Count];
1981 for (int i = 0; i < dt.Columns.Count; i++)
1982 {
1983 DataColumn col = dt.Columns[i];
1984 cols[i] = col.ColumnName;
1985 }
1986
1987 string sql = "insert into " + table + "(";
1988 sql += String.Join(", ", cols);
1989 // important, the first ':' needs to be here, the rest get added in the join
1990 sql += ") values (:";
1991 sql += String.Join(", :", cols);
1992 sql += ")";
1993 m_log.DebugFormat("[SQLITE]: Created insert command {0}", sql);
1994 SqliteCommand cmd = new SqliteCommand(sql);
1995
1996 // this provides the binding for all our parameters, so
1997 // much less code than it used to be
1998 foreach (DataColumn col in dt.Columns)
1999 {
2000 cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
2001 }
2002 return cmd;
2003 }
2004
2005
2006 /// <summary>
2007 /// create an update command
2008 /// </summary>
2009 /// <param name="table">table name</param>
2010 /// <param name="pk"></param>
2011 /// <param name="dt"></param>
2012 /// <returns>the created command</returns>
2013 private static SqliteCommand createUpdateCommand(string table, string pk, DataTable dt)
2014 {
2015 string sql = "update " + table + " set ";
2016 string subsql = String.Empty;
2017 foreach (DataColumn col in dt.Columns)
2018 {
2019 if (subsql.Length > 0)
2020 {
2021 // a map function would rock so much here
2022 subsql += ", ";
2023 }
2024 subsql += col.ColumnName + "= :" + col.ColumnName;
2025 }
2026 sql += subsql;
2027 sql += " where " + pk;
2028 SqliteCommand cmd = new SqliteCommand(sql);
2029
2030 // this provides the binding for all our parameters, so
2031 // much less code than it used to be
2032
2033 foreach (DataColumn col in dt.Columns)
2034 {
2035 cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
2036 }
2037 return cmd;
2038 }
2039
2040 /// <summary>
2041 /// create an update command
2042 /// </summary>
2043 /// <param name="table">table name</param>
2044 /// <param name="pk"></param>
2045 /// <param name="dt"></param>
2046 /// <returns>the created command</returns>
2047 private static SqliteCommand createUpdateCommand(string table, string pk1, string pk2, DataTable dt)
2048 {
2049 string sql = "update " + table + " set ";
2050 string subsql = String.Empty;
2051 foreach (DataColumn col in dt.Columns)
2052 {
2053 if (subsql.Length > 0)
2054 {
2055 // a map function would rock so much here
2056 subsql += ", ";
2057 }
2058 subsql += col.ColumnName + "= :" + col.ColumnName;
2059 }
2060 sql += subsql;
2061 sql += " where " + pk1 + " and " + pk2;
2062 SqliteCommand cmd = new SqliteCommand(sql);
2063
2064 // this provides the binding for all our parameters, so
2065 // much less code than it used to be
2066
2067 foreach (DataColumn col in dt.Columns)
2068 {
2069 cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
2070 }
2071 return cmd;
2072 }
2073
2074 /// <summary>
2075 ///
2076 /// </summary>
2077 /// <param name="dt">Data Table</param>
2078 /// <returns></returns>
2079 // private static string defineTable(DataTable dt)
2080 // {
2081 // string sql = "create table " + dt.TableName + "(";
2082 // string subsql = String.Empty;
2083 // foreach (DataColumn col in dt.Columns)
2084 // {
2085 // if (subsql.Length > 0)
2086 // {
2087 // // a map function would rock so much here
2088 // subsql += ",\n";
2089 // }
2090 // subsql += col.ColumnName + " " + sqliteType(col.DataType);
2091 // if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0])
2092 // {
2093 // subsql += " primary key";
2094 // }
2095 // }
2096 // sql += subsql;
2097 // sql += ")";
2098 // return sql;
2099 // }
2100
2101 /***********************************************************************
2102 *
2103 * Database Binding functions
2104 *
2105 * These will be db specific due to typing, and minor differences
2106 * in databases.
2107 *
2108 **********************************************************************/
2109
2110 ///<summary>
2111 /// This is a convenience function that collapses 5 repetitive
2112 /// lines for defining SqliteParameters to 2 parameters:
2113 /// column name and database type.
2114 ///
2115 /// It assumes certain conventions like :param as the param
2116 /// name to replace in parametrized queries, and that source
2117 /// version is always current version, both of which are fine
2118 /// for us.
2119 ///</summary>
2120 ///<returns>a built sqlite parameter</returns>
2121 private static SqliteParameter createSqliteParameter(string name, Type type)
2122 {
2123 SqliteParameter param = new SqliteParameter();
2124 param.ParameterName = ":" + name;
2125 param.DbType = dbtypeFromType(type);
2126 param.SourceColumn = name;
2127 param.SourceVersion = DataRowVersion.Current;
2128 return param;
2129 }
2130
2131 /// <summary>
2132 ///
2133 /// </summary>
2134 /// <param name="da"></param>
2135 /// <param name="conn"></param>
2136 private void setupPrimCommands(SqliteDataAdapter da, SqliteConnection conn)
2137 {
2138 da.InsertCommand = createInsertCommand("prims", ds.Tables["prims"]);
2139 da.InsertCommand.Connection = conn;
2140
2141 da.UpdateCommand = createUpdateCommand("prims", "UUID=:UUID", ds.Tables["prims"]);
2142 da.UpdateCommand.Connection = conn;
2143
2144 SqliteCommand delete = new SqliteCommand("delete from prims where UUID = :UUID");
2145 delete.Parameters.Add(createSqliteParameter("UUID", typeof (String)));
2146 delete.Connection = conn;
2147 da.DeleteCommand = delete;
2148 }
2149
2150 /// <summary>
2151 ///
2152 /// </summary>
2153 /// <param name="da"></param>
2154 /// <param name="conn"></param>
2155 private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn)
2156 {
2157 da.InsertCommand = createInsertCommand("primitems", ds.Tables["primitems"]);
2158 da.InsertCommand.Connection = conn;
2159
2160 da.UpdateCommand = createUpdateCommand("primitems", "itemID = :itemID", ds.Tables["primitems"]);
2161 da.UpdateCommand.Connection = conn;
2162
2163 SqliteCommand delete = new SqliteCommand("delete from primitems where itemID = :itemID");
2164 delete.Parameters.Add(createSqliteParameter("itemID", typeof (String)));
2165 delete.Connection = conn;
2166 da.DeleteCommand = delete;
2167 }
2168
2169 /// <summary>
2170 ///
2171 /// </summary>
2172 /// <param name="da"></param>
2173 /// <param name="conn"></param>
2174 private void setupTerrainCommands(SqliteDataAdapter da, SqliteConnection conn)
2175 {
2176 da.InsertCommand = createInsertCommand("terrain", ds.Tables["terrain"]);
2177 da.InsertCommand.Connection = conn;
2178 }
2179
2180 /// <summary>
2181 ///
2182 /// </summary>
2183 /// <param name="da"></param>
2184 /// <param name="conn"></param>
2185 private void setupLandCommands(SqliteDataAdapter da, SqliteConnection conn)
2186 {
2187 da.InsertCommand = createInsertCommand("land", ds.Tables["land"]);
2188 da.InsertCommand.Connection = conn;
2189
2190 da.UpdateCommand = createUpdateCommand("land", "UUID=:UUID", ds.Tables["land"]);
2191 da.UpdateCommand.Connection = conn;
2192
2193 SqliteCommand delete = new SqliteCommand("delete from land where UUID=:UUID");
2194 delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
2195 da.DeleteCommand = delete;
2196 da.DeleteCommand.Connection = conn;
2197 }
2198
2199 /// <summary>
2200 ///
2201 /// </summary>
2202 /// <param name="da"></param>
2203 /// <param name="conn"></param>
2204 private void setupLandAccessCommands(SqliteDataAdapter da, SqliteConnection conn)
2205 {
2206 da.InsertCommand = createInsertCommand("landaccesslist", ds.Tables["landaccesslist"]);
2207 da.InsertCommand.Connection = conn;
2208
2209 da.UpdateCommand = createUpdateCommand("landaccesslist", "LandUUID=:landUUID", "AccessUUID=:AccessUUID", ds.Tables["landaccesslist"]);
2210 da.UpdateCommand.Connection = conn;
2211
2212 SqliteCommand delete = new SqliteCommand("delete from landaccesslist where LandUUID= :LandUUID and AccessUUID= :AccessUUID");
2213 delete.Parameters.Add(createSqliteParameter("LandUUID", typeof(String)));
2214 delete.Parameters.Add(createSqliteParameter("AccessUUID", typeof(String)));
2215 da.DeleteCommand = delete;
2216 da.DeleteCommand.Connection = conn;
2217
2218 }
2219
2220 private void setupRegionSettingsCommands(SqliteDataAdapter da, SqliteConnection conn)
2221 {
2222 da.InsertCommand = createInsertCommand("regionsettings", ds.Tables["regionsettings"]);
2223 da.InsertCommand.Connection = conn;
2224 da.UpdateCommand = createUpdateCommand("regionsettings", "regionUUID=:regionUUID", ds.Tables["regionsettings"]);
2225 da.UpdateCommand.Connection = conn;
2226 }
2227
2228 /// <summary>
2229 ///
2230 /// </summary>
2231 /// <param name="da"></param>
2232 /// <param name="conn"></param>
2233 private void setupShapeCommands(SqliteDataAdapter da, SqliteConnection conn)
2234 {
2235 da.InsertCommand = createInsertCommand("primshapes", ds.Tables["primshapes"]);
2236 da.InsertCommand.Connection = conn;
2237
2238 da.UpdateCommand = createUpdateCommand("primshapes", "UUID=:UUID", ds.Tables["primshapes"]);
2239 da.UpdateCommand.Connection = conn;
2240
2241 SqliteCommand delete = new SqliteCommand("delete from primshapes where UUID = :UUID");
2242 delete.Parameters.Add(createSqliteParameter("UUID", typeof (String)));
2243 delete.Connection = conn;
2244 da.DeleteCommand = delete;
2245 }
2246
2247 /***********************************************************************
2248 *
2249 * Type conversion functions
2250 *
2251 **********************************************************************/
2252
2253 /// <summary>
2254 /// Type conversion function
2255 /// </summary>
2256 /// <param name="type"></param>
2257 /// <returns></returns>
2258 private static DbType dbtypeFromType(Type type)
2259 {
2260 if (type == typeof (String))
2261 {
2262 return DbType.String;
2263 }
2264 else if (type == typeof (Int32))
2265 {
2266 return DbType.Int32;
2267 }
2268 else if (type == typeof (Double))
2269 {
2270 return DbType.Double;
2271 }
2272 else if (type == typeof (Byte))
2273 {
2274 return DbType.Byte;
2275 }
2276 else if (type == typeof (Double))
2277 {
2278 return DbType.Double;
2279 }
2280 else if (type == typeof (Byte[]))
2281 {
2282 return DbType.Binary;
2283 }
2284 else
2285 {
2286 return DbType.String;
2287 }
2288 }
2289
2290 static void PrintDataSet(DataSet ds)
2291 {
2292 // Print out any name and extended properties.
2293 Console.WriteLine("DataSet is named: {0}", ds.DataSetName);
2294 foreach (System.Collections.DictionaryEntry de in ds.ExtendedProperties)
2295 {
2296 Console.WriteLine("Key = {0}, Value = {1}", de.Key, de.Value);
2297 }
2298 Console.WriteLine();
2299 foreach (DataTable dt in ds.Tables)
2300 {
2301 Console.WriteLine("=> {0} Table:", dt.TableName);
2302 // Print out the column names.
2303 for (int curCol = 0; curCol < dt.Columns.Count; curCol++)
2304 {
2305 Console.Write(dt.Columns[curCol].ColumnName + "\t");
2306 }
2307 Console.WriteLine("\n----------------------------------");
2308 // Print the DataTable.
2309 for (int curRow = 0; curRow < dt.Rows.Count; curRow++)
2310 {
2311 for (int curCol = 0; curCol < dt.Columns.Count; curCol++)
2312 {
2313 Console.Write(dt.Rows[curRow][curCol].ToString() + "\t");
2314 }
2315 Console.WriteLine();
2316 }
2317 }
2318 }
2319
2320 }
2321}