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1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Framework.Inventory;
5using libsecondlife;
6using libsecondlife.Packets;
7using OpenSim.Framework.Types;
8
9namespace OpenSim.Framework.Interfaces
10{
11 public delegate void ChatFromViewer(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
12 public delegate void RezObject(AssetBase primAsset, LLVector3 pos);
13 public delegate void ModifyTerrain(byte action, float north, float west);
14 public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam);
15 public delegate void StartAnim(LLUUID animID, int seq);
16 public delegate void LinkObjects(uint parent, List<uint> children);
17
18 public interface IClientAPI
19 {
20 event ChatFromViewer OnChatFromViewer;
21 event RezObject OnRezObject;
22 event ModifyTerrain OnModifyTerrain;
23 event SetAppearance OnSetAppearance;
24 event StartAnim OnStartAnim;
25 event LinkObjects OnLinkObjects;
26
27 LLVector3 StartPos
28 {
29 get;
30 set;
31 }
32 void SendAppearance(AvatarWearable[] wearables);
33 void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
34 }
35}