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-rw-r--r--OpenSim.RegionServer/Assets/AssetCache.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim.RegionServer/Assets/AssetCache.cs b/OpenSim.RegionServer/Assets/AssetCache.cs
index 3c28e1c..244f562 100644
--- a/OpenSim.RegionServer/Assets/AssetCache.cs
+++ b/OpenSim.RegionServer/Assets/AssetCache.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Assets
55 55
56 private IAssetServer _assetServer; 56 private IAssetServer _assetServer;
57 private Thread _assetCacheThread; 57 private Thread _assetCacheThread;
58 private LLUUID[] textureList = new LLUUID[2]; 58 private LLUUID[] textureList = new LLUUID[5];
59 59
60 /// <summary> 60 /// <summary>
61 /// 61 ///
@@ -100,6 +100,10 @@ namespace OpenSim.Assets
100 //hack: so we can give each user a set of textures 100 //hack: so we can give each user a set of textures
101 textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001"); 101 textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001");
102 textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002"); 102 textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002");
103 textureList[2] = new LLUUID("00000000-0000-0000-9999-000000000003");
104 textureList[3] = new LLUUID("00000000-0000-0000-9999-000000000004");
105 textureList[4] = new LLUUID("00000000-0000-0000-9999-000000000005");
106
103 for (int i = 0; i < textureList.Length; i++) 107 for (int i = 0; i < textureList.Length; i++)
104 { 108 {
105 this._assetServer.RequestAsset(textureList[i], true); 109 this._assetServer.RequestAsset(textureList[i], true);