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-rw-r--r--OpenSim.RegionServer/OpenSim.RegionServer.dll.build164
-rw-r--r--OpenSim.RegionServer/OpenSimMain.cs1
-rw-r--r--OpenSim.RegionServer/RegionInfo.cs104
3 files changed, 123 insertions, 146 deletions
diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
index 331cfd4..cd900f5 100644
--- a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
+++ b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
@@ -1,82 +1,82 @@
1<?xml version="1.0" ?> 1<?xml version="1.0" ?>
2<project name="OpenSim.RegionServer" default="build"> 2<project name="OpenSim.RegionServer" default="build">
3 <target name="build"> 3 <target name="build">
4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" /> 4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
5 <mkdir dir="${project::get-base-directory()}/${build.dir}" /> 5 <mkdir dir="${project::get-base-directory()}/${build.dir}" />
6 <copy todir="${project::get-base-directory()}/${build.dir}"> 6 <copy todir="${project::get-base-directory()}/${build.dir}">
7 <fileset basedir="${project::get-base-directory()}"> 7 <fileset basedir="${project::get-base-directory()}">
8 </fileset> 8 </fileset>
9 </copy> 9 </copy>
10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll"> 10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
11 <resources prefix="OpenSim.RegionServer" dynamicprefix="true" > 11 <resources prefix="OpenSim.RegionServer" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="AgentAssetUpload.cs" /> 14 <include name="AgentAssetUpload.cs" />
15 <include name="ConsoleCmds.cs" /> 15 <include name="ConsoleCmds.cs" />
16 <include name="Grid.cs" /> 16 <include name="Grid.cs" />
17 <include name="OpenSimMain.cs" /> 17 <include name="OpenSimMain.cs" />
18 <include name="OpenSimNetworkHandler.cs" /> 18 <include name="OpenSimNetworkHandler.cs" />
19 <include name="PacketServer.cs" /> 19 <include name="PacketServer.cs" />
20 <include name="QueItem.cs" /> 20 <include name="QueItem.cs" />
21 <include name="RegionInfo.cs" /> 21 <include name="RegionInfo.cs" />
22 <include name="SimClient.cs" /> 22 <include name="SimClient.cs" />
23 <include name="SimConsole.cs" /> 23 <include name="SimConsole.cs" />
24 <include name="VersionInfo.cs" /> 24 <include name="VersionInfo.cs" />
25 <include name="Assets/AssetCache.cs" /> 25 <include name="Assets/AssetCache.cs" />
26 <include name="Assets/InventoryCache.cs" /> 26 <include name="Assets/InventoryCache.cs" />
27 <include name="CAPS/AdminWebFront.cs" /> 27 <include name="CAPS/AdminWebFront.cs" />
28 <include name="types/Mesh.cs" /> 28 <include name="types/Mesh.cs" />
29 <include name="types/Triangle.cs" /> 29 <include name="types/Triangle.cs" />
30 <include name="world/Avatar.cs" /> 30 <include name="world/Avatar.cs" />
31 <include name="world/AvatarAnimations.cs" /> 31 <include name="world/AvatarAnimations.cs" />
32 <include name="world/AvatarClient.cs" /> 32 <include name="world/AvatarClient.cs" />
33 <include name="world/AvatarUpdate.cs" /> 33 <include name="world/AvatarUpdate.cs" />
34 <include name="world/Entity.cs" /> 34 <include name="world/Entity.cs" />
35 <include name="world/Primitive.cs" /> 35 <include name="world/Primitive.cs" />
36 <include name="world/Primitive2.cs" /> 36 <include name="world/Primitive2.cs" />
37 <include name="world/ScriptEngine.cs" /> 37 <include name="world/ScriptEngine.cs" />
38 <include name="world/SurfacePatch.cs" /> 38 <include name="world/SurfacePatch.cs" />
39 <include name="world/World.cs" /> 39 <include name="world/World.cs" />
40 <include name="world/WorldPacketHandlers.cs" /> 40 <include name="world/WorldPacketHandlers.cs" />
41 <include name="world/scripting/IScript.cs" /> 41 <include name="world/scripting/IScript.cs" />
42 <include name="world/scripting/IScriptContext.cs" /> 42 <include name="world/scripting/IScriptContext.cs" />
43 <include name="world/scripting/IScriptEntity.cs" /> 43 <include name="world/scripting/IScriptEntity.cs" />
44 <include name="world/scripting/IScriptHandler.cs" /> 44 <include name="world/scripting/IScriptHandler.cs" />
45 <include name="world/scripting/Script.cs" /> 45 <include name="world/scripting/Script.cs" />
46 <include name="world/scripting/ScriptFactory.cs" /> 46 <include name="world/scripting/ScriptFactory.cs" />
47 <include name="world/scripting/Scripts/FollowRandomAvatar.cs" /> 47 <include name="world/scripting/Scripts/FollowRandomAvatar.cs" />
48 </sources> 48 </sources>
49 <references basedir="${project::get-base-directory()}"> 49 <references basedir="${project::get-base-directory()}">
50 <lib> 50 <lib>
51 <include name="${project::get-base-directory()}" /> 51 <include name="${project::get-base-directory()}" />
52 <include name="${project::get-base-directory()}/${build.dir}" /> 52 <include name="${project::get-base-directory()}/${build.dir}" />
53 </lib> 53 </lib>
54 <include name="System.dll" /> 54 <include name="System.dll" />
55 <include name="System.Xml.dll" /> 55 <include name="System.Xml.dll" />
56 <include name="../bin/libsecondlife.dll" /> 56 <include name="../bin/libsecondlife.dll" />
57 <include name="../bin/Axiom.MathLib.dll" /> 57 <include name="../bin/Axiom.MathLib.dll" />
58 <include name="../bin/Db4objects.Db4o.dll" /> 58 <include name="../bin/Db4objects.Db4o.dll" />
59 <include name="../bin/OpenSim.Terrain.BasicTerrain.dll" /> 59 <include name="../bin/OpenSim.Terrain.BasicTerrain.dll" />
60 <include name="../bin/OpenSim.Framework.dll" /> 60 <include name="../bin/OpenSim.Framework.dll" />
61 <include name="../bin/OpenSim.Framework.Console.dll" /> 61 <include name="../bin/OpenSim.Framework.Console.dll" />
62 <include name="../bin/OpenSim.GenericConfig.Xml.dll" /> 62 <include name="../bin/OpenSim.GenericConfig.Xml.dll" />
63 <include name="../bin/OpenSim.Physics.Manager.dll" /> 63 <include name="../bin/OpenSim.Physics.Manager.dll" />
64 <include name="../bin/OpenSim.Servers.dll" /> 64 <include name="../bin/OpenSim.Servers.dll" />
65 </references> 65 </references>
66 </csc> 66 </csc>
67 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" /> 67 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
68 <mkdir dir="${project::get-base-directory()}/../bin/"/> 68 <mkdir dir="${project::get-base-directory()}/../bin/"/>
69 <copy todir="${project::get-base-directory()}/../bin/"> 69 <copy todir="${project::get-base-directory()}/../bin/">
70 <fileset basedir="${project::get-base-directory()}/${build.dir}/" > 70 <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
71 <include name="*.dll"/> 71 <include name="*.dll"/>
72 <include name="*.exe"/> 72 <include name="*.exe"/>
73 </fileset> 73 </fileset>
74 </copy> 74 </copy>
75 </target> 75 </target>
76 <target name="clean"> 76 <target name="clean">
77 <delete dir="${bin.dir}" failonerror="false" /> 77 <delete dir="${bin.dir}" failonerror="false" />
78 <delete dir="${obj.dir}" failonerror="false" /> 78 <delete dir="${obj.dir}" failonerror="false" />
79 </target> 79 </target>
80 <target name="doc" description="Creates documentation."> 80 <target name="doc" description="Creates documentation.">
81 </target> 81 </target>
82</project> 82</project>
diff --git a/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim.RegionServer/OpenSimMain.cs
index 34fa243..d36dbfc 100644
--- a/OpenSim.RegionServer/OpenSimMain.cs
+++ b/OpenSim.RegionServer/OpenSimMain.cs
@@ -114,7 +114,6 @@ namespace OpenSim
114 } 114 }
115 m_console.WriteLine("Main.cs:Startup() - Loading configuration"); 115 m_console.WriteLine("Main.cs:Startup() - Loading configuration");
116 this.regionData.InitConfig(this.m_sandbox, this.localConfig); 116 this.regionData.InitConfig(this.m_sandbox, this.localConfig);
117 //regionData.SimUUID = new LLUUID(localConfig.GetAttribute("SimUUID")); //don't need as regionData.SimUUID is already set through the above line
118 this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change 117 this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change
119 118
120 119
diff --git a/OpenSim.RegionServer/RegionInfo.cs b/OpenSim.RegionServer/RegionInfo.cs
index cf0c075..e120198 100644
--- a/OpenSim.RegionServer/RegionInfo.cs
+++ b/OpenSim.RegionServer/RegionInfo.cs
@@ -1,6 +1,9 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using System.Net;
5using System.Web;
6using System.IO;
4using OpenSim.Framework.Interfaces; 7using OpenSim.Framework.Interfaces;
5using OpenSim.Framework.Utilities; 8using OpenSim.Framework.Utilities;
6using libsecondlife; 9using libsecondlife;
@@ -34,7 +37,37 @@ namespace OpenSim
34 public RegionInfo() 37 public RegionInfo()
35 { 38 {
36 39
37 } 40 }
41
42 public void SaveToGrid()
43 {
44 string reqtext;
45 reqtext="<authkey>" + this.GridSendKey + "</authkey>";
46 reqtext+="<sim>";
47 reqtext+="<uuid>" + this.SimUUID.ToString() + "</uuid>";
48 reqtext+="<regionname>" + this.RegionName + "</regionname>";
49 reqtext+="<sim_ip>" + this.IPListenAddr + "</sim_ip>";
50 reqtext+="<sim_port>" + this.IPListenPort.ToString() + "</sim_port>";
51 reqtext+="<region_locx>" + this.RegionLocX.ToString() + "</region_locx>";
52 reqtext+="<region_locy>" + this.RegionLocY.ToString() + "</region_locy>";
53 reqtext+="<estate_id>1</estate_id>";
54 reqtext+="</sim>";
55
56 WebRequest GridSaveReq = WebRequest.Create(this.GridURL + "sims/" + this.SimUUID.ToString());
57 GridSaveReq.Method = "POST";
58 GridSaveReq.ContentType = "text/plaintext";
59 GridSaveReq.ContentLength = reqtext.Length;
60
61 StreamWriter stOut = new StreamWriter(GridSaveReq.GetRequestStream(), System.Text.Encoding.ASCII);
62 stOut.Write(reqtext);
63 stOut.Close();
64
65 StreamReader stIn = new StreamReader(GridSaveReq.GetResponse().GetResponseStream());
66 string GridResponse = stIn.ReadToEnd();
67 stIn.Close();
68
69 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("RegionInfo.CS:SaveToGrid() - Grid said: " + GridResponse);
70 }
38 71
39 public void InitConfig(bool sandboxMode, IGenericConfig configData) 72 public void InitConfig(bool sandboxMode, IGenericConfig configData)
40 { 73 {
@@ -122,31 +155,7 @@ namespace OpenSim
122 { 155 {
123 //shouldn't be reading this data in here, it should be up to the classes implementing the server interfaces to read what they need from the config object 156 //shouldn't be reading this data in here, it should be up to the classes implementing the server interfaces to read what they need from the config object
124 157
125 // Asset Server URL 158 //Grid Server URL
126 attri = "";
127 attri = configData.GetAttribute("AssetServerURL");
128 if (attri == "")
129 {
130 this.AssetURL = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Asset server URL: ");
131 configData.SetAttribute("AssetServerURL", this.AssetURL);
132 }
133 else
134 {
135 this.AssetURL = attri;
136 }
137 //Asset Server key
138 attri = "";
139 attri = configData.GetAttribute("AssetServerKey");
140 if (attri == "")
141 {
142 this.AssetSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Asset server key: ");
143 configData.SetAttribute("AssetServerKey", this.AssetSendKey);
144 }
145 else
146 {
147 this.AssetSendKey = attri;
148 }
149 //Grid Sever URL
150 attri = ""; 159 attri = "";
151 attri = configData.GetAttribute("GridServerURL"); 160 attri = configData.GetAttribute("GridServerURL");
152 if (attri == "") 161 if (attri == "")
@@ -158,6 +167,7 @@ namespace OpenSim
158 { 167 {
159 this.GridURL = attri; 168 this.GridURL = attri;
160 } 169 }
170
161 //Grid Send Key 171 //Grid Send Key
162 attri = ""; 172 attri = "";
163 attri = configData.GetAttribute("GridSendKey"); 173 attri = configData.GetAttribute("GridSendKey");
@@ -170,6 +180,7 @@ namespace OpenSim
170 { 180 {
171 this.GridSendKey = attri; 181 this.GridSendKey = attri;
172 } 182 }
183
173 //Grid Receive Key 184 //Grid Receive Key
174 attri = ""; 185 attri = "";
175 attri = configData.GetAttribute("GridRecvKey"); 186 attri = configData.GetAttribute("GridRecvKey");
@@ -181,45 +192,12 @@ namespace OpenSim
181 else 192 else
182 { 193 {
183 this.GridRecvKey = attri; 194 this.GridRecvKey = attri;
184 } 195 }
185 //User Server URL 196
186 attri = ""; 197
187 attri = configData.GetAttribute("UserServerURL");
188 if (attri == "")
189 {
190 this.UserURL = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("User server URL: ");
191 configData.SetAttribute("UserServerURL", this.UserURL);
192 }
193 else
194 {
195 this.UserURL = attri;
196 }
197 //User Send Key
198 attri = "";
199 attri = configData.GetAttribute("UserSendKey");
200 if (attri == "")
201 {
202 this.UserSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to send to user server: ");
203 configData.SetAttribute("UserSendKey", this.UserSendKey);
204 }
205 else
206 {
207 this.UserSendKey = attri;
208 }
209 //User Receive Key
210 attri = "";
211 attri = configData.GetAttribute("UserRecvKey");
212 if (attri == "")
213 {
214 this.UserRecvKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to expect from user server: ");
215 configData.SetAttribute("UserRecvKey", this.UserRecvKey);
216 }
217 else
218 {
219 this.UserRecvKey = attri;
220 }
221 } 198 }
222 this.RegionHandle = Util.UIntsToLong((RegionLocX * 256), (RegionLocY * 256)); 199 this.RegionHandle = Util.UIntsToLong((RegionLocX * 256), (RegionLocY * 256));
200 this.SaveToGrid();
223 configData.Commit(); 201 configData.Commit();
224 } 202 }
225 catch (Exception e) 203 catch (Exception e)