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-rw-r--r--OpenSim/Capabilities/Handlers/FetchInventory2/FetchInventory2Handler.cs30
-rw-r--r--OpenSim/Capabilities/Handlers/FetchInventory2/FetchInventory2ServerConnector.cs3
-rw-r--r--OpenSim/Capabilities/Handlers/GetMesh/GetMeshServerConnector.cs15
-rw-r--r--OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs6
-rw-r--r--OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs6
-rw-r--r--OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs4
-rw-r--r--OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs4
-rw-r--r--OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs132
-rw-r--r--OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescServerConnector.cs8
-rw-r--r--OpenSim/Capabilities/LLSDEnvironmentSettings.cs68
-rw-r--r--OpenSim/Capabilities/LLSDInventoryFolder.cs4
-rw-r--r--OpenSim/Capabilities/LLSDInventoryItem.cs6
-rw-r--r--OpenSim/Capabilities/LLSDStreamHandler.cs10
13 files changed, 187 insertions, 109 deletions
diff --git a/OpenSim/Capabilities/Handlers/FetchInventory2/FetchInventory2Handler.cs b/OpenSim/Capabilities/Handlers/FetchInventory2/FetchInventory2Handler.cs
index 717a097..c0ca1e1 100644
--- a/OpenSim/Capabilities/Handlers/FetchInventory2/FetchInventory2Handler.cs
+++ b/OpenSim/Capabilities/Handlers/FetchInventory2/FetchInventory2Handler.cs
@@ -101,18 +101,8 @@ namespace OpenSim.Capabilities.Handlers
101 llsdItem.item_id = invItem.ID; 101 llsdItem.item_id = invItem.ID;
102 llsdItem.name = invItem.Name; 102 llsdItem.name = invItem.Name;
103 llsdItem.parent_id = invItem.Folder; 103 llsdItem.parent_id = invItem.Folder;
104 104 llsdItem.type = invItem.AssetType;
105 try 105 llsdItem.inv_type = invItem.InvType;
106 {
107 llsdItem.type = Utils.AssetTypeToString((AssetType)invItem.AssetType);
108 llsdItem.inv_type = Utils.InventoryTypeToString((InventoryType)invItem.InvType);
109 }
110 catch (Exception e)
111 {
112 m_log.ErrorFormat(
113 "[WEB FETCH INV DESC HANDLER]: Problem setting asset {0} inventory {1} types while converting inventory item {2}: {3}",
114 invItem.AssetType, invItem.InvType, invItem.Name, e.Message);
115 }
116 106
117 llsdItem.permissions = new LLSDPermissions(); 107 llsdItem.permissions = new LLSDPermissions();
118 llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid; 108 llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid;
@@ -126,21 +116,7 @@ namespace OpenSim.Capabilities.Handlers
126 llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions; 116 llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions;
127 llsdItem.sale_info = new LLSDSaleInfo(); 117 llsdItem.sale_info = new LLSDSaleInfo();
128 llsdItem.sale_info.sale_price = invItem.SalePrice; 118 llsdItem.sale_info.sale_price = invItem.SalePrice;
129 switch (invItem.SaleType) 119 llsdItem.sale_info.sale_type = invItem.SaleType;
130 {
131 default:
132 llsdItem.sale_info.sale_type = "not";
133 break;
134 case 1:
135 llsdItem.sale_info.sale_type = "original";
136 break;
137 case 2:
138 llsdItem.sale_info.sale_type = "copy";
139 break;
140 case 3:
141 llsdItem.sale_info.sale_type = "contents";
142 break;
143 }
144 120
145 return llsdItem; 121 return llsdItem;
146 } 122 }
diff --git a/OpenSim/Capabilities/Handlers/FetchInventory2/FetchInventory2ServerConnector.cs b/OpenSim/Capabilities/Handlers/FetchInventory2/FetchInventory2ServerConnector.cs
index 0ba8931..5bab52f 100644
--- a/OpenSim/Capabilities/Handlers/FetchInventory2/FetchInventory2ServerConnector.cs
+++ b/OpenSim/Capabilities/Handlers/FetchInventory2/FetchInventory2ServerConnector.cs
@@ -63,7 +63,8 @@ namespace OpenSim.Capabilities.Handlers
63 63
64 FetchInventory2Handler fiHandler = new FetchInventory2Handler(m_InventoryService); 64 FetchInventory2Handler fiHandler = new FetchInventory2Handler(m_InventoryService);
65 IRequestHandler reqHandler 65 IRequestHandler reqHandler
66 = new RestStreamHandler("POST", "/CAPS/FetchInventory/", fiHandler.FetchInventoryRequest); 66 = new RestStreamHandler(
67 "POST", "/CAPS/FetchInventory/", fiHandler.FetchInventoryRequest, "FetchInventory", null);
67 server.AddStreamHandler(reqHandler); 68 server.AddStreamHandler(reqHandler);
68 } 69 }
69 } 70 }
diff --git a/OpenSim/Capabilities/Handlers/GetMesh/GetMeshServerConnector.cs b/OpenSim/Capabilities/Handlers/GetMesh/GetMeshServerConnector.cs
index 2ecfa3c..8a275f3 100644
--- a/OpenSim/Capabilities/Handlers/GetMesh/GetMeshServerConnector.cs
+++ b/OpenSim/Capabilities/Handlers/GetMesh/GetMeshServerConnector.cs
@@ -66,13 +66,14 @@ namespace OpenSim.Capabilities.Handlers
66 throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName)); 66 throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName));
67 67
68 GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService); 68 GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService);
69 IRequestHandler reqHandler = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(), 69 IRequestHandler reqHandler
70 delegate(Hashtable m_dhttpMethod) 70 = new RestHTTPHandler(
71 { 71 "GET",
72 return gmeshHandler.ProcessGetMesh(m_dhttpMethod, UUID.Zero, null); 72 "/CAPS/" + UUID.Random(),
73 }); 73 httpMethod => gmeshHandler.ProcessGetMesh(httpMethod, UUID.Zero, null),
74 "GetMesh",
75 null);
74 server.AddStreamHandler(reqHandler); 76 server.AddStreamHandler(reqHandler);
75 } 77 }
76
77 } 78 }
78} 79} \ No newline at end of file
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
index 0797215..f040ff7 100644
--- a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
+++ b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
@@ -58,8 +58,8 @@ namespace OpenSim.Capabilities.Handlers
58 // TODO: Change this to a config option 58 // TODO: Change this to a config option
59 const string REDIRECT_URL = null; 59 const string REDIRECT_URL = null;
60 60
61 public GetTextureHandler(string path, IAssetService assService) : 61 public GetTextureHandler(string path, IAssetService assService, string name, string description)
62 base("GET", path) 62 : base("GET", path, name, description)
63 { 63 {
64 m_assetService = assService; 64 m_assetService = assService;
65 } 65 }
@@ -77,7 +77,6 @@ namespace OpenSim.Capabilities.Handlers
77 { 77 {
78 m_log.Error("[GETTEXTURE]: Cannot fetch texture " + textureStr + " without an asset service"); 78 m_log.Error("[GETTEXTURE]: Cannot fetch texture " + textureStr + " without an asset service");
79 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; 79 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
80 return null;
81 } 80 }
82 81
83 UUID textureID; 82 UUID textureID;
@@ -115,7 +114,6 @@ namespace OpenSim.Capabilities.Handlers
115// "[GETTEXTURE]: For texture {0} sending back response {1}, data length {2}", 114// "[GETTEXTURE]: For texture {0} sending back response {1}, data length {2}",
116// textureID, httpResponse.StatusCode, httpResponse.ContentLength); 115// textureID, httpResponse.StatusCode, httpResponse.ContentLength);
117 116
118 httpResponse.Send();
119 return null; 117 return null;
120 } 118 }
121 119
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs
index 0d072f7..71cf033 100644
--- a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs
+++ b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs
@@ -62,8 +62,8 @@ namespace OpenSim.Capabilities.Handlers
62 if (m_AssetService == null) 62 if (m_AssetService == null)
63 throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName)); 63 throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName));
64 64
65 server.AddStreamHandler(new GetTextureHandler("/CAPS/GetTexture/" /*+ UUID.Random() */, m_AssetService)); 65 server.AddStreamHandler(
66 new GetTextureHandler("/CAPS/GetTexture/" /*+ UUID.Random() */, m_AssetService, "GetTexture", null));
66 } 67 }
67
68 } 68 }
69} 69} \ No newline at end of file
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs b/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs
index fd152c3..761e4e7 100644
--- a/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs
+++ b/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs
@@ -50,9 +50,9 @@ namespace OpenSim.Capabilities.Handlers.GetTexture.Tests
50 TestHelpers.InMethod(); 50 TestHelpers.InMethod();
51 51
52 // Overkill - we only really need the asset service, not a whole scene. 52 // Overkill - we only really need the asset service, not a whole scene.
53 Scene scene = SceneHelpers.SetupScene(); 53 Scene scene = new SceneHelpers().SetupScene();
54 54
55 GetTextureHandler handler = new GetTextureHandler(null, scene.AssetService); 55 GetTextureHandler handler = new GetTextureHandler(null, scene.AssetService, "TestGetTexture", null);
56 TestOSHttpRequest req = new TestOSHttpRequest(); 56 TestOSHttpRequest req = new TestOSHttpRequest();
57 TestOSHttpResponse resp = new TestOSHttpResponse(); 57 TestOSHttpResponse resp = new TestOSHttpResponse();
58 req.Url = new Uri("http://localhost/?texture_id=00000000-0000-1111-9999-000000000012"); 58 req.Url = new Uri("http://localhost/?texture_id=00000000-0000-1111-9999-000000000012");
diff --git a/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs b/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs
index 594ce9d..8849a59 100644
--- a/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs
+++ b/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs
@@ -85,8 +85,8 @@ namespace OpenSim.Capabilities.Handlers
85 uploader.OnUpLoad += BakedTextureUploaded; 85 uploader.OnUpLoad += BakedTextureUploaded;
86 86
87 m_HostCapsObj.HttpListener.AddStreamHandler( 87 m_HostCapsObj.HttpListener.AddStreamHandler(
88 new BinaryStreamHandler("POST", capsBase + uploaderPath, 88 new BinaryStreamHandler(
89 uploader.uploaderCaps)); 89 "POST", capsBase + uploaderPath, uploader.uploaderCaps, "UploadBakedTexture", null));
90 90
91 string protocol = "http://"; 91 string protocol = "http://";
92 92
diff --git a/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs b/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs
index d5c062b..9a6ca86 100644
--- a/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs
+++ b/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs
@@ -156,11 +156,12 @@ namespace OpenSim.Capabilities.Handlers
156 inv.Folders = new List<InventoryFolderBase>(); 156 inv.Folders = new List<InventoryFolderBase>();
157 inv.Items = new List<InventoryItemBase>(); 157 inv.Items = new List<InventoryItemBase>();
158 int version = 0; 158 int version = 0;
159 int descendents = 0;
159 160
160 inv 161 inv
161 = Fetch( 162 = Fetch(
162 invFetch.owner_id, invFetch.folder_id, invFetch.owner_id, 163 invFetch.owner_id, invFetch.folder_id, invFetch.owner_id,
163 invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order, out version); 164 invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order, out version, out descendents);
164 165
165 if (inv != null && inv.Folders != null) 166 if (inv != null && inv.Folders != null)
166 { 167 {
@@ -168,6 +169,8 @@ namespace OpenSim.Capabilities.Handlers
168 { 169 {
169 contents.categories.Array.Add(ConvertInventoryFolder(invFolder)); 170 contents.categories.Array.Add(ConvertInventoryFolder(invFolder));
170 } 171 }
172
173 descendents += inv.Folders.Count;
171 } 174 }
172 175
173 if (inv != null && inv.Items != null) 176 if (inv != null && inv.Items != null)
@@ -178,7 +181,7 @@ namespace OpenSim.Capabilities.Handlers
178 } 181 }
179 } 182 }
180 183
181 contents.descendents = contents.items.Array.Count + contents.categories.Array.Count; 184 contents.descendents = descendents;
182 contents.version = version; 185 contents.version = version;
183 186
184// m_log.DebugFormat( 187// m_log.DebugFormat(
@@ -206,7 +209,7 @@ namespace OpenSim.Capabilities.Handlers
206 /// <returns>An empty InventoryCollection if the inventory look up failed</returns> 209 /// <returns>An empty InventoryCollection if the inventory look up failed</returns>
207 private InventoryCollection Fetch( 210 private InventoryCollection Fetch(
208 UUID agentID, UUID folderID, UUID ownerID, 211 UUID agentID, UUID folderID, UUID ownerID,
209 bool fetchFolders, bool fetchItems, int sortOrder, out int version) 212 bool fetchFolders, bool fetchItems, int sortOrder, out int version, out int descendents)
210 { 213 {
211// m_log.DebugFormat( 214// m_log.DebugFormat(
212// "[WEB FETCH INV DESC HANDLER]: Fetching folders ({0}), items ({1}) from {2} for agent {3}", 215// "[WEB FETCH INV DESC HANDLER]: Fetching folders ({0}), items ({1}) from {2} for agent {3}",
@@ -215,6 +218,8 @@ namespace OpenSim.Capabilities.Handlers
215 // FIXME MAYBE: We're not handling sortOrder! 218 // FIXME MAYBE: We're not handling sortOrder!
216 219
217 version = 0; 220 version = 0;
221 descendents = 0;
222
218 InventoryFolderImpl fold; 223 InventoryFolderImpl fold;
219 if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null && agentID == m_LibraryService.LibraryRootFolder.Owner) 224 if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null && agentID == m_LibraryService.LibraryRootFolder.Owner)
220 { 225 {
@@ -223,6 +228,7 @@ namespace OpenSim.Capabilities.Handlers
223 InventoryCollection ret = new InventoryCollection(); 228 InventoryCollection ret = new InventoryCollection();
224 ret.Folders = new List<InventoryFolderBase>(); 229 ret.Folders = new List<InventoryFolderBase>();
225 ret.Items = fold.RequestListOfItems(); 230 ret.Items = fold.RequestListOfItems();
231 descendents = ret.Folders.Count + ret.Items.Count;
226 232
227 return ret; 233 return ret;
228 } 234 }
@@ -246,24 +252,72 @@ namespace OpenSim.Capabilities.Handlers
246 252
247 version = containingFolder.Version; 253 version = containingFolder.Version;
248 254
249// if (fetchItems) 255 if (fetchItems)
256 {
257 List<InventoryItemBase> itemsToReturn = contents.Items;
258 List<InventoryItemBase> originalItems = new List<InventoryItemBase>(itemsToReturn);
259
260 // descendents must only include the links, not the linked items we add
261 descendents = originalItems.Count;
262
263 // Add target items for links in this folder before the links themselves.
264 foreach (InventoryItemBase item in originalItems)
265 {
266 if (item.AssetType == (int)AssetType.Link)
267 {
268 InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
269
270 // Take care of genuinely broken links where the target doesn't exist
271 // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
272 // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
273 // rather than having to keep track of every folder requested in the recursion.
274 if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
275 itemsToReturn.Insert(0, linkedItem);
276 }
277 }
278
279 // Now scan for folder links and insert the items they target and those links at the head of the return data
280 foreach (InventoryItemBase item in originalItems)
281 {
282 if (item.AssetType == (int)AssetType.LinkFolder)
283 {
284 InventoryCollection linkedFolderContents = m_InventoryService.GetFolderContent(ownerID, item.AssetID);
285 List<InventoryItemBase> links = linkedFolderContents.Items;
286
287 itemsToReturn.InsertRange(0, links);
288
289 foreach (InventoryItemBase link in linkedFolderContents.Items)
290 {
291 // Take care of genuinely broken links where the target doesn't exist
292 // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
293 // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
294 // rather than having to keep track of every folder requested in the recursion.
295 if (link != null)
296 {
297// m_log.DebugFormat(
298// "[WEB FETCH INV DESC HANDLER]: Adding item {0} {1} from folder {2} linked from {3}",
299// link.Name, (AssetType)link.AssetType, item.AssetID, containingFolder.Name);
300
301 InventoryItemBase linkedItem
302 = m_InventoryService.GetItem(new InventoryItemBase(link.AssetID));
303
304 if (linkedItem != null)
305 itemsToReturn.Insert(0, linkedItem);
306 }
307 }
308 }
309 }
310 }
311
312// foreach (InventoryItemBase item in contents.Items)
250// { 313// {
251// List<InventoryItemBase> linkedItemsToAdd = new List<InventoryItemBase>(); 314// m_log.DebugFormat(
252// 315// "[WEB FETCH INV DESC HANDLER]: Returning item {0}, type {1}, parent {2} in {3} {4}",
253// foreach (InventoryItemBase item in contents.Items) 316// item.Name, (AssetType)item.AssetType, item.Folder, containingFolder.Name, containingFolder.ID);
254// { 317// }
255// if (item.AssetType == (int)AssetType.Link) 318
256// { 319 // =====
257// InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID)); 320
258//
259// // Take care of genuinely broken links where the target doesn't exist
260// // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
261// // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
262// // rather than having to keep track of every folder requested in the recursion.
263// if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
264// linkedItemsToAdd.Insert(0, linkedItem);
265// }
266// }
267// 321//
268// foreach (InventoryItemBase linkedItem in linkedItemsToAdd) 322// foreach (InventoryItemBase linkedItem in linkedItemsToAdd)
269// { 323// {
@@ -340,12 +394,8 @@ namespace OpenSim.Capabilities.Handlers
340 llsdFolder.folder_id = invFolder.ID; 394 llsdFolder.folder_id = invFolder.ID;
341 llsdFolder.parent_id = invFolder.ParentID; 395 llsdFolder.parent_id = invFolder.ParentID;
342 llsdFolder.name = invFolder.Name; 396 llsdFolder.name = invFolder.Name;
343 397 llsdFolder.type = invFolder.Type;
344 if (invFolder.Type == (short)AssetType.Unknown || !Enum.IsDefined(typeof(AssetType), (sbyte)invFolder.Type)) 398 llsdFolder.preferred_type = -1;
345 llsdFolder.type = "-1";
346 else
347 llsdFolder.type = Utils.AssetTypeToString((AssetType)invFolder.Type);
348 llsdFolder.preferred_type = "-1";
349 399
350 return llsdFolder; 400 return llsdFolder;
351 } 401 }
@@ -365,18 +415,8 @@ namespace OpenSim.Capabilities.Handlers
365 llsdItem.item_id = invItem.ID; 415 llsdItem.item_id = invItem.ID;
366 llsdItem.name = invItem.Name; 416 llsdItem.name = invItem.Name;
367 llsdItem.parent_id = invItem.Folder; 417 llsdItem.parent_id = invItem.Folder;
368 418 llsdItem.type = invItem.AssetType;
369 try 419 llsdItem.inv_type = invItem.InvType;
370 {
371 llsdItem.type = Utils.AssetTypeToString((AssetType)invItem.AssetType);
372 llsdItem.inv_type = Utils.InventoryTypeToString((InventoryType)invItem.InvType);
373 }
374 catch (Exception e)
375 {
376 m_log.ErrorFormat(
377 "[WEB FETCH INV DESC HANDLER]: Problem setting asset {0} inventory {1} types while converting inventory item {2}: {3}",
378 invItem.AssetType, invItem.InvType, invItem.Name, e.Message);
379 }
380 420
381 llsdItem.permissions = new LLSDPermissions(); 421 llsdItem.permissions = new LLSDPermissions();
382 llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid; 422 llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid;
@@ -390,21 +430,7 @@ namespace OpenSim.Capabilities.Handlers
390 llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions; 430 llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions;
391 llsdItem.sale_info = new LLSDSaleInfo(); 431 llsdItem.sale_info = new LLSDSaleInfo();
392 llsdItem.sale_info.sale_price = invItem.SalePrice; 432 llsdItem.sale_info.sale_price = invItem.SalePrice;
393 switch (invItem.SaleType) 433 llsdItem.sale_info.sale_type = invItem.SaleType;
394 {
395 default:
396 llsdItem.sale_info.sale_type = "not";
397 break;
398 case 1:
399 llsdItem.sale_info.sale_type = "original";
400 break;
401 case 2:
402 llsdItem.sale_info.sale_type = "copy";
403 break;
404 case 3:
405 llsdItem.sale_info.sale_type = "contents";
406 break;
407 }
408 434
409 return llsdItem; 435 return llsdItem;
410 } 436 }
diff --git a/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescServerConnector.cs b/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescServerConnector.cs
index 92eeb14..5d86557 100644
--- a/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescServerConnector.cs
+++ b/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescServerConnector.cs
@@ -68,7 +68,13 @@ namespace OpenSim.Capabilities.Handlers
68 ServerUtils.LoadPlugin<ILibraryService>(libService, args); 68 ServerUtils.LoadPlugin<ILibraryService>(libService, args);
69 69
70 WebFetchInvDescHandler webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService); 70 WebFetchInvDescHandler webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
71 IRequestHandler reqHandler = new RestStreamHandler("POST", "/CAPS/WebFetchInvDesc/" /*+ UUID.Random()*/, webFetchHandler.FetchInventoryDescendentsRequest); 71 IRequestHandler reqHandler
72 = new RestStreamHandler(
73 "POST",
74 "/CAPS/WebFetchInvDesc/" /*+ UUID.Random()*/,
75 webFetchHandler.FetchInventoryDescendentsRequest,
76 "WebFetchInvDesc",
77 null);
72 server.AddStreamHandler(reqHandler); 78 server.AddStreamHandler(reqHandler);
73 } 79 }
74 80
diff --git a/OpenSim/Capabilities/LLSDEnvironmentSettings.cs b/OpenSim/Capabilities/LLSDEnvironmentSettings.cs
new file mode 100644
index 0000000..39019af
--- /dev/null
+++ b/OpenSim/Capabilities/LLSDEnvironmentSettings.cs
@@ -0,0 +1,68 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31
32namespace OpenSim.Framework.Capabilities
33{
34 [OSDMap]
35 public class LLSDEnvironmentRequest
36 {
37 public UUID messageID;
38 public UUID regionID;
39 }
40
41 [OSDMap]
42 public class LLSDEnvironmentSetResponse
43 {
44 public UUID regionID;
45 public UUID messageID;
46 public Boolean success;
47 public String fail_reason;
48 }
49
50 public class EnvironmentSettings
51 {
52 /// <summary>
53 /// generates a empty llsd settings response for viewer
54 /// </summary>
55 /// <param name="messageID">the message UUID</param>
56 /// <param name="regionID">the region UUID</param>
57 public static string EmptySettings(UUID messageID, UUID regionID)
58 {
59 OSDArray arr = new OSDArray();
60 LLSDEnvironmentRequest msg = new LLSDEnvironmentRequest();
61 msg.messageID = messageID;
62 msg.regionID = regionID;
63 arr.Array.Add(msg);
64 return LLSDHelpers.SerialiseLLSDReply(arr);
65 }
66 }
67
68}
diff --git a/OpenSim/Capabilities/LLSDInventoryFolder.cs b/OpenSim/Capabilities/LLSDInventoryFolder.cs
index 3c216e9..d085430 100644
--- a/OpenSim/Capabilities/LLSDInventoryFolder.cs
+++ b/OpenSim/Capabilities/LLSDInventoryFolder.cs
@@ -35,7 +35,7 @@ namespace OpenSim.Framework.Capabilities
35 public UUID folder_id; 35 public UUID folder_id;
36 public UUID parent_id; 36 public UUID parent_id;
37 public string name; 37 public string name;
38 public string type; 38 public int type;
39 public string preferred_type; 39 public int preferred_type;
40 } 40 }
41} 41}
diff --git a/OpenSim/Capabilities/LLSDInventoryItem.cs b/OpenSim/Capabilities/LLSDInventoryItem.cs
index 426a6cb..958e807 100644
--- a/OpenSim/Capabilities/LLSDInventoryItem.cs
+++ b/OpenSim/Capabilities/LLSDInventoryItem.cs
@@ -37,8 +37,8 @@ namespace OpenSim.Framework.Capabilities
37 public UUID asset_id; 37 public UUID asset_id;
38 public UUID item_id; 38 public UUID item_id;
39 public LLSDPermissions permissions; 39 public LLSDPermissions permissions;
40 public string type; 40 public int type;
41 public string inv_type; 41 public int inv_type;
42 public int flags; 42 public int flags;
43 43
44 public LLSDSaleInfo sale_info; 44 public LLSDSaleInfo sale_info;
@@ -65,7 +65,7 @@ namespace OpenSim.Framework.Capabilities
65 public class LLSDSaleInfo 65 public class LLSDSaleInfo
66 { 66 {
67 public int sale_price; 67 public int sale_price;
68 public string sale_type; 68 public int sale_type;
69 } 69 }
70 70
71 [OSDMap] 71 [OSDMap]
diff --git a/OpenSim/Capabilities/LLSDStreamHandler.cs b/OpenSim/Capabilities/LLSDStreamHandler.cs
index c7c1fc9..5df24b2 100644
--- a/OpenSim/Capabilities/LLSDStreamHandler.cs
+++ b/OpenSim/Capabilities/LLSDStreamHandler.cs
@@ -39,7 +39,11 @@ namespace OpenSim.Framework.Capabilities
39 private LLSDMethod<TRequest, TResponse> m_method; 39 private LLSDMethod<TRequest, TResponse> m_method;
40 40
41 public LLSDStreamhandler(string httpMethod, string path, LLSDMethod<TRequest, TResponse> method) 41 public LLSDStreamhandler(string httpMethod, string path, LLSDMethod<TRequest, TResponse> method)
42 : base(httpMethod, path) 42 : this(httpMethod, path, method, null, null) {}
43
44 public LLSDStreamhandler(
45 string httpMethod, string path, LLSDMethod<TRequest, TResponse> method, string name, string description)
46 : base(httpMethod, path, name, description)
43 { 47 {
44 m_method = method; 48 m_method = method;
45 } 49 }
@@ -62,9 +66,7 @@ namespace OpenSim.Framework.Capabilities
62 66
63 TResponse response = m_method(llsdRequest); 67 TResponse response = m_method(llsdRequest);
64 68
65 Encoding encoding = new UTF8Encoding(false); 69 return Util.UTF8NoBomEncoding.GetBytes(LLSDHelpers.SerialiseLLSDReply(response));
66
67 return encoding.GetBytes(LLSDHelpers.SerialiseLLSDReply(response));
68 } 70 }
69 } 71 }
70} 72}