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-rw-r--r--OpenGridServices/OpenGrid.Framework.Data/SimProfileData.cs114
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diff --git a/OpenGridServices/OpenGrid.Framework.Data/SimProfileData.cs b/OpenGridServices/OpenGrid.Framework.Data/SimProfileData.cs
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1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31
32namespace OpenGrid.Framework.Data
33{
34 /// <summary>
35 /// A class which contains information known to the grid server about a region
36 /// </summary>
37 public class SimProfileData
38 {
39 /// <summary>
40 /// The name of the region
41 /// </summary>
42 public string regionName = "";
43
44 /// <summary>
45 /// A 64-bit number combining map position into a (mostly) unique ID
46 /// </summary>
47 public ulong regionHandle;
48
49 /// <summary>
50 /// OGS/OpenSim Specific ID for a region
51 /// </summary>
52 public libsecondlife.LLUUID UUID;
53
54 /// <summary>
55 /// Coordinates of the region
56 /// </summary>
57 public uint regionLocX;
58 public uint regionLocY;
59 public uint regionLocZ; // Reserved (round-robin, layers, etc)
60
61 /// <summary>
62 /// Authentication secrets
63 /// </summary>
64 /// <remarks>Not very secure, needs improvement.</remarks>
65 public string regionSendKey = "";
66 public string regionRecvKey = "";
67 public string regionSecret = "";
68
69 /// <summary>
70 /// Whether the region is online
71 /// </summary>
72 public bool regionOnline;
73
74 /// <summary>
75 /// Information about the server that the region is currently hosted on
76 /// </summary>
77 public string serverIP = "";
78 public uint serverPort;
79 public string serverURI = "";
80
81 /// <summary>
82 /// Set of optional overrides. Can be used to create non-eulicidean spaces.
83 /// </summary>
84 public ulong regionNorthOverrideHandle;
85 public ulong regionSouthOverrideHandle;
86 public ulong regionEastOverrideHandle;
87 public ulong regionWestOverrideHandle;
88
89 /// <summary>
90 /// Optional: URI Location of the region database
91 /// </summary>
92 /// <remarks>Used for floating sim pools where the region data is not nessecarily coupled to a specific server</remarks>
93 public string regionDataURI = "";
94
95 /// <summary>
96 /// Region Asset Details
97 /// </summary>
98 public string regionAssetURI = "";
99 public string regionAssetSendKey = "";
100 public string regionAssetRecvKey = "";
101
102 /// <summary>
103 /// Region Userserver Details
104 /// </summary>
105 public string regionUserURI = "";
106 public string regionUserSendKey = "";
107 public string regionUserRecvKey = "";
108
109 /// <summary>
110 /// Region Map Texture Asset
111 /// </summary>
112 public libsecondlife.LLUUID regionMapTextureID = new libsecondlife.LLUUID("00000000-0000-0000-9999-000000000006");
113 }
114}