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-rw-r--r--Common/OpenSim.Framework/Types/AssetLandmark.cs34
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diff --git a/Common/OpenSim.Framework/Types/AssetLandmark.cs b/Common/OpenSim.Framework/Types/AssetLandmark.cs
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1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife;
5
6namespace OpenSim.Framework.Types
7{
8 public class AssetLandmark : AssetBase
9 {
10 public int Version;
11 public LLVector3 Position;
12 public LLUUID RegionID;
13
14 public AssetLandmark(AssetBase a)
15 {
16 this.Data = a.Data;
17 this.FullID = a.FullID;
18 this.Type = a.Type;
19 this.InvType = a.InvType;
20 this.Name = a.Name;
21 this.Description = a.Description;
22 InternData();
23 }
24
25 private void InternData()
26 {
27 string temp = System.Text.Encoding.UTF8.GetString(Data).Trim();
28 string[] parts = temp.Split('\n');
29 int.TryParse(parts[0].Substring(17, 1), out Version);
30 LLUUID.TryParse(parts[1].Substring(10, 36), out RegionID);
31 LLVector3.TryParse(parts[2].Substring(11, parts[2].Length - 11), out Position);
32 }
33 }
34}