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-rw-r--r--OpenSim/Client/MXP/ClientStack/MXPClientView.cs47
1 files changed, 19 insertions, 28 deletions
diff --git a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
index 1d6d4c1..a62d897 100644
--- a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
+++ b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
@@ -1026,23 +1026,6 @@ namespace OpenSim.Client.MXP.ClientStack
1026 // Need to translate to MXP somehow 1026 // Need to translate to MXP somehow
1027 } 1027 }
1028 1028
1029 public void SendAvatarData(SendAvatarData data)
1030 {
1031 //ScenePresence presence=((Scene)this.Scene).GetScenePresence(avatarID);
1032 UUID ownerID = data.AvatarID;
1033 MXPSendAvatarData(data.FirstName + " " + data.LastName, ownerID, UUID.Zero, data.AvatarID, data.AvatarLocalID, data.Position, data.Rotation);
1034 }
1035
1036 public void SendAvatarTerseUpdate(SendAvatarTerseData data)
1037 {
1038 MovementEventMessage me = new MovementEventMessage();
1039 me.ObjectIndex = data.LocalID;
1040 me.Location = ToOmVector(data.Position);
1041 me.Orientation = ToOmQuaternion(data.Rotation);
1042
1043 Session.Send(me);
1044 }
1045
1046 public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations) 1029 public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
1047 { 1030 {
1048 // Minimap function, not used. 1031 // Minimap function, not used.
@@ -1058,23 +1041,31 @@ namespace OpenSim.Client.MXP.ClientStack
1058 // Need to translate to MXP somehow 1041 // Need to translate to MXP somehow
1059 } 1042 }
1060 1043
1061 public void SendPrimitiveToClient(SendPrimitiveData data) 1044 public void SendAvatarDataImmediate(ISceneEntity avatar)
1062 { 1045 {
1063 MXPSendPrimitive(data.localID, data.ownerID, data.acc, data.rvel, data.primShape, data.pos, data.objectID, data.vel, 1046 //ScenePresence presence=((Scene)this.Scene).GetScenePresence(avatarID);
1064 data.rotation, (uint)data.flags, data.text, data.color, data.parentID, data.particleSystem, data.clickAction, 1047 ScenePresence presence = (ScenePresence)avatar;
1065 data.material, data.textureanim); 1048 UUID ownerID = presence.UUID;
1049 MXPSendAvatarData(presence.Firstname + " " + presence.Lastname, ownerID, UUID.Zero, presence.UUID, presence.LocalId, presence.AbsolutePosition, presence.Rotation);
1066 } 1050 }
1067 1051
1068 public void SendPrimTerseUpdate(SendPrimitiveTerseData data) 1052 public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
1069 { 1053 {
1070 MovementEventMessage me = new MovementEventMessage(); 1054 //MovementEventMessage me = new MovementEventMessage();
1071 me.ObjectIndex = data.LocalID; 1055 //me.ObjectIndex = data.LocalID;
1072 me.Location = ToOmVector(data.Position); 1056 //me.Location = ToOmVector(data.Position);
1073 me.Orientation = ToOmQuaternion(data.Rotation); 1057 //me.Orientation = ToOmQuaternion(data.Rotation);
1074 Session.Send(me); 1058
1059 //MXPSendPrimitive(data.localID, data.ownerID, data.acc, data.rvel, data.primShape, data.pos, data.objectID, data.vel,
1060 // data.rotation, (uint)data.flags, data.text, data.color, data.parentID, data.particleSystem, data.clickAction,
1061 // data.material, data.textureanim);
1062
1063 //Session.Send(me);
1064
1065 throw new System.NotImplementedException();
1075 } 1066 }
1076 1067
1077 public void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler) 1068 public void ReprioritizeUpdates(UpdatePriorityHandler handler)
1078 { 1069 {
1079 } 1070 }
1080 1071