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Diffstat (limited to 'OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs')
-rw-r--r--OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs94
1 files changed, 45 insertions, 49 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs b/OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs
index 4ce93e5..7ff8737 100644
--- a/OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs
@@ -89,7 +89,6 @@ namespace OpenSim.Data.MSSQL
89 Dictionary<UUID, SceneObjectGroup> objects = new Dictionary<UUID, SceneObjectGroup>(); 89 Dictionary<UUID, SceneObjectGroup> objects = new Dictionary<UUID, SceneObjectGroup>();
90 SceneObjectGroup grp = null; 90 SceneObjectGroup grp = null;
91 91
92
93 string sql = "SELECT *, " + 92 string sql = "SELECT *, " +
94 "sort = CASE WHEN prims.UUID = prims.SceneGroupID THEN 0 ELSE 1 END " + 93 "sort = CASE WHEN prims.UUID = prims.SceneGroupID THEN 0 ELSE 1 END " +
95 "FROM prims " + 94 "FROM prims " +
@@ -232,66 +231,63 @@ namespace OpenSim.Data.MSSQL
232 /// <param name="regionUUID"></param> 231 /// <param name="regionUUID"></param>
233 public void StoreObject(SceneObjectGroup obj, UUID regionUUID) 232 public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
234 { 233 {
235 lock (obj.Children) 234 _Log.DebugFormat("[MSSQL]: Adding/Changing SceneObjectGroup: {0} to region: {1}, object has {2} prims.", obj.UUID, regionUUID, obj.Children.Count);
235
236 using (SqlConnection conn = new SqlConnection(m_connectionString))
236 { 237 {
237 _Log.DebugFormat("[MSSQL]: Adding/Changing SceneObjectGroup: {0} to region: {1}, object has {2} prims.", obj.UUID, regionUUID, obj.Children.Count); 238 conn.Open();
238 239 SqlTransaction transaction = conn.BeginTransaction();
239 using (SqlConnection conn = new SqlConnection(m_connectionString)) 240
241 try
240 { 242 {
241 conn.Open(); 243 foreach (SceneObjectPart sceneObjectPart in obj.Children.Values)
242 SqlTransaction transaction = conn.BeginTransaction();
243
244 try
245 { 244 {
246 foreach (SceneObjectPart sceneObjectPart in obj.Children.Values) 245 //Update prim
246 using (SqlCommand sqlCommand = conn.CreateCommand())
247 { 247 {
248 //Update prim 248 sqlCommand.Transaction = transaction;
249 using (SqlCommand sqlCommand = conn.CreateCommand()) 249 try
250 { 250 {
251 sqlCommand.Transaction = transaction; 251 StoreSceneObjectPrim(sceneObjectPart, sqlCommand, obj.UUID, regionUUID);
252 try
253 {
254 StoreSceneObjectPrim(sceneObjectPart, sqlCommand, obj.UUID, regionUUID);
255 }
256 catch (SqlException sqlEx)
257 {
258 _Log.ErrorFormat("[REGION DB]: Store SceneObjectPrim SQL error: {0} at line {1}", sqlEx.Message, sqlEx.LineNumber);
259 throw;
260 }
261 } 252 }
262 253 catch (SqlException sqlEx)
263 //Update primshapes
264 using (SqlCommand sqlCommand = conn.CreateCommand())
265 { 254 {
266 sqlCommand.Transaction = transaction; 255 _Log.ErrorFormat("[REGION DB]: Store SceneObjectPrim SQL error: {0} at line {1}", sqlEx.Message, sqlEx.LineNumber);
267 try 256 throw;
268 {
269 StoreSceneObjectPrimShapes(sceneObjectPart, sqlCommand, obj.UUID, regionUUID);
270 }
271 catch (SqlException sqlEx)
272 {
273 _Log.ErrorFormat("[REGION DB]: Store SceneObjectPrimShapes SQL error: {0} at line {1}", sqlEx.Message, sqlEx.LineNumber);
274 throw;
275 }
276 } 257 }
277 } 258 }
278 259
279 transaction.Commit(); 260 //Update primshapes
280 } 261 using (SqlCommand sqlCommand = conn.CreateCommand())
281 catch (Exception ex)
282 {
283 _Log.ErrorFormat("[REGION DB]: Store SceneObjectGroup error: {0}, Rolling back...", ex.Message);
284 try
285 {
286 transaction.Rollback();
287 }
288 catch (Exception ex2)
289 { 262 {
290 //Show error 263 sqlCommand.Transaction = transaction;
291 _Log.InfoFormat("[REGION DB]: Rollback of SceneObjectGroup store transaction failed with error: {0}", ex2.Message); 264 try
292 265 {
266 StoreSceneObjectPrimShapes(sceneObjectPart, sqlCommand, obj.UUID, regionUUID);
267 }
268 catch (SqlException sqlEx)
269 {
270 _Log.ErrorFormat("[REGION DB]: Store SceneObjectPrimShapes SQL error: {0} at line {1}", sqlEx.Message, sqlEx.LineNumber);
271 throw;
272 }
293 } 273 }
294 } 274 }
275
276 transaction.Commit();
277 }
278 catch (Exception ex)
279 {
280 _Log.ErrorFormat("[REGION DB]: Store SceneObjectGroup error: {0}, Rolling back...", ex.Message);
281 try
282 {
283 transaction.Rollback();
284 }
285 catch (Exception ex2)
286 {
287 //Show error
288 _Log.InfoFormat("[REGION DB]: Rollback of SceneObjectGroup store transaction failed with error: {0}", ex2.Message);
289
290 }
295 } 291 }
296 } 292 }
297 } 293 }