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-rw-r--r--Common/OpenSim.Framework/Types/EstateSettings.cs23
1 files changed, 23 insertions, 0 deletions
diff --git a/Common/OpenSim.Framework/Types/EstateSettings.cs b/Common/OpenSim.Framework/Types/EstateSettings.cs
index 1bd18d0..b34a1ac 100644
--- a/Common/OpenSim.Framework/Types/EstateSettings.cs
+++ b/Common/OpenSim.Framework/Types/EstateSettings.cs
@@ -37,6 +37,26 @@ namespace OpenSim.Framework.Types
37 public class EstateSettings 37 public class EstateSettings
38 { 38 {
39 //Settings to this island 39 //Settings to this island
40 public float billableFactor = (float)0.0;
41 public uint estateID = 0;
42 public uint parentEstateID = 0;
43
44 public byte maxAgents = 40;
45 public float objectBonusFactor = (float)1.0;
46
47 public int redirectGridX = 0; //??
48 public int redirectGridY = 0; //??
49 public uint regionFlags = 0; //??
50
51 public byte simAccess = 0; //??
52 public float sunHour = 0;
53
54 public float terrainRaiseLimit = 0;
55 public float terrainLowerLimit = 0;
56
57 public bool useEstateSun = false;
58 public int pricePerMeter = 1;
59
40 public ushort regionWaterHeight = 20; 60 public ushort regionWaterHeight = 20;
41 public bool regionAllowTerraform = true; 61 public bool regionAllowTerraform = true;
42 62
@@ -70,5 +90,8 @@ namespace OpenSim.Framework.Types
70 // Terrain Default (Must be in F32 Format!) 90 // Terrain Default (Must be in F32 Format!)
71 public string terrainFile = "default.r32"; 91 public string terrainFile = "default.r32";
72 public double terrainMultiplier = 60.0; 92 public double terrainMultiplier = 60.0;
93 public float waterHeight = (float)20.0;
94
95
73 } 96 }
74} 97}