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Diffstat (limited to 'OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs')
-rw-r--r--OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs b/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs
index 8200a96..e239a90 100644
--- a/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs
+++ b/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs
@@ -80,7 +80,7 @@ namespace OpenSim.Capabilities.Handlers
80 { 80 {
81 // OMG!!! One by one!!! This is fallback code, in case the backend isn't updated 81 // OMG!!! One by one!!! This is fallback code, in case the backend isn't updated
82 m_log.WarnFormat("[FETCH INVENTORY HANDLER]: GetMultipleItems failed. Falling back to fetching inventory items one by one."); 82 m_log.WarnFormat("[FETCH INVENTORY HANDLER]: GetMultipleItems failed. Falling back to fetching inventory items one by one.");
83 items = new InventoryItemBase[itemsRequested.Count]; 83 items = new InventoryItemBase[itemsRequested.Count];
84 foreach (UUID id in itemIDs) 84 foreach (UUID id in itemIDs)
85 items[i++] = m_inventoryService.GetItem(m_agentID, id); 85 items[i++] = m_inventoryService.GetItem(m_agentID, id);
86 } 86 }